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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \module Qt3DCollision
- \title Qt 3D Collision C++ Classes
- \brief The Qt 3D Collision module enables collision detection.
- \ingroup modules
- \ingroup qt3d-modules
- \qtvariable 3dcollision
-
- To use classes from this module, add this directive into the C++ files:
-
- \code
- #include <Qt3DCollision>
- \endcode
-
- To link against the corresponding C++ libraries, add the following to your qmake project file:
-
- \badcode
- QT += 3dcollision
- \endcode
-
-*/
-
-/*!
- \namespace Qt3DCollision
- \inmodule Qt3DCollision
- \ingroup qt3d-namespaces
-
- \brief Contains classes that enable collision detection.
-*/
-
-/*!
- \qmlmodule Qt3D.Collision 2.0
- \title Qt 3D Collision QML Types
- \ingroup qmlmodules
- \ingroup qt3d-qmlmodules
-
- \brief Provides QML types to synchronize frames with the 3D backend.
-
- To import and use the module's QML types, use the following statement:
-
- \badcode
- import Qt3D.Collision 2.0
- \endcode
-
- \section1 QML Types
-*/
-