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-rw-r--r--src/extras/shaders/es2/diffusemap.frag13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/extras/shaders/es2/diffusemap.frag b/src/extras/shaders/es2/diffusemap.frag
index 7d06d8e2c..974179f2a 100644
--- a/src/extras/shaders/es2/diffusemap.frag
+++ b/src/extras/shaders/es2/diffusemap.frag
@@ -1,7 +1,7 @@
#define FP highp
-uniform FP vec3 ka; // Ambient reflectivity
-uniform FP vec3 ks; // Specular reflectivity
+uniform FP vec4 ka; // Ambient reflectivity
+uniform FP vec4 ks; // Specular reflectivity
uniform FP float shininess; // Specular shininess factor
uniform FP vec3 eyePosition;
@@ -16,10 +16,7 @@ varying FP vec2 texCoord;
void main()
{
- FP vec3 diffuseTextureColor = texture2D( diffuseTexture, texCoord ).rgb;
-
- FP vec3 diffuseColor, specularColor;
- adsModel(worldPosition, worldNormal, eyePosition, shininess, diffuseColor, specularColor);
-
- gl_FragColor = vec4( diffuseTextureColor * ( ka + diffuseColor ) + ks * specularColor, 1.0 );
+ FP vec4 diffuseTextureColor = texture2D( diffuseTexture, texCoord );
+ FP vec3 worldView = normalize(eyePosition - worldPosition);
+ gl_FragColor = phongFunction(ka, diffuseTextureColor, ks, shininess, worldPosition, worldView, worldNormal);
}