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diff --git a/src/extras/geometries/qplanegeometry.cpp b/src/extras/geometries/qplanegeometry.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qplanegeometry.h"
+#include "qplanegeometry_p.h"
+#include <Qt3DRender/qattribute.h>
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qbufferdatagenerator.h>
+#include <limits>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DRender;
+
+namespace Qt3DExtras {
+
+namespace {
+
+QByteArray createPlaneVertexData(float w, float h, const QSize &resolution)
+{
+ Q_ASSERT(w > 0.0f);
+ Q_ASSERT(h > 0.0f);
+ Q_ASSERT(resolution.width() >= 2);
+ Q_ASSERT(resolution.height() >= 2);
+
+ const int nVerts = resolution.width() * resolution.height();
+
+ // Populate a buffer with the interleaved per-vertex data with
+ // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent
+ const quint32 elementSize = 3 + 2 + 3 + 4;
+ const quint32 stride = elementSize * sizeof(float);
+ QByteArray bufferBytes;
+ bufferBytes.resize(stride * nVerts);
+ float* fptr = reinterpret_cast<float*>(bufferBytes.data());
+
+ const float x0 = -w / 2.0f;
+ const float z0 = -h / 2.0f;
+ const float dx = w / (resolution.width() - 1);
+ const float dz = h / (resolution.height() - 1);
+ const float du = 1.0 / (resolution.width() - 1);
+ const float dv = 1.0 / (resolution.height() - 1);
+
+ // Iterate over z
+ for (int j = 0; j < resolution.height(); ++j) {
+ const float z = z0 + static_cast<float>(j) * dz;
+ const float v = static_cast<float>(j) * dv;
+
+ // Iterate over x
+ for (int i = 0; i < resolution.width(); ++i) {
+ const float x = x0 + static_cast<float>(i) * dx;
+ const float u = static_cast<float>(i) * du;
+
+ // position
+ *fptr++ = x;
+ *fptr++ = 0.0;
+ *fptr++ = z;
+
+ // texture coordinates
+ *fptr++ = u;
+ *fptr++ = v;
+
+ // normal
+ *fptr++ = 0.0f;
+ *fptr++ = 1.0f;
+ *fptr++ = 0.0f;
+
+ // tangent
+ *fptr++ = 1.0f;
+ *fptr++ = 0.0f;
+ *fptr++ = 0.0f;
+ *fptr++ = 1.0f;
+ }
+ }
+
+ return bufferBytes;
+}
+
+QByteArray createPlaneIndexData(const QSize &resolution)
+{
+ // Create the index data. 2 triangles per rectangular face
+ const int faces = 2 * (resolution.width() - 1) * (resolution.height() - 1);
+ const int indices = 3 * faces;
+ Q_ASSERT(indices < std::numeric_limits<quint16>::max());
+ QByteArray indexBytes;
+ indexBytes.resize(indices * sizeof(quint16));
+ quint16* indexPtr = reinterpret_cast<quint16*>(indexBytes.data());
+
+ // Iterate over z
+ for (int j = 0; j < resolution.height() - 1; ++j) {
+ const int rowStartIndex = j * resolution.width();
+ const int nextRowStartIndex = (j + 1) * resolution.width();
+
+ // Iterate over x
+ for (int i = 0; i < resolution.width() - 1; ++i) {
+ // Split quad into two triangles
+ *indexPtr++ = rowStartIndex + i;
+ *indexPtr++ = nextRowStartIndex + i;
+ *indexPtr++ = rowStartIndex + i + 1;
+
+ *indexPtr++ = nextRowStartIndex + i;
+ *indexPtr++ = nextRowStartIndex + i + 1;
+ *indexPtr++ = rowStartIndex + i + 1;
+ }
+ }
+
+ return indexBytes;
+}
+
+} // anonymous
+
+class PlaneVertexBufferFunctor : public QBufferDataGenerator
+{
+public:
+ explicit PlaneVertexBufferFunctor(float w, float h, const QSize &resolution)
+ : m_width(w)
+ , m_height(h)
+ , m_resolution(resolution)
+ {}
+
+ ~PlaneVertexBufferFunctor() {}
+
+ QByteArray operator()() Q_DECL_FINAL
+ {
+ return createPlaneVertexData(m_width, m_height, m_resolution);
+ }
+
+ bool operator ==(const QBufferDataGenerator &other) const Q_DECL_FINAL
+ {
+ const PlaneVertexBufferFunctor *otherFunctor = functor_cast<PlaneVertexBufferFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_width == m_width &&
+ otherFunctor->m_height == m_height &&
+ otherFunctor->m_resolution == m_resolution);
+ return false;
+ }
+
+ QT3D_FUNCTOR(PlaneVertexBufferFunctor)
+
+ private:
+ float m_width;
+ float m_height;
+ QSize m_resolution;
+};
+
+class PlaneIndexBufferFunctor : public QBufferDataGenerator
+{
+public:
+ explicit PlaneIndexBufferFunctor(const QSize &resolution)
+ : m_resolution(resolution)
+ {}
+
+ ~PlaneIndexBufferFunctor() {}
+
+ QByteArray operator()() Q_DECL_FINAL
+ {
+ return createPlaneIndexData(m_resolution);
+ }
+
+ bool operator ==(const QBufferDataGenerator &other) const Q_DECL_FINAL
+ {
+ const PlaneIndexBufferFunctor *otherFunctor = functor_cast<PlaneIndexBufferFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_resolution == m_resolution);
+ return false;
+ }
+
+ QT3D_FUNCTOR(PlaneIndexBufferFunctor)
+
+ private:
+ QSize m_resolution;
+};
+
+/*!
+ * \qmltype PlaneGeometry
+ * \instantiates Qt3DRender::QPlaneGeometry
+ * \inqmlmodule Qt3D.Render
+ */
+
+/*!
+ * \qmlproperty float PlaneGeometry::width
+ *
+ * Holds the plane width.
+ */
+
+/*!
+ * \qmlproperty float PlaneGeometry::height
+ *
+ * Holds the plane height.
+ */
+
+/*!
+ * \qmlproperty size PlaneGeometry::resolution
+ *
+ * Holds the plane resolution.
+ */
+
+/*!
+ * \qmlproperty Attribute PlaneGeometry::positionAttribute
+ *
+ * Holds the geometry position attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute PlaneGeometry::normalAttribute
+ *
+ * Holds the geometry normal attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute PlaneGeometry::texCoordAttribute
+ *
+ * Holds the geometry texture coordinate attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute PlaneGeometry::tangentAttribute
+ *
+ * Holds the geometry tangent attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute PlaneGeometry::indexAttribute
+ *
+ * Holds the geometry index attribute.
+ */
+
+/*!
+ * \class Qt3DRender::QPlaneGeometry
+ * \inmodule Qt3DRender
+ *
+ * \inherits Qt3DRender::QGeometry
+ */
+
+/*!
+ * Constructs a new QPlaneGeometry with \a parent.
+ */
+QPlaneGeometry::QPlaneGeometry(QPlaneGeometry::QNode *parent)
+ : QGeometry(*new QPlaneGeometryPrivate(), parent)
+{
+ Q_D(QPlaneGeometry);
+ d->init();
+}
+
+/*!
+ * \internal
+ */
+QPlaneGeometry::QPlaneGeometry(QPlaneGeometryPrivate &dd, QNode *parent)
+ : QGeometry(dd, parent)
+{
+ Q_D(QPlaneGeometry);
+ d->init();
+}
+
+/*!
+ * Destroys this geometry.
+ */
+QPlaneGeometry::~QPlaneGeometry()
+{
+ QGeometry::cleanup();
+}
+
+/*!
+ * Updates vertices based on resolution.
+ */
+void QPlaneGeometry::updateVertices()
+{
+ Q_D(QPlaneGeometry);
+ const int nVerts = d->m_meshResolution.width() * d->m_meshResolution.height();
+
+ d->m_positionAttribute->setCount(nVerts);
+ d->m_normalAttribute->setCount(nVerts);
+ d->m_texCoordAttribute->setCount(nVerts);
+ d->m_tangentAttribute->setCount(nVerts);
+ d->m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new PlaneVertexBufferFunctor(d->m_width, d->m_height, d->m_meshResolution)));
+}
+
+/*!
+ * Updates indices based on resolution.
+ */
+void QPlaneGeometry::updateIndices()
+{
+ Q_D(QPlaneGeometry);
+ const int faces = 2 * (d->m_meshResolution.width() - 1) * (d->m_meshResolution.height() - 1);
+ // Each primitive has 3 vertices
+ d->m_indexAttribute->setCount(faces * 3);
+ d->m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new PlaneIndexBufferFunctor(d->m_meshResolution)));
+
+}
+
+void QPlaneGeometry::setResolution(const QSize &resolution)
+{
+ Q_D(QPlaneGeometry);
+ if (d->m_meshResolution == resolution)
+ return;
+ d->m_meshResolution = resolution;
+ updateVertices();
+ updateIndices();
+ emit resolutionChanged(resolution);
+}
+
+void QPlaneGeometry::setWidth(float width)
+{
+ Q_D(QPlaneGeometry);
+ if (width == d->m_width)
+ return;
+ d->m_width = width;
+ updateVertices();
+ emit widthChanged(width);
+}
+
+void QPlaneGeometry::setHeight(float height)
+{
+ Q_D(QPlaneGeometry);
+ if (height == d->m_height)
+ return;
+ d->m_height = height;
+ updateVertices();
+ emit heightChanged(height);
+}
+
+/*!
+ * \property QPlaneGeometry::resolution
+ *
+ * Holds the plane resolution.
+ */
+QSize QPlaneGeometry::resolution() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_meshResolution;
+}
+
+/*!
+ * \property QPlaneGeometry::width
+ *
+ * Holds the plane width.
+ */
+float QPlaneGeometry::width() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_width;
+}
+
+/*!
+ * \property QPlaneGeometry::height
+ *
+ * Holds the plane height.
+ */
+float QPlaneGeometry::height() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_height;
+}
+
+/*!
+ * \property QPlaneGeometry::positionAttribute
+ *
+ * Holds the geometry position attribute.
+ */
+QAttribute *QPlaneGeometry::positionAttribute() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_positionAttribute;
+}
+
+/*!
+ * \property QPlaneGeometry::normalAttribute
+ *
+ * Holds the geometry normal attribute.
+ */
+QAttribute *QPlaneGeometry::normalAttribute() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_normalAttribute;
+}
+
+/*!
+ * \property QPlaneGeometry::texCoordAttribute
+ *
+ * Holds the geometry texture coordinate attribute.
+ */
+QAttribute *QPlaneGeometry::texCoordAttribute() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_texCoordAttribute;
+}
+
+/*!
+ * \property QPlaneGeometry::tangentAttribute
+ *
+ * Holds the geometry tangent attribute.
+ */
+QAttribute *QPlaneGeometry::tangentAttribute() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_tangentAttribute;
+}
+
+/*!
+ * \property QPlaneGeometry::indexAttribute
+ *
+ * Holds the geometry index attribute.
+ */
+QAttribute *QPlaneGeometry::indexAttribute() const
+{
+ Q_D(const QPlaneGeometry);
+ return d->m_indexAttribute;
+}
+
+QPlaneGeometryPrivate::QPlaneGeometryPrivate()
+ : QGeometryPrivate()
+ , m_width(1.0f)
+ , m_height(1.0f)
+ , m_meshResolution(QSize(2, 2))
+ , m_positionAttribute(Q_NULLPTR)
+ , m_normalAttribute(Q_NULLPTR)
+ , m_texCoordAttribute(Q_NULLPTR)
+ , m_tangentAttribute(Q_NULLPTR)
+ , m_indexAttribute(Q_NULLPTR)
+ , m_vertexBuffer(Q_NULLPTR)
+ , m_indexBuffer(Q_NULLPTR)
+{
+}
+
+void QPlaneGeometryPrivate::init()
+{
+ Q_Q(QPlaneGeometry);
+ m_positionAttribute = new QAttribute(q);
+ m_normalAttribute = new QAttribute(q);
+ m_texCoordAttribute = new QAttribute(q);
+ m_tangentAttribute = new QAttribute(q);
+ m_indexAttribute = new QAttribute(q);
+ m_vertexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, q);
+ m_indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, q);
+
+ const int nVerts = m_meshResolution.width() * m_meshResolution.height();
+ const int stride = (3 + 2 + 3 + 4) * sizeof(float);
+ const int faces = 2 * (m_meshResolution.width() - 1) * (m_meshResolution.height() - 1);
+
+ m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setDataType(QAttribute::Float);
+ m_positionAttribute->setDataSize(3);
+ m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_positionAttribute->setBuffer(m_vertexBuffer);
+ m_positionAttribute->setByteStride(stride);
+ m_positionAttribute->setCount(nVerts);
+
+ m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
+ m_texCoordAttribute->setDataType(QAttribute::Float);
+ m_texCoordAttribute->setDataSize(2);
+ m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_texCoordAttribute->setBuffer(m_vertexBuffer);
+ m_texCoordAttribute->setByteStride(stride);
+ m_texCoordAttribute->setByteOffset(3 * sizeof(float));
+ m_texCoordAttribute->setCount(nVerts);
+
+ m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
+ m_normalAttribute->setDataType(QAttribute::Float);
+ m_normalAttribute->setDataSize(3);
+ m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_normalAttribute->setBuffer(m_vertexBuffer);
+ m_normalAttribute->setByteStride(stride);
+ m_normalAttribute->setByteOffset(5 * sizeof(float));
+ m_normalAttribute->setCount(nVerts);
+
+ m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName());
+ m_tangentAttribute->setDataType(QAttribute::Float);
+ m_tangentAttribute->setDataSize(4);
+ m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_tangentAttribute->setBuffer(m_vertexBuffer);
+ m_tangentAttribute->setByteStride(stride);
+ m_tangentAttribute->setByteOffset(8 * sizeof(float));
+ m_tangentAttribute->setCount(nVerts);
+
+ m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
+ m_indexAttribute->setDataType(QAttribute::UnsignedShort);
+ m_indexAttribute->setBuffer(m_indexBuffer);
+
+ // Each primitive has 3 vertives
+ m_indexAttribute->setCount(faces * 3);
+
+ m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new PlaneVertexBufferFunctor(m_width, m_height, m_meshResolution)));
+ m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new PlaneIndexBufferFunctor(m_meshResolution)));
+
+ q->addAttribute(m_positionAttribute);
+ q->addAttribute(m_texCoordAttribute);
+ q->addAttribute(m_normalAttribute);
+ q->addAttribute(m_tangentAttribute);
+ q->addAttribute(m_indexAttribute);
+}
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE