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-rw-r--r--src/extras/shaders/gl3/normaldiffusemap.vert32
1 files changed, 0 insertions, 32 deletions
diff --git a/src/extras/shaders/gl3/normaldiffusemap.vert b/src/extras/shaders/gl3/normaldiffusemap.vert
deleted file mode 100644
index 5f4aeb1ef..000000000
--- a/src/extras/shaders/gl3/normaldiffusemap.vert
+++ /dev/null
@@ -1,32 +0,0 @@
-#version 150 core
-
-in vec3 vertexPosition;
-in vec3 vertexNormal;
-in vec2 vertexTexCoord;
-in vec4 vertexTangent;
-
-out vec3 worldPosition;
-out vec3 worldNormal;
-out vec4 worldTangent;
-out vec2 texCoord;
-
-uniform mat4 modelMatrix;
-uniform mat3 modelNormalMatrix;
-uniform mat4 mvp;
-
-uniform float texCoordScale;
-
-void main()
-{
- // Pass through scaled texture coordinates
- texCoord = vertexTexCoord * texCoordScale;
-
- // Transform position, normal, and tangent to world space
- worldPosition = vec3(modelMatrix * vec4(vertexPosition, 1.0));
- worldNormal = normalize(modelNormalMatrix * vertexNormal);
- worldTangent.xyz = normalize(vec3(modelMatrix * vec4(vertexTangent.xyz, 0.0)));
- worldTangent.w = vertexTangent.w;
-
- // Calculate vertex position in clip coordinates
- gl_Position = mvp * vec4(vertexPosition, 1.0);
-}