diff options
Diffstat (limited to 'src/extras/defaults/qnormaldiffusemapalphamaterial.cpp')
-rw-r--r-- | src/extras/defaults/qnormaldiffusemapalphamaterial.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp b/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp new file mode 100644 index 000000000..df61eafdf --- /dev/null +++ b/src/extras/defaults/qnormaldiffusemapalphamaterial.cpp @@ -0,0 +1,173 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qnormaldiffusemapalphamaterial.h" +#include "qnormaldiffusemapalphamaterial_p.h" + +#include <Qt3DRender/qeffect.h> +#include <Qt3DRender/qtexture.h> +#include <Qt3DRender/qtechnique.h> +#include <Qt3DRender/qparameter.h> +#include <Qt3DRender/qshaderprogram.h> +#include <Qt3DRender/qrenderpass.h> +#include <Qt3DRender/qgraphicsapifilter.h> +#include <Qt3DRender/qalphacoverage.h> +#include <Qt3DRender/qdepthtest.h> + +#include <QUrl> +#include <QVector3D> +#include <QVector4D> + +QT_BEGIN_NAMESPACE + +using namespace Qt3DRender; + +namespace Qt3DExtras { + + +QNormalDiffuseMapAlphaMaterialPrivate::QNormalDiffuseMapAlphaMaterialPrivate() + : QNormalDiffuseMapMaterialPrivate() + , m_alphaCoverage(new QAlphaCoverage()) + , m_depthTest(new QDepthTest()) +{ +} + +void QNormalDiffuseMapAlphaMaterialPrivate::init() +{ + m_normalDiffuseGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusemap.vert")))); + m_normalDiffuseGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/gl3/normaldiffusemapalpha.frag")))); + m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemap.vert")))); + m_normalDiffuseGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral("qrc:/shaders/es2/normaldiffusemapalpha.frag")))); + + m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); + m_normalDiffuseGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); + + m_normalDiffuseGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + m_normalDiffuseES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); + m_normalDiffuseES2Technique->graphicsApiFilter()->setMajorVersion(2); + m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); + m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); + + Q_Q(QNormalDiffuseMapMaterial); + m_filterKey->setParent(q); + m_filterKey->setName(QStringLiteral("renderingStyle")); + m_filterKey->setValue(QStringLiteral("forward")); + + m_normalDiffuseGL3Technique->addFilterKey(m_filterKey); + m_normalDiffuseGL2Technique->addFilterKey(m_filterKey); + m_normalDiffuseES2Technique->addFilterKey(m_filterKey); + + m_depthTest->setDepthFunction(QDepthTest::Less); + + m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader); + m_normalDiffuseGL3RenderPass->addRenderState(m_alphaCoverage); + m_normalDiffuseGL3RenderPass->addRenderState(m_depthTest); + + m_normalDiffuseGL2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); + m_normalDiffuseGL2RenderPass->addRenderState(m_alphaCoverage); + m_normalDiffuseGL2RenderPass->addRenderState(m_depthTest); + + m_normalDiffuseES2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); + m_normalDiffuseES2RenderPass->addRenderState(m_alphaCoverage); + m_normalDiffuseES2RenderPass->addRenderState(m_depthTest); + + m_normalDiffuseGL3Technique->addRenderPass(m_normalDiffuseGL3RenderPass); + m_normalDiffuseGL2Technique->addRenderPass(m_normalDiffuseGL2RenderPass); + m_normalDiffuseES2Technique->addRenderPass(m_normalDiffuseES2RenderPass); + + m_normalDiffuseEffect->addTechnique(m_normalDiffuseGL3Technique); + m_normalDiffuseEffect->addTechnique(m_normalDiffuseGL2Technique); + m_normalDiffuseEffect->addTechnique(m_normalDiffuseES2Technique); + + m_normalDiffuseEffect->addParameter(m_ambientParameter); + m_normalDiffuseEffect->addParameter(m_diffuseParameter); + m_normalDiffuseEffect->addParameter(m_normalParameter); + m_normalDiffuseEffect->addParameter(m_specularParameter); + m_normalDiffuseEffect->addParameter(m_shininessParameter); + m_normalDiffuseEffect->addParameter(m_textureScaleParameter); + + q->setEffect(m_normalDiffuseEffect); +} + + +/*! + \class Qt3DRender::QNormalDiffuseMapAlphaMaterial + \brief The QNormalDiffuseMapAlphaMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component + is read from a texture map and the normals of the mesh being rendered from a normal texture map. In addition, it defines an alpha to coverage and + a depth test to be performed in the rendering pass. + \inmodule Qt3DRender + \since 5.5 + + The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. + The relative strengths of these components is controlled by means of their reflectivity coefficients which are modelled as RGB triplets: + + \list + \li Ambient is the color that is emitted by an object without any other light source. + \li Diffuse is the color that is emitted for rought surface reflections with the lights. + \li Specular is the color emitted for shiny surface reflections with the lights. + \li The shininess of a surface is controlled by a float property. + \endlist + + This material uses an effect with a single render pass approach and performs per fragment lighting. + Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. +*/ +/*! + Constructs a new Qt3DRender::QNormalDiffuseMapAlphaMaterial instance with parent object \a parent. +*/ +QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(QNode *parent) + : QNormalDiffuseMapMaterial(*new QNormalDiffuseMapAlphaMaterialPrivate, parent) +{ +} + +/*! + Destroys the QNormalDiffuseMapAlphaMaterial instance. +*/ +QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial() +{ +} + +} // namespace Qt3DRender + +QT_END_NAMESPACE |