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+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "inputchord_p.h"
+#include <Qt3DInput/qinputchord.h>
+#include <Qt3DInput/private/qinputchord_p.h>
+#include <Qt3DCore/qpropertyupdatedchange.h>
+#include <Qt3DCore/qpropertynodeaddedchange.h>
+#include <Qt3DCore/qpropertynoderemovedchange.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DInput {
+
+namespace Input {
+
+InputChord::InputChord()
+ : Qt3DCore::QBackendNode()
+ , m_chords()
+ , m_inputsToTrigger()
+ , m_timeout(0)
+ , m_startTime(0)
+{
+}
+
+void InputChord::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
+{
+ const auto typedChange = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<QInputChordData>>(change);
+ const QInputChordData &data = typedChange->data;
+ m_chords = data.chordIds;
+ m_timeout = data.timeout;
+}
+
+void InputChord::cleanup()
+{
+ QBackendNode::setEnabled(false);
+ m_timeout = 0;
+ m_startTime = 0;
+ m_chords.clear();
+ m_inputsToTrigger.clear();
+}
+
+void InputChord::reset()
+{
+ m_startTime = 0;
+ m_inputsToTrigger = m_chords;
+}
+
+bool InputChord::actionTriggered(Qt3DCore::QNodeId input)
+{
+ m_inputsToTrigger.removeOne(input);
+ if (m_inputsToTrigger.isEmpty()) {
+ //All Triggered
+ reset();
+ return true;
+ }
+ return false;
+}
+
+void InputChord::setStartTime(qint64 time)
+{
+ m_startTime = time;
+}
+
+void InputChord::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
+{
+ switch (e->type()) {
+ case Qt3DCore::PropertyUpdated: {
+ const auto change = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
+ if (change->propertyName() == QByteArrayLiteral("timeout"))
+ m_timeout = change->value().toInt();
+ break;
+ }
+
+ case Qt3DCore::PropertyValueAdded: {
+ const auto change = qSharedPointerCast<Qt3DCore::QPropertyNodeAddedChange>(e);
+ if (change->propertyName() == QByteArrayLiteral("chord")) {
+ m_chords.push_back(change->addedNodeId());
+ m_inputsToTrigger.push_back(change->addedNodeId());
+ }
+ break;
+ }
+
+ case Qt3DCore::PropertyValueRemoved: {
+ const auto change = qSharedPointerCast<Qt3DCore::QPropertyNodeRemovedChange>(e);
+ if (change->propertyName() == QByteArrayLiteral("chord")) {
+ m_chords.removeOne(change->removedNodeId());
+ m_inputsToTrigger.removeOne(change->removedNodeId());
+ }
+ break;
+ }
+
+ default:
+ break;
+ }
+ QBackendNode::sceneChangeEvent(e);
+}
+
+} // namespace Input
+
+} // namespace Qt3DInput
+
+QT_END_NAMESPACE
+