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+/****************************************************************************
+**
+** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtext3dmesh.h"
+#include "qtext3dgeometry.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DExtras {
+
+/*!
+ * \qmltype Text3DMesh
+ * \instantiates Qt3DExtras::QText3DMesh
+ * \inqmlmodule Qt3D.Extras
+ * \brief A 3D Text mesh.
+ */
+
+/*!
+ * \qmlproperty QString Text3DMesh::text
+ *
+ * Holds the text used for the mesh.
+ */
+
+/*!
+ * \qmlproperty QFont Text3DMesh::font
+ *
+ * Holds the font of the text.
+ */
+
+/*!
+ * \qmlproperty float Text3DMesh::depth
+ *
+ * Holds the extrusion depth of the text.
+ */
+
+/*!
+ * \qmlproperty float Text3DMesh::edgeSplitAngle
+ *
+ * Holds the threshold angle for smooth normals.
+ */
+
+/*!
+ * \class Qt3DExtras::QText3DMesh
+ * \inheaderfile Qt3DExtras/QText3DMesh
+ * \inmodule Qt3DExtras
+ *
+ * \inherits Qt3DRender::QGeometryRenderer
+ *
+ * \brief A 3D Text mesh.
+ */
+
+/*!
+ * Constructs a new QText3DMesh with \a parent.
+ */
+QText3DMesh::QText3DMesh(Qt3DCore::QNode *parent)
+ : QGeometryRenderer(parent)
+{
+ QText3DGeometry *geometry = new QText3DGeometry();
+ QObject::connect(geometry, &QText3DGeometry::depthChanged, this, &QText3DMesh::depthChanged);
+ QObject::connect(geometry, &QText3DGeometry::textChanged, this, &QText3DMesh::textChanged);
+ QObject::connect(geometry, &QText3DGeometry::fontChanged, this, &QText3DMesh::fontChanged);
+ QObject::connect(geometry, &QText3DGeometry::edgeSplitAngleChanged, this, &QText3DMesh::edgeSplitAngleChanged);
+ QGeometryRenderer::setGeometry(geometry);
+}
+
+/*! \internal */
+QText3DMesh::~QText3DMesh()
+{}
+
+void QText3DMesh::setText(QString text)
+{
+ static_cast<QText3DGeometry*>(geometry())->setText(text);
+}
+
+void QText3DMesh::setFont(QFont font)
+{
+ static_cast<QText3DGeometry*>(geometry())->setFont(font);
+}
+
+void QText3DMesh::setDepth(float depth)
+{
+ static_cast<QText3DGeometry*>(geometry())->setDepth(depth);
+}
+
+void QText3DMesh::setEdgeSplitAngle(float smoothAngle)
+{
+ static_cast<QText3DGeometry*>(geometry())->setEdgeSplitAngle(smoothAngle);
+}
+
+/*!
+ * \property QString QText3DMesh::text
+ *
+ * Holds the text used for the mesh.
+ */
+QString QText3DMesh::text()
+{
+ return static_cast<QText3DGeometry*>(geometry())->text();
+}
+
+/*!
+ * \property QFont QText3DMesh::font
+ *
+ * Holds the font of the text.
+ */
+QFont QText3DMesh::font()
+{
+ return static_cast<QText3DGeometry*>(geometry())->font();
+}
+
+/*!
+ * \property float QText3DMesh::depth
+ *
+ * Holds the extrusion depth of the text.
+ */
+float QText3DMesh::depth()
+{
+ return static_cast<QText3DGeometry*>(geometry())->depth();
+}
+
+/*!
+ * \property float QText3DMesh::edgeSplitAngle
+ *
+ * Holds the threshold angle for smooth normals.
+ */
+float QText3DMesh::edgeSplitAngle()
+{
+ return static_cast<QText3DGeometry*>(geometry())->edgeSplitAngle();
+}
+
+} // namespace Qt3DExtras
+
+QT_END_NAMESPACE