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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H
+#define QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <Qt3DRender/private/qmaterial_p.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+class QFilterKey;
+class QEffect;
+class QAbstractTexture;
+class QTechnique;
+class QParameter;
+class QShaderProgram;
+class QRenderPass;
+
+} // namespace Qt3DRender
+
+namespace Qt3DExtras {
+
+class QNormalDiffuseSpecularMapMaterial;
+
+class QNormalDiffuseSpecularMapMaterialPrivate : public Qt3DRender::QMaterialPrivate
+{
+public:
+ QNormalDiffuseSpecularMapMaterialPrivate();
+
+ void init();
+
+ void handleAmbientChanged(const QVariant &var);
+ void handleDiffuseChanged(const QVariant &var);
+ void handleNormalChanged(const QVariant &var);
+ void handleSpecularChanged(const QVariant &var);
+ void handleShininessChanged(const QVariant &var);
+ void handleTextureScaleChanged(const QVariant &var);
+
+ Qt3DRender::QEffect *m_normalDiffuseSpecularEffect;
+ Qt3DRender::QAbstractTexture *m_diffuseTexture;
+ Qt3DRender::QAbstractTexture *m_normalTexture;
+ Qt3DRender::QAbstractTexture *m_specularTexture;
+ Qt3DRender::QParameter *m_ambientParameter;
+ Qt3DRender::QParameter *m_diffuseParameter;
+ Qt3DRender::QParameter *m_normalParameter;
+ Qt3DRender::QParameter *m_specularParameter;
+ Qt3DRender::QParameter *m_shininessParameter;
+ Qt3DRender::QParameter *m_textureScaleParameter;
+ Qt3DRender::QTechnique *m_normalDiffuseSpecularGL3Technique;
+ Qt3DRender::QTechnique *m_normalDiffuseSpecularGL2Technique;
+ Qt3DRender::QTechnique *m_normalDiffuseSpecularES2Technique;
+ Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL3RenderPass;
+ Qt3DRender::QRenderPass *m_normalDiffuseSpecularGL2RenderPass;
+ Qt3DRender::QRenderPass *m_normalDiffuseSpecularES2RenderPass;
+ Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL3Shader;
+ Qt3DRender::QShaderProgram *m_normalDiffuseSpecularGL2ES2Shader;
+ Qt3DRender::QFilterKey *m_filterKey;
+
+ Q_DECLARE_PUBLIC(QNormalDiffuseSpecularMapMaterial)
+};
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE
+
+#endif // QT3DEXTRAS_QNORMALDIFFUSESPECULARMAPMATERIAL_P_H
+