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diff --git a/src/imports/threed/floatingitemeffect.cpp b/src/imports/threed/floatingitemeffect.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtQuick3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "floatingitemeffect.h"
-#include "floatingitem.h"
-#include "stereoview.h"
-#include <QtGui/private/qgraphicseffect_p.h>
-#include <QtGui/private/qgraphicsitem_p.h>
-#include <QtGui/qdesktopwidget.h>
-#include <QtGui/qapplication.h>
-
-FloatingItemEffect::FloatingItemEffect(FloatingItem *parent)
- : QGraphicsEffect(parent)
- , m_item(parent)
- , m_sourced(0)
-{
-}
-
-FloatingItemEffect::~FloatingItemEffect()
-{
-}
-
-QRectF FloatingItemEffect::boundingRectFor(const QRectF &sourceRect) const
-{
- qreal depth = qAbs(m_item->depth());
- depth = depth * qApp->desktop()->logicalDpiX() / 100.0f;
- return sourceRect.adjusted(-depth, -depth, depth, depth);
-}
-
-void FloatingItemEffect::draw(QPainter *painter)
-{
- // Correct the depth value for the screen's DPI. We treat 100 DPI
- // as "normal" and scale the depth value accordingly. This way,
- // the same number of millimeters are used on all displays viewed
- // at the same viewing distance. A depth of 1 is 0.254 millimeters.
- // Note: we should probably correct for viewing distance also.
- qreal depth = m_item->depth() * painter->device()->logicalDpiX() / 100.0f;
-
- // Determine which eye is being rendered by the StereoView.
- StereoView *view = StereoView::findView(m_item);
- QGL::Eye eye = view ? view->eye() : QGL::NoEye;
- if (eye == QGL::NoEye || depth == 0.0f) {
- // No eye being rendered or zero depth, so draw source as-is.
- drawSource(painter);
- } else if (eye == QGL::LeftEye) {
- // Modify the effectTransform to adjust the position
- // and draw the left eye version of the source.
- QGraphicsItemPaintInfo *drawContext = m_sourced->info;
- const QTransform *origTransform = drawContext->effectTransform;
- QTransform transform(Qt::Uninitialized);
- if (!origTransform) {
- transform = QTransform::fromTranslate(depth / 2.0f, 0.0f);
- } else {
- transform = *origTransform;
- transform.translate(depth / 2.0f, 0.0f);
- }
- drawContext->effectTransform = &transform;
- drawSource(painter);
- drawContext->effectTransform = origTransform;
- } else {
- // Modify the effectTransform to adjust the position
- // and draw the right eye version of the source.
- QGraphicsItemPaintInfo *drawContext = m_sourced->info;
- const QTransform *origTransform = drawContext->effectTransform;
- QTransform transform(Qt::Uninitialized);
- if (!origTransform) {
- transform = QTransform::fromTranslate(-depth / 2.0f, 0.0f);
- } else {
- transform = *origTransform;
- transform.translate(-depth / 2.0f, 0.0f);
- }
- drawContext->effectTransform = &transform;
- drawSource(painter);
- drawContext->effectTransform = origTransform;
- }
-}
-
-void FloatingItemEffect::sourceChanged(QGraphicsEffect::ChangeFlags flags)
-{
- if (flags & SourceAttached) {
- QGraphicsEffectPrivate *ep =
- static_cast<QGraphicsEffectPrivate *>
- (QObjectPrivate::get(this));
- m_sourced = static_cast<QGraphicsItemEffectSourcePrivate *>
- (QObjectPrivate::get(ep->source));
- } else if (flags & SourceDetached) {
- m_sourced = 0;
- }
-}