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Diffstat (limited to 'src/input/frontend/qinputaspect.cpp')
-rw-r--r--src/input/frontend/qinputaspect.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp
index e109461f0..e91e545bb 100644
--- a/src/input/frontend/qinputaspect.cpp
+++ b/src/input/frontend/qinputaspect.cpp
@@ -145,26 +145,26 @@ QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent)
qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>();
- registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
- registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager())));
- registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager())));
- registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager())));
- registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
- registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
- registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
- registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
- registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
- registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
- registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
- registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
- registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager())));
+ registerBackendType<QKeyboardDevice>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QKeyboardHandler>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QMouseDevice>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QMouseHandler>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QAxis>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager())));
+ registerBackendType<QAxisAccumulator>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager())));
+ registerBackendType<QAnalogAxisInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager())));
+ registerBackendType<QButtonAxisInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager())));
+ registerBackendType<QAxisSetting>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager())));
+ registerBackendType<Qt3DInput::QAction>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager())));
+ registerBackendType<QActionInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager())));
+ registerBackendType<QInputChord>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager())));
+ registerBackendType<QInputSequence>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager())));
+ registerBackendType<QLogicalDevice>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager())));
+ registerBackendType<QGenericInputDevice>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QInputSettings>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data())));
+ registerBackendType<QAbstractPhysicalDeviceProxy>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager())));
#ifdef HAVE_QGAMEPAD
- registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
+ registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data())));
#endif
Q_D(QInputAspect);