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-rw-r--r--src/extras/geometries/qcuboidgeometry.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/extras/geometries/qcuboidgeometry.cpp b/src/extras/geometries/qcuboidgeometry.cpp
index 49f1cbff0..0f7b5220f 100644
--- a/src/extras/geometries/qcuboidgeometry.cpp
+++ b/src/extras/geometries/qcuboidgeometry.cpp
@@ -76,23 +76,23 @@ void createPlaneVertexData(float w, float h, const QSize &resolution,
switch (normal) {
case NegativeX:
// Iterate over z
- for (int j = resolution.width() - 1; j >= 0; --j) {
- const float a = a0 + static_cast<float>(j) * da;
- const float u = static_cast<float>(j) * du;
+ for (int j = resolution.height() - 1; j >= 0; --j) {
+ const float b = b0 + static_cast<float>(j) * db;
+ const float v = static_cast<float>(j) * dv;
// Iterate over y
- for (int i = 0; i < resolution.height(); ++i) {
- const float b = b0 + static_cast<float>(i) * db;
- const float v = static_cast<float>(i) * dv;
+ for (int i = 0; i < resolution.width(); ++i) {
+ const float a = a0 + static_cast<float>(i) * da;
+ const float u = static_cast<float>(i) * du;
// position
*vertices++ = planeDistance;
- *vertices++ = b;
*vertices++ = a;
+ *vertices++ = b;
// texture coordinates
- *vertices++ = 1.0f - u;
*vertices++ = v;
+ *vertices++ = u;
// normal
*vertices++ = -1.0f;
@@ -102,8 +102,8 @@ void createPlaneVertexData(float w, float h, const QSize &resolution,
// tangent
*vertices++ = 0.0f;
*vertices++ = 0.0f;
- *vertices++ = -1.0f;
- *vertices++ = -1.0f;
+ *vertices++ = 1.0f;
+ *vertices++ = 1.0f;
}
}
break;
@@ -111,22 +111,22 @@ void createPlaneVertexData(float w, float h, const QSize &resolution,
case PositiveX: {
// Iterate over z
for (int j = 0; j < resolution.height(); ++j) {
- const float a = a0 + static_cast<float>(j) * da;
- const float u = static_cast<float>(j) * du;
+ const float b = b0 + static_cast<float>(j) * db;
+ const float v = static_cast<float>(j) * dv;
// Iterate over y
for (int i = 0; i < resolution.width(); ++i) {
- const float b = b0 + static_cast<float>(i) * db;
- const float v = static_cast<float>(i) * dv;
+ const float a = a0 + static_cast<float>(i) * da;
+ const float u = static_cast<float>(i) * du;
// position
*vertices++ = planeDistance;
- *vertices++ = b;
*vertices++ = a;
+ *vertices++ = b;
// texture coordinates
+ *vertices++ = 1.0f - v;
*vertices++ = u;
- *vertices++ = v;
// normal
*vertices++ = 1.0f;
@@ -136,8 +136,8 @@ void createPlaneVertexData(float w, float h, const QSize &resolution,
// tangent
*vertices++ = 0.0f;
*vertices++ = 0.0f;
- *vertices++ = 1.0f;
*vertices++ = -1.0f;
+ *vertices++ = 1.0f;
}
}
break;