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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtorusgeometry.h"
+#include "qtorusgeometry_p.h"
+#include <Qt3DRender/qbuffer.h>
+#include <Qt3DRender/qbufferdatagenerator.h>
+#include <Qt3DRender/qattribute.h>
+#include <qmath.h>
+#include <QVector3D>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DRender;
+
+namespace Qt3DExtras {
+
+namespace {
+
+QByteArray createTorusVertexData(double radius, double minorRadius,
+ int rings, int sides)
+{
+ const int nVerts = sides * (rings + 1);
+ QByteArray bufferBytes;
+ // vec3 pos, vec2 texCoord, vec3 normal
+ const quint32 elementSize = 3 + 2 + 3;
+ const quint32 stride = elementSize * sizeof(float);
+ bufferBytes.resize(stride * nVerts);
+
+ float* fptr = reinterpret_cast<float*>(bufferBytes.data());
+
+ const float ringFactor = (M_PI * 2) / static_cast<float>( rings );
+ const float sideFactor = (M_PI * 2) / static_cast<float>( sides );
+
+ for (int ring = 0; ring <= rings; ++ring) {
+ const float u = ring * ringFactor;
+ const float cu = qCos( u );
+ const float su = qSin( u );
+
+ for (int side = 0; side < sides; ++side) {
+ const float v = side * sideFactor;
+ const float cv = qCos( v );
+ const float sv = qSin( v );
+ const float r = (radius + minorRadius * cv);
+
+ *fptr++ = r * cu;
+ *fptr++ = r * su;
+ *fptr++ = minorRadius * sv;
+
+ *fptr++ = u / (M_PI * 2);
+ *fptr++ = v / (M_PI * 2);
+
+ QVector3D n(cv * cu * r, cv * su * r, sv * r);
+ n.normalize();
+ *fptr++ = n.x();
+ *fptr++ = n.y();
+ *fptr++ = n.z();
+ }
+ }
+
+ return bufferBytes;
+}
+
+QByteArray createTorusIndexData(int rings, int sides)
+{
+ QByteArray indexBytes;
+ int faces = (sides * 2) * rings; // two tris per side, for all rings
+ int indices = faces * 3;
+ Q_ASSERT(indices < 65536);
+ indexBytes.resize(indices * sizeof(quint16));
+ quint16* indexPtr = reinterpret_cast<quint16*>(indexBytes.data());
+
+ for (int ring = 0; ring < rings; ++ring) {
+ const int ringStart = ring * sides;
+ const int nextRingStart = (ring + 1) * sides;
+ for (int side = 0; side < sides; ++side) {
+ const int nextSide = (side + 1) % sides;
+ *indexPtr++ = (ringStart + side);
+ *indexPtr++ = (nextRingStart + side);
+ *indexPtr++ = (nextRingStart + nextSide);
+ *indexPtr++ = ringStart + side;
+ *indexPtr++ = nextRingStart + nextSide;
+ *indexPtr++ = (ringStart + nextSide);
+ }
+ }
+
+ return indexBytes;
+}
+
+} // anonymous
+
+class TorusVertexDataFunctor : public QBufferDataGenerator
+{
+public:
+ TorusVertexDataFunctor(int rings, int slices, float radius, float minorRadius)
+ : m_rings(rings)
+ , m_sides(slices)
+ , m_radius(radius)
+ , m_minorRadius(minorRadius)
+ {
+ }
+
+ QByteArray operator ()() Q_DECL_OVERRIDE
+ {
+ return createTorusVertexData(m_radius, m_minorRadius, m_rings, m_sides);
+ }
+
+ bool operator ==(const QBufferDataGenerator &other) const Q_DECL_OVERRIDE
+ {
+ const TorusVertexDataFunctor *otherFunctor = functor_cast<TorusVertexDataFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_rings == m_rings &&
+ otherFunctor->m_sides == m_sides &&
+ otherFunctor->m_radius == m_radius &&
+ otherFunctor->m_minorRadius == m_minorRadius);
+ return false;
+ }
+
+ QT3D_FUNCTOR(TorusVertexDataFunctor)
+
+private:
+ int m_rings;
+ int m_sides;
+ float m_radius;
+ float m_minorRadius;
+};
+
+class TorusIndexDataFunctor : public QBufferDataGenerator
+{
+public:
+ TorusIndexDataFunctor(int rings, int slices)
+ : m_rings(rings)
+ , m_sides(slices)
+ {
+ }
+
+ QByteArray operator ()() Q_DECL_OVERRIDE
+ {
+ return createTorusIndexData(m_rings, m_sides);
+ }
+
+ bool operator ==(const QBufferDataGenerator &other) const Q_DECL_OVERRIDE
+ {
+ const TorusIndexDataFunctor *otherFunctor = functor_cast<TorusIndexDataFunctor>(&other);
+ if (otherFunctor != Q_NULLPTR)
+ return (otherFunctor->m_rings == m_rings &&
+ otherFunctor->m_sides == m_sides);
+ return false;
+ }
+
+ QT3D_FUNCTOR(TorusIndexDataFunctor)
+
+private:
+ int m_rings;
+ int m_sides;
+};
+
+QTorusGeometryPrivate::QTorusGeometryPrivate()
+ : QGeometryPrivate()
+ , m_rings(16)
+ , m_slices(16)
+ , m_radius(1.0f)
+ , m_minorRadius(1.0f)
+ , m_positionAttribute(Q_NULLPTR)
+ , m_normalAttribute(Q_NULLPTR)
+ , m_texCoordAttribute(Q_NULLPTR)
+ , m_indexAttribute(Q_NULLPTR)
+ , m_vertexBuffer(Q_NULLPTR)
+ , m_indexBuffer(Q_NULLPTR)
+{
+}
+
+void QTorusGeometryPrivate::init()
+{
+ Q_Q(QTorusGeometry);
+ m_positionAttribute = new QAttribute(q);
+ m_normalAttribute = new QAttribute(q);
+ m_texCoordAttribute = new QAttribute(q);
+ m_indexAttribute = new QAttribute(q);
+ m_vertexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::VertexBuffer, q);
+ m_indexBuffer = new Qt3DRender::QBuffer(Qt3DRender::QBuffer::IndexBuffer, q);
+ // vec3 pos, vec2 tex, vec3 normal
+ const quint32 elementSize = 3 + 2 + 3;
+ const quint32 stride = elementSize * sizeof(float);
+ const int nVerts = (m_slices + 1) * (m_rings + 1);
+ const int faces = (m_slices * 2) * m_rings;
+
+ m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
+ m_positionAttribute->setDataType(QAttribute::Float);
+ m_positionAttribute->setDataSize(3);
+ m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_positionAttribute->setBuffer(m_vertexBuffer);
+ m_positionAttribute->setByteStride(stride);
+ m_positionAttribute->setCount(nVerts);
+
+ m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
+ m_texCoordAttribute->setDataType(QAttribute::Float);
+ m_texCoordAttribute->setDataSize(2);
+ m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_texCoordAttribute->setBuffer(m_vertexBuffer);
+ m_texCoordAttribute->setByteStride(stride);
+ m_texCoordAttribute->setByteOffset(3 * sizeof(float));
+ m_texCoordAttribute->setCount(nVerts);
+
+ m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
+ m_normalAttribute->setDataType(QAttribute::Float);
+ m_normalAttribute->setDataSize(3);
+ m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
+ m_normalAttribute->setBuffer(m_vertexBuffer);
+ m_normalAttribute->setByteStride(stride);
+ m_normalAttribute->setByteOffset(5 * sizeof(float));
+ m_normalAttribute->setCount(nVerts);
+
+ m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
+ m_indexAttribute->setDataType(QAttribute::UnsignedShort);
+ m_indexAttribute->setBuffer(m_indexBuffer);
+
+ m_indexAttribute->setCount(faces * 3);
+
+ m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new TorusVertexDataFunctor(m_rings, m_slices, m_radius, m_minorRadius)));
+ m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new TorusIndexDataFunctor(m_rings, m_slices)));
+
+ q->addAttribute(m_positionAttribute);
+ q->addAttribute(m_texCoordAttribute);
+ q->addAttribute(m_normalAttribute);
+ q->addAttribute(m_indexAttribute);
+}
+
+/*!
+ * \qmltype TorusGeometry
+ * \instantiates Qt3DRender::QTorusGeometry
+ * \inqmlmodule Qt3D.Render
+ */
+
+/*!
+ * \qmlproperty int TorusGeometry::rings
+ *
+ * Holds the number of rings in the torus.
+ */
+
+/*!
+ * \qmlproperty int TorusGeometry::slices
+ *
+ * Holds the number of slices in the torus.
+ */
+
+/*!
+ * \qmlproperty float TorusGeometry::radius
+ *
+ * Holds the outer radius of the torus.
+ */
+
+/*!
+ * \qmlproperty float TorusGeometry::minorRadius
+ *
+ * Holds the inner radius of the torus.
+ */
+
+/*!
+ * \qmlproperty Attribute TorusGeometry::positionAttribute
+ *
+ * Holds the geometry position attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute TorusGeometry::normalAttribute
+ *
+ * Holds the geometry normal attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute TorusGeometry::texCoordAttribute
+ *
+ * Holds the geometry texture coordinate attribute.
+ */
+
+/*!
+ * \qmlproperty Attribute TorusGeometry::indexAttribute
+ *
+ * Holds the geometry index attribute.
+ */
+
+/*!
+ * \class Qt3DRender::QTorusGeometry
+ * \inmodule Qt3DRender
+ *
+ * \inherits Qt3DRender::QGeometry
+ */
+
+/*!
+ * Constructs a new QTorusGeometry with \a parent.
+ */
+QTorusGeometry::QTorusGeometry(QNode *parent)
+ : QGeometry(*new QTorusGeometryPrivate(), parent)
+{
+ Q_D(QTorusGeometry);
+ d->init();
+}
+
+/*!
+ * \internal
+ */
+QTorusGeometry::QTorusGeometry(QTorusGeometryPrivate &dd, QNode *parent)
+ : QGeometry(dd, parent)
+{
+ Q_D(QTorusGeometry);
+ d->init();
+}
+
+/*!
+ * Destroys this geometry.
+ */
+QTorusGeometry::~QTorusGeometry()
+{
+ QGeometry::cleanup();
+}
+
+/*!
+ * Updates vertices based on rings and slices.
+ */
+void QTorusGeometry::updateVertices()
+{
+ Q_D(QTorusGeometry);
+ const int nVerts = d->m_slices * (d->m_rings + 1);
+ d->m_positionAttribute->setCount(nVerts);
+ d->m_texCoordAttribute->setCount(nVerts);
+ d->m_normalAttribute->setCount(nVerts);
+ d->m_vertexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new TorusVertexDataFunctor(d->m_rings, d->m_slices, d->m_radius, d->m_minorRadius)));
+}
+
+/*!
+ * Updates indices based on rings and slices.
+ */
+void QTorusGeometry::updateIndices()
+{
+ Q_D(QTorusGeometry);
+ const int faces = (d->m_slices * 2) * d->m_rings;
+ d->m_indexAttribute->setCount(faces * 3);
+ d->m_indexBuffer->setDataGenerator(QBufferDataGeneratorPtr(new TorusIndexDataFunctor(d->m_rings, d->m_slices)));
+
+}
+
+void QTorusGeometry::setRings(int rings)
+{
+ Q_D(QTorusGeometry);
+ if (rings != d->m_rings) {
+ d->m_rings = rings;
+ updateVertices();
+ updateIndices();
+ emit ringsChanged(rings);
+ }
+}
+
+void QTorusGeometry::setSlices(int slices)
+{
+ Q_D(QTorusGeometry);
+ if (slices != d->m_slices) {
+ d->m_slices = slices;
+ updateVertices();
+ updateIndices();
+ emit slicesChanged(slices);
+ }
+}
+
+void QTorusGeometry::setRadius(float radius)
+{
+ Q_D(QTorusGeometry);
+ if (radius != d->m_radius) {
+ d->m_radius = radius;
+ updateVertices();
+ emit radiusChanged(radius);
+ }
+}
+
+void QTorusGeometry::setMinorRadius(float minorRadius)
+{
+ Q_D(QTorusGeometry);
+ if (minorRadius != d->m_minorRadius) {
+ d->m_minorRadius = minorRadius;
+ updateVertices();
+ emit minorRadiusChanged(minorRadius);
+ }
+}
+
+/*!
+ * \property QTorusGeometry::rings
+ *
+ * Holds the number of rings in the torus.
+ */
+int QTorusGeometry::rings() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_rings;
+}
+
+/*!
+ * \property QTorusGeometry::slices
+ *
+ * Holds the number of slices in the torus.
+ */
+int QTorusGeometry::slices() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_slices;
+}
+
+/*!
+ * \property QTorusGeometry::radius
+ *
+ * Holds the outer radius of the torus.
+ */
+float QTorusGeometry::radius() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_radius;
+}
+
+/*!
+ * \property QTorusGeometry::minorRadius
+ *
+ * Holds the inner radius of the torus.
+ */
+float QTorusGeometry::minorRadius() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_minorRadius;
+}
+
+/*!
+ * \property QTorusGeometry::positionAttribute
+ *
+ * Holds the geometry position attribute.
+ */
+QAttribute *QTorusGeometry::positionAttribute() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_positionAttribute;
+}
+
+/*!
+ * \property QTorusGeometry::normalAttribute
+ *
+ * Holds the geometry normal attribute.
+ */
+QAttribute *QTorusGeometry::normalAttribute() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_normalAttribute;
+}
+
+/*!
+ * \property QTorusGeometry::texCoordAttribute
+ *
+ * Holds the geometry texture coordinate attribute.
+ */
+QAttribute *QTorusGeometry::texCoordAttribute() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_texCoordAttribute;
+}
+
+/*!
+ * \property QTorusGeometry::indexAttribute
+ *
+ * Holds the geometry index attribute.
+ */
+QAttribute *QTorusGeometry::indexAttribute() const
+{
+ Q_D(const QTorusGeometry);
+ return d->m_indexAttribute;
+}
+
+} // Qt3DExtras
+
+QT_END_NAMESPACE