diff options
Diffstat (limited to 'src/input/keyboardcontroller.cpp')
-rw-r--r-- | src/input/keyboardcontroller.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/input/keyboardcontroller.cpp b/src/input/keyboardcontroller.cpp index 9e62633a5..359f52ee7 100644 --- a/src/input/keyboardcontroller.cpp +++ b/src/input/keyboardcontroller.cpp @@ -52,11 +52,11 @@ KeyboardController::KeyboardController() { } -void KeyboardController::updateFromPeer(Qt3D::QNode *) +void KeyboardController::updateFromPeer(Qt3DCore::QNode *) { } -void KeyboardController::requestFocusForInput(const Qt3D::QNodeId &inputId) +void KeyboardController::requestFocusForInput(const Qt3DCore::QNodeId &inputId) { // Saves the last inputId, this will then be used in an Aspect Job to determine which // input will have the focus. This in turn will call KeyboardInput::setFocus which will @@ -69,7 +69,7 @@ void KeyboardController::setInputHandler(InputHandler *handler) m_inputHandler = handler; } -void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input) +void KeyboardController::addKeyboardInput(const Qt3DCore::QNodeId &input) { if (!m_keyboardInputs.contains(input)) { m_keyboardInputs.append(input); @@ -77,18 +77,18 @@ void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input) } } -void KeyboardController::removeKeyboardInput(const Qt3D::QNodeId &input) +void KeyboardController::removeKeyboardInput(const Qt3DCore::QNodeId &input) { m_keyboardInputs.removeAll(input); m_keyboardInputHandles.removeAll(m_inputHandler->keyboardInputManager()->lookupHandle(input)); } -void KeyboardController::setCurrentFocusItem(const Qt3D::QNodeId &input) +void KeyboardController::setCurrentFocusItem(const Qt3DCore::QNodeId &input) { m_currentFocusItem = input; } -void KeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &) +void KeyboardController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) { } @@ -97,7 +97,7 @@ KeyboardControllerFunctor::KeyboardControllerFunctor(InputHandler *handler) { } -Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *KeyboardControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { KeyboardController *controller = m_handler->keyboardControllerManager()->getOrCreateResource(frontend->id()); controller->setFactory(factory); @@ -107,12 +107,12 @@ Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, con return controller; } -Qt3D::QBackendNode *KeyboardControllerFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *KeyboardControllerFunctor::get(const Qt3DCore::QNodeId &id) const { return m_handler->keyboardControllerManager()->lookupResource(id); } -void KeyboardControllerFunctor::destroy(const Qt3D::QNodeId &id) const +void KeyboardControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_handler->removeKeyboardController(m_handler->keyboardControllerManager()->lookupHandle(id)); m_handler->keyboardControllerManager()->releaseResource(id); |