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-rw-r--r--src/input/keyboardcontroller.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/src/input/keyboardcontroller.cpp b/src/input/keyboardcontroller.cpp
index 0df458ed3..9e62633a5 100644
--- a/src/input/keyboardcontroller.cpp
+++ b/src/input/keyboardcontroller.cpp
@@ -41,8 +41,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
// TO DO: Send change to frontend when activeInput changes
@@ -53,11 +52,11 @@ KeyboardController::KeyboardController()
{
}
-void KeyboardController::updateFromPeer(QNode *)
+void KeyboardController::updateFromPeer(Qt3D::QNode *)
{
}
-void KeyboardController::requestFocusForInput(const QNodeId &inputId)
+void KeyboardController::requestFocusForInput(const Qt3D::QNodeId &inputId)
{
// Saves the last inputId, this will then be used in an Aspect Job to determine which
// input will have the focus. This in turn will call KeyboardInput::setFocus which will
@@ -70,7 +69,7 @@ void KeyboardController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void KeyboardController::addKeyboardInput(const QNodeId &input)
+void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input)
{
if (!m_keyboardInputs.contains(input)) {
m_keyboardInputs.append(input);
@@ -78,18 +77,18 @@ void KeyboardController::addKeyboardInput(const QNodeId &input)
}
}
-void KeyboardController::removeKeyboardInput(const QNodeId &input)
+void KeyboardController::removeKeyboardInput(const Qt3D::QNodeId &input)
{
m_keyboardInputs.removeAll(input);
m_keyboardInputHandles.removeAll(m_inputHandler->keyboardInputManager()->lookupHandle(input));
}
-void KeyboardController::setCurrentFocusItem(const QNodeId &input)
+void KeyboardController::setCurrentFocusItem(const Qt3D::QNodeId &input)
{
m_currentFocusItem = input;
}
-void KeyboardController::sceneChangeEvent(const QSceneChangePtr &)
+void KeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &)
{
}
@@ -98,7 +97,7 @@ KeyboardControllerFunctor::KeyboardControllerFunctor(InputHandler *handler)
{
}
-QBackendNode *KeyboardControllerFunctor::create(QNode *frontend, const QBackendNodeFactory *factory) const
+Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
{
KeyboardController *controller = m_handler->keyboardControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -108,19 +107,18 @@ QBackendNode *KeyboardControllerFunctor::create(QNode *frontend, const QBackendN
return controller;
}
-QBackendNode *KeyboardControllerFunctor::get(const QNodeId &id) const
+Qt3D::QBackendNode *KeyboardControllerFunctor::get(const Qt3D::QNodeId &id) const
{
return m_handler->keyboardControllerManager()->lookupResource(id);
}
-void KeyboardControllerFunctor::destroy(const QNodeId &id) const
+void KeyboardControllerFunctor::destroy(const Qt3D::QNodeId &id) const
{
m_handler->removeKeyboardController(m_handler->keyboardControllerManager()->lookupHandle(id));
m_handler->keyboardControllerManager()->releaseResource(id);
}
-} // Inputs
-
-} // Qt3D
+} // namespace Inputs
+} // namespace Qt3DInput
QT_END_NAMESPACE