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Diffstat (limited to 'src/extras/defaults/qdiffusemapmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qdiffusemapmaterial.cpp | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/src/extras/defaults/qdiffusemapmaterial.cpp b/src/extras/defaults/qdiffusemapmaterial.cpp new file mode 100644 index 000000000..854d0a809 --- /dev/null +++ b/src/extras/defaults/qdiffusemapmaterial.cpp @@ -0,0 +1,316 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qdiffusemapmaterial.h" +#include "qdiffusemapmaterial_p.h" +#include <Qt3DRender/qfilterkey.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <QUrl> +#include <QVector3D> +#include <QVector4D> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DRender; + +namespace Qt3DExtras { + +QDiffuseMapMaterialPrivate::QDiffuseMapMaterialPrivate() + : QMaterialPrivate() + , m_diffuseMapEffect(new QEffect()) + , m_diffuseTexture(new QTexture2D()) + , m_ambientParameter(new QParameter(QStringLiteral("ka"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f))) + , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture"), m_diffuseTexture)) + , m_specularParameter(new QParameter(QStringLiteral("ks"), QColor::fromRgbF(0.01f, 0.01f, 0.01f, 1.0f))) + , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f)) + , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale"), 1.0f)) + , m_diffuseMapGL3Technique(new QTechnique()) + , m_diffuseMapGL2Technique(new QTechnique()) + , m_diffuseMapES2Technique(new QTechnique()) + , m_diffuseMapGL3RenderPass(new QRenderPass()) + , m_diffuseMapGL2RenderPass(new QRenderPass()) + , m_diffuseMapES2RenderPass(new QRenderPass()) + , m_diffuseMapGL3Shader(new QShaderProgram()) + , m_diffuseMapGL2ES2Shader(new QShaderProgram()) + , m_filterKey(new QFilterKey) +{ + m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); + m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); + m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); + m_diffuseTexture->setGenerateMipMaps(true); + m_diffuseTexture->setMaximumAnisotropy(16.0f); +} + +void QDiffuseMapMaterialPrivate::init() +{ + connect(m_ambientParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleAmbientChanged); + connect(m_diffuseParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleDiffuseChanged); + connect(m_specularParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleSpecularChanged); + connect(m_shininessParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleShininessChanged); + connect(m_textureScaleParameter, &Qt3DRender::QParameter::valueChanged, + this, &QDiffuseMapMaterialPrivate::handleTextureScaleChanged); + + m_diffuseMapGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.vert")))); + m_diffuseMapGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/diffusemap.frag")))); + m_diffuseMapGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.vert")))); + m_diffuseMapGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/diffusemap.frag")))); + + m_diffuseMapGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_diffuseMapGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_diffuseMapGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_diffuseMapGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); + + m_diffuseMapGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_diffuseMapGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_diffuseMapGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_diffuseMapGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_diffuseMapES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_diffuseMapES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_diffuseMapES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_diffuseMapES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + Q_Q(QDiffuseMapMaterial); + m_filterKey->setParent(q); + m_filterKey->setName(QStringLiteral("renderingStyle")); + m_filterKey->setValue(QStringLiteral("forward")); + + m_diffuseMapGL3Technique->addFilterKey(m_filterKey); + m_diffuseMapGL2Technique->addFilterKey(m_filterKey); + m_diffuseMapES2Technique->addFilterKey(m_filterKey); + + m_diffuseMapGL3RenderPass->setShaderProgram(m_diffuseMapGL3Shader); + m_diffuseMapGL2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader); + m_diffuseMapES2RenderPass->setShaderProgram(m_diffuseMapGL2ES2Shader); + + m_diffuseMapGL3Technique->addRenderPass(m_diffuseMapGL3RenderPass); + m_diffuseMapGL2Technique->addRenderPass(m_diffuseMapGL2RenderPass); + m_diffuseMapES2Technique->addRenderPass(m_diffuseMapES2RenderPass); + + m_diffuseMapEffect->addTechnique(m_diffuseMapGL3Technique); + m_diffuseMapEffect->addTechnique(m_diffuseMapGL2Technique); + m_diffuseMapEffect->addTechnique(m_diffuseMapES2Technique); + + m_diffuseMapEffect->addParameter(m_ambientParameter); + m_diffuseMapEffect->addParameter(m_diffuseParameter); + m_diffuseMapEffect->addParameter(m_specularParameter); + m_diffuseMapEffect->addParameter(m_shininessParameter); + m_diffuseMapEffect->addParameter(m_textureScaleParameter); + + q->setEffect(m_diffuseMapEffect); +} + +void QDiffuseMapMaterialPrivate::handleAmbientChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->ambientChanged(var.value<QColor>()); +} + +void QDiffuseMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->diffuseChanged(var.value<QAbstractTexture *>()); +} + +void QDiffuseMapMaterialPrivate::handleSpecularChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->specularChanged(var.value<QColor>()); +} + +void QDiffuseMapMaterialPrivate::handleShininessChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->shininessChanged(var.toFloat()); +} + +void QDiffuseMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) +{ + Q_Q(QDiffuseMapMaterial); + emit q->textureScaleChanged(var.toFloat()); +} + +/*! + \class Qt3DRender::QDiffuseMapMaterial + \brief The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component + is read from a texture map. + \inmodule Qt3DRender + \since 5.5 + + The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. + The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets: + + \list + \li Ambient is the color that is emitted by an object without any other light source. + \li Diffuse is the color that is emitted for rought surface reflections with the lights. + \li Specular is the color emitted for shiny surface reflections with the lights. + \li The shininess of a surface is controlled by a float property. + \endlist + + This material uses an effect with a single render pass approach and performs per fragment lighting. + Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. +*/ + +/*! + Constructs a new Qt3DRender::QDiffuseMapMaterial instance with parent object \a parent. + */ +QDiffuseMapMaterial::QDiffuseMapMaterial(QNode *parent) + : QMaterial(*new QDiffuseMapMaterialPrivate, parent) +{ + Q_D(QDiffuseMapMaterial); + d->init(); +} + +/*! + Destroys the QDiffuseMapMaterial instance. +*/ +QDiffuseMapMaterial::~QDiffuseMapMaterial() +{ +} + +/*! + \property Qt3DRender::QDiffuseMapMaterial::ambient + + Holds the current ambient color. +*/ + +QColor QDiffuseMapMaterial::ambient() const +{ + Q_D(const QDiffuseMapMaterial); + return d->m_ambientParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QDiffuseMapMaterial::specular + + Holds the current specular color. +*/ +QColor QDiffuseMapMaterial::specular() const +{ + Q_D(const QDiffuseMapMaterial); + return d->m_specularParameter->value().value<QColor>(); +} + +/*! + \property Qt3DRender::QDiffuseMapMaterial::shininess + + Holds the current shininess as a float value. +*/ +float QDiffuseMapMaterial::shininess() const +{ + Q_D(const QDiffuseMapMaterial); + return d->m_shininessParameter->value().toFloat(); +} + +/*! + \property Qt3DRender::QDiffuseMapMaterial::diffuse + + Holds the current QTexture used as the diffuse map. + + By default, the diffuse texture has the following properties: + + \list + \li Linear minification and magnification filters + \li Linear mipmap with mipmapping enabled + \li Repeat wrap mode + \li Maximum anisotropy of 16.0 + \endlist +*/ +QAbstractTexture *QDiffuseMapMaterial::diffuse() const +{ + Q_D(const QDiffuseMapMaterial); + return d->m_diffuseParameter->value().value<QAbstractTexture *>(); +} + +/*! + \property Qt3DRender::QDiffuseMapMaterial::textureScale + + Holds the current texture scale as a float value. + +*/ +float QDiffuseMapMaterial::textureScale() const +{ + Q_D(const QDiffuseMapMaterial); + return d->m_textureScaleParameter->value().toFloat(); +} + +void QDiffuseMapMaterial::setAmbient(const QColor &ambient) +{ + Q_D(const QDiffuseMapMaterial); + d->m_ambientParameter->setValue(ambient); +} + +void QDiffuseMapMaterial::setSpecular(const QColor &specular) +{ + Q_D(QDiffuseMapMaterial); + d->m_specularParameter->setValue(specular); +} + +void QDiffuseMapMaterial::setShininess(float shininess) +{ + Q_D(QDiffuseMapMaterial); + d->m_shininessParameter->setValue(shininess); +} + +void QDiffuseMapMaterial::setDiffuse(QAbstractTexture *diffuseMap) +{ + Q_D(QDiffuseMapMaterial); + d->m_diffuseParameter->setValue(QVariant::fromValue(diffuseMap)); +} + +void QDiffuseMapMaterial::setTextureScale(float textureScale) +{ + Q_D(QDiffuseMapMaterial); + d->m_textureScaleParameter->setValue(textureScale); +} + +} // namespace Qt3DExtras + +QT_END_NAMESPACE |