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Diffstat (limited to 'src/extras/defaults/qmorphphongmaterial.cpp')
-rw-r--r-- | src/extras/defaults/qmorphphongmaterial.cpp | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/src/extras/defaults/qmorphphongmaterial.cpp b/src/extras/defaults/qmorphphongmaterial.cpp new file mode 100644 index 000000000..22f520de5 --- /dev/null +++ b/src/extras/defaults/qmorphphongmaterial.cpp @@ -0,0 +1,291 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qmorphphongmaterial.h" +#include "qmorphphongmaterial_p.h" +#include <Qt3DRender/qfilterkey.h> +#include <Qt3DRender/qmaterial.h> +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <QUrl> +#include <QVector3D> +#include <QVector4D> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DRender; + +namespace Qt3DExtras { + +QMorphPhongMaterialPrivate::QMorphPhongMaterialPrivate() + : QMaterialPrivate() + , m_phongEffect(new QEffect()) + , m_ambientParameter(new QParameter(QStringLiteral("ka"), QColor::fromRgbF(0.05f, 0.05f, 0.05f, 1.0f))) + , m_diffuseParameter(new QParameter(QStringLiteral("kd"), QColor::fromRgbF(0.7f, 0.7f, 0.7f, 1.0f))) + , m_specularParameter(new QParameter(QStringLiteral("ks"), QColor::fromRgbF(0.01f, 0.01f, 0.01f, 1.0f))) + , m_shininessParameter(new QParameter(QStringLiteral("shininess"), 150.0f)) + , m_interpolatorParameter(new QParameter(QStringLiteral("interpolator"), 0.0f)) + , m_phongGL3Technique(new QTechnique()) + , m_phongGL2Technique(new QTechnique()) + , m_phongES2Technique(new QTechnique()) + , m_phongGL3RenderPass(new QRenderPass()) + , m_phongGL2RenderPass(new QRenderPass()) + , m_phongES2RenderPass(new QRenderPass()) + , m_phongGL3Shader(new QShaderProgram()) + , m_phongGL2ES2Shader(new QShaderProgram()) + , m_filterKey(new QFilterKey) +{ +} + +void QMorphPhongMaterialPrivate::init() +{ + connect(m_ambientParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMorphPhongMaterialPrivate::handleAmbientChanged); + connect(m_diffuseParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMorphPhongMaterialPrivate::handleDiffuseChanged); + connect(m_specularParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMorphPhongMaterialPrivate::handleSpecularChanged); + connect(m_shininessParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMorphPhongMaterialPrivate::handleShininessChanged); + connect(m_interpolatorParameter, &Qt3DRender::QParameter::valueChanged, + this, &QMorphPhongMaterialPrivate::handleInterpolatorChanged); + + m_phongGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/morphphong.vert")))); + m_phongGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/phong.frag")))); + m_phongGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/morphphong.vert")))); + m_phongGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/phong.frag")))); + + m_phongGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_phongGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_phongGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); + + m_phongGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_phongGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_phongES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_phongES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_phongES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_phongES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_phongGL3RenderPass->setShaderProgram(m_phongGL3Shader); + m_phongGL2RenderPass->setShaderProgram(m_phongGL2ES2Shader); + m_phongES2RenderPass->setShaderProgram(m_phongGL2ES2Shader); + + m_phongGL3Technique->addRenderPass(m_phongGL3RenderPass); + m_phongGL2Technique->addRenderPass(m_phongGL2RenderPass); + m_phongES2Technique->addRenderPass(m_phongES2RenderPass); + + Q_Q(QMorphPhongMaterial); + m_filterKey->setParent(q); + m_filterKey->setName(QStringLiteral("renderingStyle")); + m_filterKey->setValue(QStringLiteral("forward")); + + m_phongGL3Technique->addFilterKey(m_filterKey); + m_phongGL2Technique->addFilterKey(m_filterKey); + m_phongES2Technique->addFilterKey(m_filterKey); + + m_phongEffect->addTechnique(m_phongGL3Technique); + m_phongEffect->addTechnique(m_phongGL2Technique); + m_phongEffect->addTechnique(m_phongES2Technique); + + m_phongEffect->addParameter(m_ambientParameter); + m_phongEffect->addParameter(m_diffuseParameter); + m_phongEffect->addParameter(m_specularParameter); + m_phongEffect->addParameter(m_shininessParameter); + m_phongEffect->addParameter(m_interpolatorParameter); + + q->setEffect(m_phongEffect); +} + +void QMorphPhongMaterialPrivate::handleAmbientChanged(const QVariant &var) +{ + Q_Q(QMorphPhongMaterial); + emit q->ambientChanged(var.value<QColor>()); +} + +void QMorphPhongMaterialPrivate::handleDiffuseChanged(const QVariant &var) +{ + Q_Q(QMorphPhongMaterial); + emit q->diffuseChanged(var.value<QColor>()); +} + +void QMorphPhongMaterialPrivate::handleSpecularChanged(const QVariant &var) +{ + Q_Q(QMorphPhongMaterial); + emit q->specularChanged(var.value<QColor>()); +} + +void QMorphPhongMaterialPrivate::handleShininessChanged(const QVariant &var) +{ + Q_Q(QMorphPhongMaterial); + emit q->shininessChanged(var.toFloat()); +} + +void QMorphPhongMaterialPrivate::handleInterpolatorChanged(const QVariant &var) +{ + Q_Q(QMorphPhongMaterial); + emit q->interpolatorChanged(var.toFloat()); +} + +/*! + \class Qt3DExtras::QMorphPhongMaterial + \brief The QMorphPhongMaterial class provides a default implementation of the phong lighting effect. + \inmodule Qt3DExtras + \since 5.7 + \inherits Qt3DRender::QMaterial + + The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse + and specular. The relative strengths of these components are controlled by means of their + reflectivity coefficients which are modelled as RGB triplets: + + \list + \li Ambient is the color that is emitted by an object without any other light source. + \li Diffuse is the color that is emitted for rought surface reflections with the lights. + \li Specular is the color emitted for shiny surface reflections with the lights. + \li The shininess of a surface is controlled by a float property. + \endlist + + This material uses an effect with a single render pass approach and performs per fragment + lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. +*/ + +/*! + Constructs a new QMorphPhongMaterial instance with parent object \a parent. +*/ +QMorphPhongMaterial::QMorphPhongMaterial(QNode *parent) + : QMaterial(*new QMorphPhongMaterialPrivate, parent) +{ + Q_D(QMorphPhongMaterial); + d->init(); +} + +/*! + Destroys the QMorphPhongMaterial. +*/ +QMorphPhongMaterial::~QMorphPhongMaterial() +{ +} + +/*! + \property QMorphPhongMaterial::ambient + + Holds the ambient color. +*/ +QColor QMorphPhongMaterial::ambient() const +{ + Q_D(const QMorphPhongMaterial); + return d->m_ambientParameter->value().value<QColor>(); +} + +/*! + \property QMorphPhongMaterial::diffuse + + Holds the diffuse color. +*/ +QColor QMorphPhongMaterial::diffuse() const +{ + Q_D(const QMorphPhongMaterial); + return d->m_diffuseParameter->value().value<QColor>(); +} + +/*! + \property QMorphPhongMaterial::specular + + Holds the specular color. +*/ +QColor QMorphPhongMaterial::specular() const +{ + Q_D(const QMorphPhongMaterial); + return d->m_specularParameter->value().value<QColor>(); +} + +/*! + \property QMorphPhongMaterial::shininess + + Holds the shininess exponent. +*/ +float QMorphPhongMaterial::shininess() const +{ + Q_D(const QMorphPhongMaterial); + return d->m_shininessParameter->value().toFloat(); +} + +float QMorphPhongMaterial::interpolator() const +{ + Q_D(const QMorphPhongMaterial); + return d->m_interpolatorParameter->value().toFloat(); +} + +void QMorphPhongMaterial::setAmbient(const QColor &ambient) +{ + Q_D(QMorphPhongMaterial); + d->m_ambientParameter->setValue(ambient); +} + +void QMorphPhongMaterial::setDiffuse(const QColor &diffuse) +{ + Q_D(QMorphPhongMaterial); + d->m_diffuseParameter->setValue(diffuse); +} + +void QMorphPhongMaterial::setSpecular(const QColor &specular) +{ + Q_D(QMorphPhongMaterial); + d->m_specularParameter->setValue(specular); +} + +void QMorphPhongMaterial::setShininess(float shininess) +{ + Q_D(QMorphPhongMaterial); + d->m_shininessParameter->setValue(shininess); +} + +void QMorphPhongMaterial::setInterpolator(float interpolator) +{ + Q_D(QMorphPhongMaterial); + d->m_interpolatorParameter->setValue(interpolator); +} + +} // namespace Qt3DExtras + +QT_END_NAMESPACE |