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-rw-r--r--src/extras/shaders/es2/phong.inc.frag10012
1 files changed, 8 insertions, 4 deletions
diff --git a/src/extras/shaders/es2/phong.inc.frag100 b/src/extras/shaders/es2/phong.inc.frag100
index 507d8eaf5..0c326d0b6 100644
--- a/src/extras/shaders/es2/phong.inc.frag100
+++ b/src/extras/shaders/es2/phong.inc.frag100
@@ -65,9 +65,11 @@ void adsModel(const in FP vec3 vpos, const in FP vec3 vnormal, const in FP vec3
FP float att = 1.0;
if ( lights[0].type != TYPE_DIRECTIONAL ) {
s = lights[0].position - vpos;
- if (length( lights[0].attenuation ) != 0.0) {
+ if (lights[0].constantAttenuation != 0.0
+ || light[0].linearAttenuation != 0.0
+ || light[0].quadraticAttenuation != 0.0) {
FP float dist = length(s);
- att = 1.0 / (lights[0].attenuation.x + lights[0].attenuation.y * dist + lights[0].attenuation.z * dist * dist);
+ att = 1.0 / (lights[0].constantAttenuation + lights[0].linearAttenuation * dist + lights[0].quadraticAttenuation * dist * dist);
}
s = normalize( s );
if ( lights[0].type == TYPE_SPOT ) {
@@ -96,9 +98,11 @@ void adsModel(const in FP vec3 vpos, const in FP vec3 vnormal, const in FP vec3
att = 1.0;
if ( lights[1].type != TYPE_DIRECTIONAL ) {
s = lights[1].position - vpos;
- if (length( lights[1].attenuation ) != 0.0) {
+ if (lights[1].constantAttenuation != 0.0
+ || light[1].linearAttenuation != 0.0
+ || light[1].quadraticAttenuation != 0.0) {
FP float dist = length(s);
- att = 1.0 / (lights[1].attenuation.x + lights[1].attenuation.y * dist + lights[1].attenuation.z * dist * dist);
+ att = 1.0 / (lights[1].constantAttenuation + lights[1].linearAttenuation * dist + lights[1].quadraticAttenuation * dist * dist);
}
s = normalize( s );
if ( lights[1].type == TYPE_SPOT ) {