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diff --git a/src/doc/src/qt3d-overview.qdoc b/src/doc/src/qt3d-overview.qdoc
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@@ -72,6 +72,7 @@
\li Multitexturing
\li \l {Instanced Rendering}{Instanced rendering}
\li \l {Uniform Buffer Objects}
+ \li \l {Pro Tips}
\endlist
\section2 Materials
@@ -181,6 +182,11 @@
large amounts of data readily available. Typical use cases for UBOs are for
sets of material or lighting parameters.
+ \section2 Pro Tips
+
+ Because Murphy's law proves to often be true when it comes to 3D rendering,
+ \l {Qt 3D Render Pro Tips}{here} are a few points that might help you.
+
\section1 Configurable Renderer
To combine support for both C++ and QML APIs with having a fully