diff options
Diffstat (limited to 'src/input/frontend/qinputaspect.cpp')
-rw-r--r-- | src/input/frontend/qinputaspect.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp index e109461f0..e91e545bb 100644 --- a/src/input/frontend/qinputaspect.cpp +++ b/src/input/frontend/qinputaspect.cpp @@ -145,26 +145,26 @@ QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>(); - registerBackendType<QKeyboardDevice, true>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); - registerBackendType<QKeyboardHandler, true>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); - registerBackendType<QMouseDevice, true>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); - registerBackendType<QMouseHandler, true>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); - registerBackendType<QAxis, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); - registerBackendType<QAxisAccumulator, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); - registerBackendType<QAnalogAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); - registerBackendType<QButtonAxisInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); - registerBackendType<QAxisSetting, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); - registerBackendType<Qt3DInput::QAction, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); - registerBackendType<QActionInput, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); - registerBackendType<QInputChord, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); - registerBackendType<QInputSequence, true>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); - registerBackendType<QLogicalDevice, true>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); - registerBackendType<QGenericInputDevice, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); - registerBackendType<QInputSettings, true>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); - registerBackendType<QAbstractPhysicalDeviceProxy, true>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); + registerBackendType<QKeyboardDevice>(QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QKeyboardHandler>(QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QMouseDevice>(QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QMouseHandler>(QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QAxis>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); + registerBackendType<QAxisAccumulator>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); + registerBackendType<QAnalogAxisInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); + registerBackendType<QButtonAxisInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); + registerBackendType<QAxisSetting>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); + registerBackendType<Qt3DInput::QAction>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); + registerBackendType<QActionInput>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); + registerBackendType<QInputChord>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); + registerBackendType<QInputSequence>(QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); + registerBackendType<QLogicalDevice>(QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); + registerBackendType<QGenericInputDevice>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QInputSettings>(QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); + registerBackendType<QAbstractPhysicalDeviceProxy>(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); #ifdef HAVE_QGAMEPAD - registerBackendType<QGamepadInput, true>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType<QGamepadInput>(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); #endif Q_D(QInputAspect); |