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Diffstat (limited to 'src/extras/defaults/qmetalroughmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qmetalroughmaterial.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/src/extras/defaults/qmetalroughmaterial.cpp b/src/extras/defaults/qmetalroughmaterial.cpp new file mode 100644 index 000000000..ea213ab82 --- /dev/null +++ b/src/extras/defaults/qmetalroughmaterial.cpp @@ -0,0 +1,240 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qmetalroughmaterial.h" +#include "qmetalroughmaterial_p.h" +#include <Qt3DRender/qfilterkey.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <QUrl> +#include <QVector3D> +#include <QVector4D> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DRender; + +namespace Qt3DExtras { + +QMetalRoughMaterialPrivate::QMetalRoughMaterialPrivate() + : QMaterialPrivate() + , m_environmentIrradianceTexture(new QTexture2D()) + , m_environmentSpecularTexture(new QTexture2D()) + , m_baseColorParameter(new QParameter(QStringLiteral("baseColor"), QColor("grey"))) + , m_metalnessParameter(new QParameter(QStringLiteral("metalness"), 0.0f)) + , m_roughnessParameter(new QParameter(QStringLiteral("roughness"), 0.0f)) + , m_environmentIrradianceParameter(new QParameter(QStringLiteral("envLight.irradiance"), m_environmentIrradianceTexture)) + , m_environmentSpecularParameter(new QParameter(QStringLiteral("envLight.specular"), m_environmentSpecularTexture)) + , m_metalRoughEffect(new QEffect()) + , m_metalRoughGL3Technique(new QTechnique()) + , m_metalRoughGL3RenderPass(new QRenderPass()) + , m_metalRoughGL3Shader(new QShaderProgram()) + , m_filterKey(new QFilterKey) +{ + m_environmentIrradianceTexture->setMagnificationFilter(QAbstractTexture::Linear); + m_environmentIrradianceTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); + m_environmentIrradianceTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); + m_environmentIrradianceTexture->setGenerateMipMaps(true); + m_environmentIrradianceTexture->setMaximumAnisotropy(16.0f); + + m_environmentSpecularTexture->setMagnificationFilter(QAbstractTexture::Linear); + m_environmentSpecularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); + m_environmentSpecularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); + m_environmentSpecularTexture->setGenerateMipMaps(true); + m_environmentSpecularTexture->setMaximumAnisotropy(16.0f); +} + +void QMetalRoughMaterialPrivate::init() +{ + connect(m_baseColorParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMetalRoughMaterialPrivate::handleBaseColorChanged); + connect(m_metalnessParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMetalRoughMaterialPrivate::handleMetallicChanged); + connect(m_roughnessParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMetalRoughMaterialPrivate::handleRoughnessChanged); + + m_metalRoughGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/metalrough.vert")))); + m_metalRoughGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/metalroughuniform.frag")))); + + m_metalRoughGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_metalRoughGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_metalRoughGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_metalRoughGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); + + Q_Q(QMetalRoughMaterial); + m_filterKey->setParent(q); + m_filterKey->setName(QStringLiteral("renderingStyle")); + m_filterKey->setValue(QStringLiteral("forward")); + + m_metalRoughGL3Technique->addFilterKey(m_filterKey); + m_metalRoughGL3RenderPass->setShaderProgram(m_metalRoughGL3Shader); + m_metalRoughGL3Technique->addRenderPass(m_metalRoughGL3RenderPass); + m_metalRoughEffect->addTechnique(m_metalRoughGL3Technique); + + m_metalRoughEffect->addParameter(m_baseColorParameter); + m_metalRoughEffect->addParameter(m_metalnessParameter); + m_metalRoughEffect->addParameter(m_roughnessParameter); + + // Note that even though those parameters are not exposed in the API, + // they need to be kept around for now due to a bug in some drivers/GPUs + // (at least Intel) which cause issues with unbound textures even if you + // don't try to sample from them. + // Can probably go away once we generate the shaders and deal in this + // case in a better way. + m_metalRoughEffect->addParameter(m_environmentIrradianceParameter); + m_metalRoughEffect->addParameter(m_environmentSpecularParameter); + + q->setEffect(m_metalRoughEffect); +} + +void QMetalRoughMaterialPrivate::handleBaseColorChanged(const QVariant &var) +{ + Q_Q(QMetalRoughMaterial); + emit q->baseColorChanged(var.value<QColor>()); +} + +void QMetalRoughMaterialPrivate::handleMetallicChanged(const QVariant &var) +{ + Q_Q(QMetalRoughMaterial); + emit q->metalnessChanged(var.toFloat()); +} +void QMetalRoughMaterialPrivate::handleRoughnessChanged(const QVariant &var) +{ + Q_Q(QMetalRoughMaterial); + emit q->roughnessChanged(var.toFloat()); +} + +/*! + \class Qt3DExtras::QMetalRoughMaterial + \brief The QMetalRoughMaterial provides a default implementation of PBR + lighting. + \inmodule Qt3DExtras + \since 5.9 + \inherits Qt3DRender::QMaterial + + This material uses an effect with a single render pass approach and performs per fragment + lighting. Techniques are provided for OpenGL 3 only. +*/ + +/*! + Constructs a new QMetalRoughMaterial instance with parent object \a parent. +*/ +QMetalRoughMaterial::QMetalRoughMaterial(QNode *parent) + : QMaterial(*new QMetalRoughMaterialPrivate, parent) +{ + Q_D(QMetalRoughMaterial); + d->init(); +} + +/*! \internal */ +QMetalRoughMaterial::QMetalRoughMaterial(QMetalRoughMaterialPrivate &dd, QNode *parent) + : QMaterial(dd, parent) +{ + Q_D(QMetalRoughMaterial); + d->init(); +} + +/*! + Destroys the QMetalRoughMaterial instance. +*/ +QMetalRoughMaterial::~QMetalRoughMaterial() +{ +} + +/*! + \property QMetalRoughMaterial::baseColor + + Holds the current base color of the material. +*/ +QColor QMetalRoughMaterial::baseColor() const +{ + Q_D(const QMetalRoughMaterial); + return d->m_baseColorParameter->value().value<QColor>(); +} + +/*! + \property QMetalRoughMaterial::metalness + + Holds the current metalness level of the material, since is a value between 0 (purely dielectric, the default) + and 1 (purely metallic). +*/ +float QMetalRoughMaterial::metalness() const +{ + Q_D(const QMetalRoughMaterial); + return d->m_metalnessParameter->value().toFloat(); +} + +/*! + \property QMetalRoughMaterial::roughness + + Holds the current roughness level of the material. +*/ +float QMetalRoughMaterial::roughness() const +{ + Q_D(const QMetalRoughMaterial); + return d->m_roughnessParameter->value().toFloat(); +} + +void QMetalRoughMaterial::setBaseColor(const QColor &baseColor) +{ + Q_D(QMetalRoughMaterial); + d->m_baseColorParameter->setValue(QVariant::fromValue(baseColor)); +} + +void QMetalRoughMaterial::setMetalness(float metalness) +{ + Q_D(QMetalRoughMaterial); + d->m_metalnessParameter->setValue(QVariant::fromValue(metalness)); +} + +void QMetalRoughMaterial::setRoughness(float roughness) +{ + Q_D(QMetalRoughMaterial); + d->m_roughnessParameter->setValue(QVariant::fromValue(roughness)); +} + +} // namespace Qt3DExtras + +QT_END_NAMESPACE |