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-rw-r--r--src/input/keyboardcontroller.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/input/keyboardcontroller.cpp b/src/input/keyboardcontroller.cpp
index 9e62633a5..359f52ee7 100644
--- a/src/input/keyboardcontroller.cpp
+++ b/src/input/keyboardcontroller.cpp
@@ -52,11 +52,11 @@ KeyboardController::KeyboardController()
{
}
-void KeyboardController::updateFromPeer(Qt3D::QNode *)
+void KeyboardController::updateFromPeer(Qt3DCore::QNode *)
{
}
-void KeyboardController::requestFocusForInput(const Qt3D::QNodeId &inputId)
+void KeyboardController::requestFocusForInput(const Qt3DCore::QNodeId &inputId)
{
// Saves the last inputId, this will then be used in an Aspect Job to determine which
// input will have the focus. This in turn will call KeyboardInput::setFocus which will
@@ -69,7 +69,7 @@ void KeyboardController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input)
+void KeyboardController::addKeyboardInput(const Qt3DCore::QNodeId &input)
{
if (!m_keyboardInputs.contains(input)) {
m_keyboardInputs.append(input);
@@ -77,18 +77,18 @@ void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input)
}
}
-void KeyboardController::removeKeyboardInput(const Qt3D::QNodeId &input)
+void KeyboardController::removeKeyboardInput(const Qt3DCore::QNodeId &input)
{
m_keyboardInputs.removeAll(input);
m_keyboardInputHandles.removeAll(m_inputHandler->keyboardInputManager()->lookupHandle(input));
}
-void KeyboardController::setCurrentFocusItem(const Qt3D::QNodeId &input)
+void KeyboardController::setCurrentFocusItem(const Qt3DCore::QNodeId &input)
{
m_currentFocusItem = input;
}
-void KeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &)
+void KeyboardController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
{
}
@@ -97,7 +97,7 @@ KeyboardControllerFunctor::KeyboardControllerFunctor(InputHandler *handler)
{
}
-Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *KeyboardControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
KeyboardController *controller = m_handler->keyboardControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -107,12 +107,12 @@ Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, con
return controller;
}
-Qt3D::QBackendNode *KeyboardControllerFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *KeyboardControllerFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->keyboardControllerManager()->lookupResource(id);
}
-void KeyboardControllerFunctor::destroy(const Qt3D::QNodeId &id) const
+void KeyboardControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->removeKeyboardController(m_handler->keyboardControllerManager()->lookupHandle(id));
m_handler->keyboardControllerManager()->releaseResource(id);