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Diffstat (limited to 'src/imports/threed/shaderprogram.h')
-rw-r--r-- | src/imports/threed/shaderprogram.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/imports/threed/shaderprogram.h b/src/imports/threed/shaderprogram.h new file mode 100644 index 000000000..881976043 --- /dev/null +++ b/src/imports/threed/shaderprogram.h @@ -0,0 +1,87 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtQuick3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef SHADERPROGRAM_H +#define SHADERPROGRAM_H + +#include "qdeclarativeeffect.h" + +QT_BEGIN_HEADER + +QT_BEGIN_NAMESPACE + +class ShaderProgramPrivate; + +class ShaderProgram : public QDeclarativeEffect +{ + Q_OBJECT + Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY shaderChanged) + Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY shaderChanged) +public: + ShaderProgram(QObject *parent = 0); + virtual ~ShaderProgram(); + + QString vertexShader() const; + void setVertexShader(const QString& value); + + QString fragmentShader() const; + void setFragmentShader(const QString& value); + + virtual void enableEffect(QGLPainter *painter); +public Q_SLOTS: + void markAllPropertiesDirty(); + void markPropertyDirty(int property); +Q_SIGNALS: + void finishedLoading(); + void shaderChanged(); +private Q_SLOTS: + void pixmapRequestFinished(); +private: + ShaderProgramPrivate *d; +}; + +QML_DECLARE_TYPE(ShaderProgram) + +QT_END_NAMESPACE + +QT_END_HEADER + +#endif |