diff options
Diffstat (limited to 'src/doc/src/qt3d-overview.qdoc')
-rw-r--r-- | src/doc/src/qt3d-overview.qdoc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/doc/src/qt3d-overview.qdoc b/src/doc/src/qt3d-overview.qdoc index c77265ed9..331f508e6 100644 --- a/src/doc/src/qt3d-overview.qdoc +++ b/src/doc/src/qt3d-overview.qdoc @@ -157,7 +157,7 @@ and the fragment's depth can be compared with the result of the sampling. If the fragment is further away, then it is in shadow; otherwise it is lit. - For example code, see the \l {Qt3D: Shadow Map QML Example}. + For example code, see the \l {Qt 3D: Shadow Map QML Example}. \section2 Instanced Rendering @@ -183,7 +183,7 @@ To combine support for both C++ and QML APIs with having a fully configurable renderer, the concept of a \e framegraph was introduced. While a \e scenegraph is a data-driven description of \e what to render, a \l - {Qt 3D Renderer Framegraph}{framegraph} is a data-driven description of \e + {Qt 3D Render Framegraph}{framegraph} is a data-driven description of \e how to render it. A framegraph enables developers to choose between a simple forward renderer, |