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-rw-r--r--src/doc/src/qt3drender-framegraph.qdoc6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/doc/src/qt3drender-framegraph.qdoc b/src/doc/src/qt3drender-framegraph.qdoc
index 0f5fd67af..6d7c4207b 100644
--- a/src/doc/src/qt3drender-framegraph.qdoc
+++ b/src/doc/src/qt3drender-framegraph.qdoc
@@ -60,7 +60,7 @@
all change which states a renderer needs to set over the course of a frame
and when those state changes need to occur.
- As a comparison, the \l {qtquick-visualcanvas-scenegraph}{Qt Quick 2
+ As a comparison, the \l {Qt Quick Scene Graph}{Qt Quick 2
scenegraph renderer} responsible for drawing Qt Quick 2 scenes is
hard-wired in C++ to do things like batching of primitives and rendering
opaque items followed by rendering of transparent items. In the case of Qt
@@ -102,7 +102,9 @@
best. For the sake of readability and conciseness, the QML API was chosen
for this article.
- // TODO: Add list of framegraph node types
+ \omit
+ TODO: Add list of framegraph node types
+ \endomit
The beauty of the framegraph is that combining these simple node types, it
is possible to configure the renderer to suit your specific needs without