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diff --git a/src/extras/geometries/qconegeometry.cpp b/src/extras/geometries/qconegeometry.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef _USE_MATH_DEFINES
+# define _USE_MATH_DEFINES // For MSVC
+#endif
+
+#include "qconegeometry.h"
+#include "qconegeometry_p.h"
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qbufferdatagenerator.h>
+#include <Qt3DRender/qattribute.h>
+#include <QVector3D>
+#include <cmath>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DRender;
+
+namespace Qt3DExtras {
+
+namespace {
+
+void createSidesVertices(float *&verticesPtr,
+ int rings,
+ int slices,
+ double topRadius,
+ double bottomRadius,
+ double length)
+{
+ const float dY = length / static_cast<float>(rings - 1);
+ const float dTheta = (M_PI * 2) / static_cast<float>(slices);
+
+ for (int ring = 0; ring < rings; ++ring) {
+ const float y = -length / 2.0f + static_cast<float>(ring) * dY;
+
+ const float t = (y + length / 2) / length;
+ const float radius = (bottomRadius * (1 - t)) + (t * topRadius);
+
+ for (int slice = 0; slice <= slices; ++slice) {
+ const float theta = static_cast<float>(slice) * dTheta;
+ const float ta = std::tan((M_PI/2) - std::atan(length / (bottomRadius - topRadius)));
+ const float ct = std::cos(theta);
+ const float st = std::sin(theta);
+
+ *verticesPtr++ = radius * ct;
+ *verticesPtr++ = y;
+ *verticesPtr++ = radius * st;
+
+ *verticesPtr++ = (y + length / 2.0) / length;
+ *verticesPtr++ = theta / (M_PI * 2);
+
+ QVector3D n(ct, ta, st);
+ n.normalize();
+ *verticesPtr++ = n.x();
+ *verticesPtr++ = n.y();
+ *verticesPtr++ = n.z();
+ }
+ }
+}
+
+void createSidesIndices(quint16 *&indicesPtr, int rings, int slices)
+{
+ for (int ring = 0; ring < rings-1; ++ring) {
+ const int ringIndexStart = ring * (slices + 1);
+ const int nextRingIndexStart = (ring + 1) * (slices + 1);
+
+ for (int slice = 0; slice <= slices; ++slice) {
+ if (slice == slices)
+ continue;
+
+ const int nextSlice = slice + 1;
+
+ *indicesPtr++ = (ringIndexStart + slice);
+ *indicesPtr++ = (nextRingIndexStart + slice);
+ *indicesPtr++ = (ringIndexStart + nextSlice);
+ *indicesPtr++ = (ringIndexStart + nextSlice);
+ *indicesPtr++ = (nextRingIndexStart + slice);
+ *indicesPtr++ = (nextRingIndexStart + nextSlice);
+ }
+ }
+}
+
+void createDiscVertices(float *&verticesPtr,
+ int slices,
+ double topRadius,
+ double bottomRadius,
+ double length,
+ double yPosition)
+{
+ const float dTheta = (M_PI * 2) / static_cast<float>(slices);
+ const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f;
+
+ *verticesPtr++ = 0.0f;
+ *verticesPtr++ = yPosition;
+ *verticesPtr++ = 0.0f;
+
+ *verticesPtr++ = 1.0f;
+ *verticesPtr++ = 0.0f;
+
+ *verticesPtr++ = 0.0f;
+ *verticesPtr++ = yNormal;
+ *verticesPtr++ = 0.0f;
+
+
+ for (int slice = 0; slice <= slices; ++slice)
+ {
+ const float theta = static_cast<float>(slice) * dTheta;
+ const float ct = std::cos(theta);
+ const float st = std::sin(theta);
+
+ const float t = (yPosition + length / 2) / length;
+ const float radius = (bottomRadius * (1 - t)) + (t * topRadius);
+
+ *verticesPtr++ = radius * ct;
+ *verticesPtr++ = yPosition;
+ *verticesPtr++ = radius * st;
+
+ *verticesPtr++ = 1.0f;
+ *verticesPtr++ = theta / (M_PI * 2);
+
+ *verticesPtr++ = 0.0f;
+ *verticesPtr++ = yNormal;
+ *verticesPtr++ = 0.0f;
+ }
+}
+
+void createDiscIndices(quint16 *&indicesPtr,
+ int discCenterIndex,
+ int slices,
+ bool isTopCap)
+{
+ if ( !isTopCap ) {
+ for ( int i = slices - 1 ; i >= 0 ; --i )
+ {
+ if ( i != 0 ) {
+ *indicesPtr++ = discCenterIndex;
+ *indicesPtr++ = discCenterIndex + i + 1;
+ *indicesPtr++ = discCenterIndex + i;
+ } else {
+ *indicesPtr++ = discCenterIndex;
+ *indicesPtr++ = discCenterIndex + i + 1;
+ *indicesPtr++ = discCenterIndex + slices;
+ }
+ }
+ } else {
+ for ( int i = 0 ; i < slices; ++i )
+ {
+ if ( i != slices - 1 ) {
+ *indicesPtr++ = discCenterIndex;
+ *indicesPtr++ = discCenterIndex + i + 1;
+ *indicesPtr++ = discCenterIndex + i + 2;
+ } else {
+ *indicesPtr++ = discCenterIndex;
+ *indicesPtr++ = discCenterIndex + i + 1;
+ *indicesPtr++ = discCenterIndex + 1;
+ }
+ }
+ }
+}
+
+} // anonymous
+
+
+class ConeVertexDataFunctor : public QBufferDataGenerator
+{
+public:
+ ConeVertexDataFunctor(bool hasTopEndcap, bool hasBottomEndcap, int rings, int slices,
+ float topRadius, float bottomRadius, float length)
+ : m_hasTopEndcap(hasTopEndcap)
+ , m_hasBottomEndcap(hasBottomEndcap)
+ , m_rings(rings)
+ , m_slices(slices)
+ , m_topRadius(topRadius)
+ , m_bottomRadius(bottomRadius)
+ , m_length(length)
+ {}
+
+ QByteArray operator ()() Q_DECL_OVERRIDE
+ {
+ int verticesCount = 0;
+
+ verticesCount = ( m_slices + 1 ) * m_rings // Sides
+ + (m_hasTopEndcap + m_hasBottomEndcap) * (m_slices + 1) + 2; // endcaps
+
+ // vec3 pos, vec2 texCoord, vec3 normal
+ const quint32 vertexSize = (3 + 2 + 3) * sizeof(float);
+
+ QByteArray verticesData;
+ verticesData.resize(vertexSize * verticesCount);
+ float *verticesPtr = reinterpret_cast<float*>(verticesData.data());
+
+ createSidesVertices(verticesPtr, m_rings, m_slices, m_topRadius, m_bottomRadius, m_length);
+ if ( m_hasTopEndcap )
+ createDiscVertices(verticesPtr, m_slices, m_topRadius, m_bottomRadius, m_length, m_length * 0.5f);
+ if ( m_hasBottomEndcap )
+ createDiscVertices(verticesPtr, m_slices, m_topRadius, m_bottomRadius, m_length, -m_length * 0.5f);
+
+ return verticesData;
+ }
+
+ bool operator ==(const QBufferDataGenerator &other) const Q_DECL_OVERRIDE
+ {
+ const ConeVertexDataFunctor *otherFunctor = functor_cast<ConeVertexDataFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_hasTopEndcap == m_hasTopEndcap &&
+ otherFunctor->m_hasBottomEndcap == m_hasBottomEndcap &&
+ otherFunctor->m_rings == m_rings &&
+ otherFunctor->m_slices == m_slices &&
+ otherFunctor->m_topRadius == m_topRadius &&
+ otherFunctor->m_bottomRadius == m_bottomRadius &&
+ otherFunctor->m_length == m_length);
+ return false;
+ }
+
+ QT3D_FUNCTOR(ConeVertexDataFunctor)
+
+private:
+ bool m_hasTopEndcap;
+ bool m_hasBottomEndcap;
+ int m_rings;
+ int m_slices;
+ float m_topRadius;
+ float m_bottomRadius;
+ float m_length;
+};
+
+class ConeIndexDataFunctor : public QBufferDataGenerator
+{
+public:
+ ConeIndexDataFunctor(bool hasTopEndcap, bool hasBottomEndcap, int rings, int slices,
+ float length)
+ : m_hasTopEndcap(hasTopEndcap)
+ , m_hasBottomEndcap(hasBottomEndcap)
+ , m_rings(rings)
+ , m_slices(slices)
+ , m_length(length)
+ {
+ }
+
+ QByteArray operator ()() Q_DECL_OVERRIDE
+ {
+ int facesCount = 0;
+
+ facesCount = (m_slices * 2) * m_rings // 2 x tris per side, for all rings
+ + m_slices * (m_hasTopEndcap + m_hasBottomEndcap); // endcaps
+
+ const int indicesCount = facesCount * 3;
+ const int indexSize = sizeof(quint16);
+ Q_ASSERT(indicesCount < 65536);
+
+ QByteArray indicesBytes;
+ indicesBytes.resize(indicesCount * indexSize);
+ quint16 *indicesPtr = reinterpret_cast<quint16*>(indicesBytes.data());
+
+ createSidesIndices(indicesPtr, m_rings, m_slices);
+ if ( m_hasTopEndcap )
+ createDiscIndices(indicesPtr, m_rings * (m_slices + 1) + m_slices + 2, m_slices, true);
+ if ( m_hasBottomEndcap )
+ createDiscIndices(indicesPtr, m_rings * (m_slices + 1), m_slices, false);
+
+ return indicesBytes;
+ }
+
+ bool operator ==(const QBufferDataGenerator &other) const Q_DECL_OVERRIDE
+ {
+ const ConeIndexDataFunctor *otherFunctor = functor_cast<ConeIndexDataFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_hasTopEndcap == m_hasTopEndcap &&
+ otherFunctor->m_hasBottomEndcap == m_hasBottomEndcap &&
+ otherFunctor->m_rings == m_rings &&
+ otherFunctor->m_slices == m_slices &&
+ otherFunctor->m_length == m_length);
+ return false;
+ }
+
+ QT3D_FUNCTOR(ConeIndexDataFunctor)
+
+private:
+ bool m_hasTopEndcap;
+ bool m_hasBottomEndcap;
+ int m_rings;
+ int m_slices;
+ float m_length;
+};
+
+
+QConeGeometryPrivate::QConeGeometryPrivate()
+ : QGeometryPrivate()
+ , m_hasTopEndcap(true)
+ , m_hasBottomEndcap(true)
+ , m_rings(16)
+ , m_slices(16)
+ , m_topRadius(0.0f)
+ , m_bottomRadius(1.0f)
+ , m_length(1.0f)
+ , m_positionAttribute(Q_NULLPTR)
+ , m_normalAttribute(Q_NULLPTR)
+ , m_texCoordAttribute(Q_NULLPTR)
+ , m_indexAttribute(Q_NULLPTR)
+ , m_vertexBuffer(Q_NULLPTR)
+ , m_indexBuffer(Q_NULLPTR)
+{
+}
+
+void QConeGeometryPrivate::init()
+{
+ Q_Q(QConeGeometry);
+ m_positionAttribute = new QAttribute(q);
+ m_normalAttribute = new QAttribute(q);
+ m_texCoordAttribute = new QAttribute(q);
+ m_indexAttribute = new QAttribute(q);
+ m_vertexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, q);
+ m_indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, q);
+
+ // vec3 pos, vec2 tex, vec3 normal
+ const quint32 elementSize = 3 + 2 + 3;
+ const quint32 stride = elementSize * sizeof(float);
+ const int faces = (m_slices + 1) * (m_rings + 1);
+ int nVerts = 0;
+
+ nVerts = (m_slices * 2) * m_rings // Sides
+ + m_slices * (m_hasTopEndcap + m_hasBottomEndcap); // endcaps
+
+ m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setDataType(QAttribute::Float);
+ m_positionAttribute->setDataSize(3);
+ m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_positionAttribute->setBuffer(m_vertexBuffer);
+ m_positionAttribute->setByteStride(stride);
+ m_positionAttribute->setCount(nVerts);
+
+ m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
+ m_texCoordAttribute->setDataType(QAttribute::Float);
+ m_texCoordAttribute->setDataSize(2);
+ m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_texCoordAttribute->setBuffer(m_vertexBuffer);
+ m_texCoordAttribute->setByteStride(stride);
+ m_texCoordAttribute->setByteOffset(3 * sizeof(float));
+ m_texCoordAttribute->setCount(nVerts);
+
+ m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
+ m_normalAttribute->setDataType(QAttribute::Float);
+ m_normalAttribute->setDataSize(3);
+ m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_normalAttribute->setBuffer(m_vertexBuffer);
+ m_normalAttribute->setByteStride(stride);
+ m_normalAttribute->setByteOffset(5 * sizeof(float));
+ m_normalAttribute->setCount(nVerts);
+
+ m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
+ m_indexAttribute->setDataType(QAttribute::UnsignedShort);
+ m_indexAttribute->setBuffer(m_indexBuffer);
+
+ m_indexAttribute->setCount(faces * 3);
+
+ m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new ConeVertexDataFunctor(m_hasTopEndcap, m_hasBottomEndcap, m_rings, m_slices,
+ m_topRadius, m_bottomRadius, m_length)));
+ m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new ConeIndexDataFunctor(m_hasTopEndcap, m_hasBottomEndcap, m_rings, m_slices,
+ m_length)));
+
+ q->addAttribute(m_positionAttribute);
+ q->addAttribute(m_texCoordAttribute);
+ q->addAttribute(m_normalAttribute);
+ q->addAttribute(m_indexAttribute);
+}
+
+QConeGeometry::QConeGeometry(QNode *parent)
+ : QGeometry(*new QConeGeometryPrivate, parent)
+{
+ Q_D(QConeGeometry);
+ d->init();
+}
+
+QConeGeometry::QConeGeometry(QConeGeometryPrivate &dd, QNode *parent)
+ :QGeometry(dd, parent)
+{
+ Q_D(QConeGeometry);
+ d->init();
+}
+
+QConeGeometry::~QConeGeometry()
+{
+ QGeometry::cleanup();
+}
+
+void QConeGeometry::updateVertices()
+{
+ Q_D(QConeGeometry);
+ const int nVerts = (d->m_slices + 1) * (d->m_rings + 1);
+ d->m_positionAttribute->setCount(nVerts);
+ d->m_texCoordAttribute->setCount(nVerts);
+ d->m_normalAttribute->setCount(nVerts);
+ d->m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new ConeVertexDataFunctor(d->m_hasTopEndcap, d->m_hasBottomEndcap, d->m_rings, d->m_slices,
+ d->m_topRadius, d->m_bottomRadius, d->m_length)));
+}
+
+void QConeGeometry::updateIndices()
+{
+ Q_D(QConeGeometry);
+ int faces = 0;
+
+ faces = (d->m_slices * 2) * d->m_rings // 2 x tris per side, for all rings
+ + d->m_slices * (d->m_hasTopEndcap + d->m_hasBottomEndcap); // 2 x endcaps
+
+ d->m_indexAttribute->setCount(faces * 3);
+ d->m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new ConeIndexDataFunctor(d->m_hasTopEndcap, d->m_hasBottomEndcap, d->m_rings, d->m_slices,
+ d->m_length)));
+}
+
+void QConeGeometry::setHasTopEndcap(bool hasTopEndcap)
+{
+ Q_D(QConeGeometry);
+ if (hasTopEndcap != d->m_hasTopEndcap) {
+ d->m_hasTopEndcap = hasTopEndcap;
+ updateVertices();
+ emit hasTopEndcapChanged(hasTopEndcap);
+ }
+}
+
+
+void QConeGeometry::setHasBottomEndcap(bool hasBottomEndcap)
+{
+ Q_D(QConeGeometry);
+ if (hasBottomEndcap != d->m_hasBottomEndcap) {
+ d->m_hasBottomEndcap = hasBottomEndcap;
+ updateVertices();
+ emit hasBottomEndcapChanged(hasBottomEndcap);
+ }
+}
+
+void QConeGeometry::setRings(int rings)
+{
+ Q_D(QConeGeometry);
+ if (rings != d->m_rings) {
+ d->m_rings = rings;
+ updateVertices();
+ updateIndices();
+ emit ringsChanged(rings);
+ }
+}
+
+void QConeGeometry::setSlices(int slices)
+{
+ Q_D(QConeGeometry);
+ if (slices != d->m_slices) {
+ d->m_slices = slices;
+ updateVertices();
+ updateIndices();
+ emit slicesChanged(slices);
+ }
+}
+
+void QConeGeometry::setTopRadius(float topRadius)
+{
+ Q_D(QConeGeometry);
+ if (topRadius != d->m_topRadius) {
+ d->m_topRadius = topRadius;
+ updateVertices();
+ emit topRadiusChanged(topRadius);
+ }
+}
+
+void QConeGeometry::setBottomRadius(float bottomRadius)
+{
+ Q_D(QConeGeometry);
+ if (bottomRadius != d->m_bottomRadius) {
+ d->m_bottomRadius = bottomRadius;
+ updateVertices();
+ emit bottomRadiusChanged(bottomRadius);
+ }
+}
+
+void QConeGeometry::setLength(float length)
+{
+ Q_D(QConeGeometry);
+ if (length != d->m_length) {
+ d->m_length = length;
+ updateVertices();
+ updateIndices();
+ emit lengthChanged(length);
+ }
+}
+
+bool QConeGeometry::hasTopEndcap() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_hasTopEndcap;
+}
+
+bool QConeGeometry::hasBottomEndcap() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_hasBottomEndcap;
+}
+
+float QConeGeometry::topRadius() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_topRadius;
+}
+
+float QConeGeometry::bottomRadius() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_bottomRadius;
+}
+
+int QConeGeometry::rings() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_rings;
+}
+
+int QConeGeometry::slices() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_slices;
+}
+
+float QConeGeometry::length() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_length;
+}
+
+QAttribute *QConeGeometry::positionAttribute() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_positionAttribute;
+}
+
+QAttribute *QConeGeometry::normalAttribute() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_normalAttribute;
+}
+
+QAttribute *QConeGeometry::texCoordAttribute() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_texCoordAttribute;
+}
+
+QAttribute *QConeGeometry::indexAttribute() const
+{
+ Q_D(const QConeGeometry);
+ return d->m_indexAttribute;
+}
+
+} // namespace Qt3DExtras
+
+QT_END_NAMESPACE