diff options
Diffstat (limited to 'src/extras/shaders/rhi/unlittexture.vert')
-rw-r--r-- | src/extras/shaders/rhi/unlittexture.vert | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/extras/shaders/rhi/unlittexture.vert b/src/extras/shaders/rhi/unlittexture.vert new file mode 100644 index 000000000..08f06e817 --- /dev/null +++ b/src/extras/shaders/rhi/unlittexture.vert @@ -0,0 +1,47 @@ +#version 450 + +layout(location = 0) in vec3 vertexPosition; +layout(location = 1) in vec2 vertexTexCoord; + +layout(location = 0) out vec3 position; +layout(location = 1) out vec2 texCoord; + +layout(std140, binding = 0) uniform qt3d_render_view_uniforms { + mat4 viewMatrix; + mat4 projectionMatrix; + mat4 viewProjectionMatrix; + mat4 inverseViewMatrix; + mat4 inverseProjectionMatrix; + mat4 inverseViewProjectionMatrix; + mat4 viewportMatrix; + mat4 inverseViewportMatrix; + vec4 textureTransformMatrix; + vec3 eyePosition; + float aspectRatio; + float gamma; + float exposure; + float time; +}; + +layout(std140, binding = 1) uniform qt3d_command_uniforms { + mat4 modelMatrix; + mat4 inverseModelMatrix; + mat4 modelView; + mat3 modelNormalMatrix; + mat4 inverseModelViewMatrix; + mat4 mvp; + mat4 inverseModelViewProjectionMatrix; +}; + +layout(std140, binding = 2) uniform qt3d_custom_uniforms { + mat3 texCoordTransform; +}; + +void main() +{ + vec3 tt = texCoordTransform * vec3(vertexTexCoord, 1.0); + texCoord = (tt / tt.z).xy; + position = vec3( modelView * vec4( vertexPosition, 1.0 ) ); + + gl_Position = mvp * vec4( vertexPosition, 1.0 ); +} |