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-rw-r--r--src/extras/shaders/gl3/diffusespecularmap.frag29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/extras/shaders/gl3/diffusespecularmap.frag b/src/extras/shaders/gl3/diffusespecularmap.frag
new file mode 100644
index 000000000..fb809393a
--- /dev/null
+++ b/src/extras/shaders/gl3/diffusespecularmap.frag
@@ -0,0 +1,29 @@
+#version 150 core
+
+// TODO: Replace with a struct
+uniform vec3 ka; // Ambient reflectivity
+uniform float shininess; // Specular shininess factor
+
+uniform vec3 eyePosition;
+
+uniform sampler2D diffuseTexture;
+uniform sampler2D specularTexture;
+
+in vec3 worldPosition;
+in vec3 worldNormal;
+in vec2 texCoord;
+
+out vec4 fragColor;
+
+#pragma include light.inc.frag
+
+void main()
+{
+ vec3 diffuseTextureColor = texture( diffuseTexture, texCoord ).rgb;
+ vec3 specularTextureColor = texture( specularTexture, texCoord ).rgb;
+
+ vec3 diffuseColor, specularColor;
+ adsModel(worldPosition, worldNormal, eyePosition, shininess, diffuseColor, specularColor);
+
+ fragColor = vec4( diffuseTextureColor * ( ka + diffuseColor ) + specularTextureColor * specularColor, 1.0 );
+}