diff options
Diffstat (limited to 'src/input/keyboardcontroller_p.h')
-rw-r--r-- | src/input/keyboardcontroller_p.h | 48 |
1 files changed, 23 insertions, 25 deletions
diff --git a/src/input/keyboardcontroller_p.h b/src/input/keyboardcontroller_p.h index 277b4b0be..c9509ec98 100644 --- a/src/input/keyboardcontroller_p.h +++ b/src/input/keyboardcontroller_p.h @@ -34,8 +34,8 @@ ** ****************************************************************************/ -#ifndef QT3D_INPUT_KEYBOARDCONTROLLER_P_H -#define QT3D_INPUT_KEYBOARDCONTROLLER_P_H +#ifndef QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H +#define QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H #include <Qt3DCore/qbackendnode.h> #include <Qt3DCore/qnodeid.h> @@ -43,58 +43,56 @@ QT_BEGIN_NAMESPACE -namespace Qt3D { - +namespace Qt3DInput { namespace Input { class InputHandler; -class KeyboardController : public QBackendNode +class KeyboardController : public Qt3D::QBackendNode { public: KeyboardController(); - void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; - void requestFocusForInput(const QNodeId &inputId); + void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; + void requestFocusForInput(const Qt3D::QNodeId &inputId); void setInputHandler(InputHandler *handler); - void addKeyboardInput(const QNodeId &input); - void removeKeyboardInput(const QNodeId &input); + void addKeyboardInput(const Qt3D::QNodeId &input); + void removeKeyboardInput(const Qt3D::QNodeId &input); - void setCurrentFocusItem(const QNodeId &input); + void setCurrentFocusItem(const Qt3D::QNodeId &input); - inline QNodeId currentFocusItem() const { return m_currentFocusItem; } - inline QNodeId lastKeyboardInputRequester() const { return m_lastRequester; } - inline QVector<QNodeId> keyboardInputs() const { return m_keyboardInputs; } + inline Qt3D::QNodeId currentFocusItem() const { return m_currentFocusItem; } + inline Qt3D::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; } + inline QVector<Qt3D::QNodeId> keyboardInputs() const { return m_keyboardInputs; } inline QVector<HKeyboardInput> keyboardInputsHandles() const { return m_keyboardInputHandles; } protected: - void sceneChangeEvent(const QSceneChangePtr &) Q_DECL_OVERRIDE; + void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE; private: InputHandler *m_inputHandler; - QVector<QNodeId> m_keyboardInputs; + QVector<Qt3D::QNodeId> m_keyboardInputs; QVector<HKeyboardInput> m_keyboardInputHandles; - QNodeId m_lastRequester; - QNodeId m_currentFocusItem; + Qt3D::QNodeId m_lastRequester; + Qt3D::QNodeId m_currentFocusItem; }; -class KeyboardControllerFunctor : public QBackendNodeFunctor +class KeyboardControllerFunctor : public Qt3D::QBackendNodeFunctor { public: explicit KeyboardControllerFunctor(InputHandler *handler); - QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; - QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE; - void destroy(const QNodeId &id) const Q_DECL_OVERRIDE; + Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; + Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; + void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; private: InputHandler *m_handler; }; -} // Input - -} // Qt3D +} // namespace Input +} // namespace Qt3DInput QT_END_NAMESPACE -#endif // QT3D_INPUT_KEYBOARDCONTROLLER_P_H +#endif // QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H |