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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_P_H
+#define QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DExtras/qabstractcameracontroller.h>
+#include <QtGui/QVector3D>
+
+#include <Qt3DCore/private/qentity_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+class QCamera;
+}
+
+namespace Qt3DLogic {
+class QFrameAction;
+}
+
+namespace Qt3DInput {
+class QKeyboardDevice;
+class QMouseDevice;
+class QLogicalDevice;
+class QAction;
+class QActionInput;
+class QAxis;
+class QAnalogAxisInput;
+class QButtonAxisInput;
+class QAxisActionHandler;
+}
+
+namespace Qt3DExtras {
+
+class QAbstractCameraControllerPrivate : public Qt3DCore::QEntityPrivate
+{
+public:
+ QAbstractCameraControllerPrivate();
+
+ void init();
+ void applyInputAccelerations();
+
+ Qt3DRender::QCamera *m_camera;
+
+ Qt3DInput::QAction *m_leftMouseButtonAction;
+ Qt3DInput::QAction *m_middleMouseButtonAction;
+ Qt3DInput::QAction *m_rightMouseButtonAction;
+ Qt3DInput::QAction *m_altButtonAction;
+ Qt3DInput::QAction *m_shiftButtonAction;
+
+ Qt3DInput::QAxis *m_rxAxis;
+ Qt3DInput::QAxis *m_ryAxis;
+ Qt3DInput::QAxis *m_txAxis;
+ Qt3DInput::QAxis *m_tyAxis;
+ Qt3DInput::QAxis *m_tzAxis;
+
+ Qt3DInput::QActionInput *m_leftMouseButtonInput;
+ Qt3DInput::QActionInput *m_middleMouseButtonInput;
+ Qt3DInput::QActionInput *m_rightMouseButtonInput;
+ Qt3DInput::QActionInput *m_altButtonInput;
+ Qt3DInput::QActionInput *m_shiftButtonInput;
+
+ Qt3DInput::QAnalogAxisInput *m_mouseRxInput;
+ Qt3DInput::QAnalogAxisInput *m_mouseRyInput;
+ Qt3DInput::QAnalogAxisInput *m_mouseTzXInput;
+ Qt3DInput::QAnalogAxisInput *m_mouseTzYInput;
+ Qt3DInput::QButtonAxisInput *m_keyboardTxPosInput;
+ Qt3DInput::QButtonAxisInput *m_keyboardTyPosInput;
+ Qt3DInput::QButtonAxisInput *m_keyboardTzPosInput;
+ Qt3DInput::QButtonAxisInput *m_keyboardTxNegInput;
+ Qt3DInput::QButtonAxisInput *m_keyboardTyNegInput;
+ Qt3DInput::QButtonAxisInput *m_keyboardTzNegInput;
+
+ Qt3DInput::QKeyboardDevice *m_keyboardDevice;
+ Qt3DInput::QMouseDevice *m_mouseDevice;
+
+ Qt3DInput::QLogicalDevice *m_logicalDevice;
+
+ Qt3DLogic::QFrameAction *m_frameAction;
+
+ float m_linearSpeed;
+ float m_lookSpeed;
+
+ float m_acceleration;
+ float m_deceleration;
+
+ QVector3D m_sceneUp;
+
+ Q_DECLARE_PUBLIC(QAbstractCameraController)
+};
+
+} // namespace Qt3DExtras
+
+QT_END_NAMESPACE
+
+#endif // QT3DEXTRAS_QABSTRACTCAMERACONTROLLER_P_H