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-rw-r--r--src/extras/defaults/qfirstpersoncameracontroller.cpp54
1 files changed, 52 insertions, 2 deletions
diff --git a/src/extras/defaults/qfirstpersoncameracontroller.cpp b/src/extras/defaults/qfirstpersoncameracontroller.cpp
index 37892d3d3..19446d3ba 100644
--- a/src/extras/defaults/qfirstpersoncameracontroller.cpp
+++ b/src/extras/defaults/qfirstpersoncameracontroller.cpp
@@ -188,12 +188,45 @@ void QFirstPersonCameraControllerPrivate::_q_onTriggered(float dt)
m_tyAxis->value() * m_linearSpeed,
m_tzAxis->value() * m_linearSpeed) * dt);
if (m_leftMouseButtonAction->isActive()) {
- m_camera->pan(m_rxAxis->value() * m_lookSpeed * dt, m_firstPersonUp);
- m_camera->tilt(m_ryAxis->value() * m_lookSpeed * dt);
+ float lookSpeed = m_lookSpeed;
+ if (m_fineMotionAction->isActive())
+ lookSpeed *= 0.2f;
+ m_camera->pan(m_rxAxis->value() * lookSpeed * dt, m_firstPersonUp);
+ m_camera->tilt(m_ryAxis->value() * lookSpeed * dt);
}
}
}
+/*!
+ \class Qt3DExtras::QFirstPersonCameraController
+ \brief The QFirstPersonCameraController class allows controlling the scene camera
+ from the first person perspective.
+ \inmodule Qt3DExtras
+ \since 5.7
+ \inherits Qt3DCore::QEntity
+
+ The controls are:
+ \table
+ \header
+ \li Input
+ \li Action
+ \row
+ \li Left mouse button
+ \li While the left mouse button is pressed, mouse movement along x-axis pans the camera and
+ movement along y-axis tilts it.
+ \row
+ \li Shift key
+ \li Turns the fine motion control active while pressed. Makes mouse pan and tilt less
+ sensitive.
+ \row
+ \li Arrow keys
+ \li Move the camera horizontally relative to camera viewport.
+ \row
+ \li Page up and page down keys
+ \li Move the camera vertically relative to camera viewport.
+ \endtable
+*/
+
QFirstPersonCameraController::QFirstPersonCameraController(Qt3DCore::QNode *parent)
: Qt3DCore::QEntity(*new QFirstPersonCameraControllerPrivate, parent)
{
@@ -205,18 +238,35 @@ QFirstPersonCameraController::~QFirstPersonCameraController()
{
}
+/*!
+ \property QFirstPersonCameraController::camera
+
+ Holds the currently controlled camera.
+*/
Qt3DRender::QCamera *QFirstPersonCameraController::camera() const
{
Q_D(const QFirstPersonCameraController);
return d->m_camera;
}
+/*!
+ \property QFirstPersonCameraController::linearSpeed
+
+ Holds the current linear speed of the camera controller. Linear speed determines the
+ movement speed of the camera.
+*/
float QFirstPersonCameraController::linearSpeed() const
{
Q_D(const QFirstPersonCameraController);
return d->m_linearSpeed;
}
+/*!
+ \property QFirstPersonCameraController::lookSpeed
+
+ Holds the current look speed of the camera controller. The look speed determines the turn rate
+ of the camera pan and tilt.
+*/
float QFirstPersonCameraController::lookSpeed() const
{
Q_D(const QFirstPersonCameraController);