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Diffstat (limited to 'src/doc/src/qt3d-overview.qdoc')
-rw-r--r-- | src/doc/src/qt3d-overview.qdoc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/doc/src/qt3d-overview.qdoc b/src/doc/src/qt3d-overview.qdoc index 9bbd7f988..e22e2ba4e 100644 --- a/src/doc/src/qt3d-overview.qdoc +++ b/src/doc/src/qt3d-overview.qdoc @@ -72,6 +72,7 @@ \li Multitexturing \li \l {Instanced Rendering}{Instanced rendering} \li \l {Uniform Buffer Objects} + \li \l {Pro Tips} \endlist \section2 Materials @@ -181,6 +182,11 @@ large amounts of data readily available. Typical use cases for UBOs are for sets of material or lighting parameters. + \section2 Pro Tips + + Because Murphy's law proves to often be true when it comes to 3D rendering, + \l {Qt 3D Render Pro Tips}{here} are a few points that might help you. + \section1 Configurable Renderer To combine support for both C++ and QML APIs with having a fully |