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-rw-r--r--src/input/keyboardcontroller_p.h48
1 files changed, 23 insertions, 25 deletions
diff --git a/src/input/keyboardcontroller_p.h b/src/input/keyboardcontroller_p.h
index 277b4b0be..c9509ec98 100644
--- a/src/input/keyboardcontroller_p.h
+++ b/src/input/keyboardcontroller_p.h
@@ -34,8 +34,8 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_KEYBOARDCONTROLLER_P_H
-#define QT3D_INPUT_KEYBOARDCONTROLLER_P_H
+#ifndef QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H
+#define QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DCore/qnodeid.h>
@@ -43,58 +43,56 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class KeyboardController : public QBackendNode
+class KeyboardController : public Qt3D::QBackendNode
{
public:
KeyboardController();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- void requestFocusForInput(const QNodeId &inputId);
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void requestFocusForInput(const Qt3D::QNodeId &inputId);
void setInputHandler(InputHandler *handler);
- void addKeyboardInput(const QNodeId &input);
- void removeKeyboardInput(const QNodeId &input);
+ void addKeyboardInput(const Qt3D::QNodeId &input);
+ void removeKeyboardInput(const Qt3D::QNodeId &input);
- void setCurrentFocusItem(const QNodeId &input);
+ void setCurrentFocusItem(const Qt3D::QNodeId &input);
- inline QNodeId currentFocusItem() const { return m_currentFocusItem; }
- inline QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
- inline QVector<QNodeId> keyboardInputs() const { return m_keyboardInputs; }
+ inline Qt3D::QNodeId currentFocusItem() const { return m_currentFocusItem; }
+ inline Qt3D::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
+ inline QVector<Qt3D::QNodeId> keyboardInputs() const { return m_keyboardInputs; }
inline QVector<HKeyboardInput> keyboardInputsHandles() const { return m_keyboardInputHandles; }
protected:
- void sceneChangeEvent(const QSceneChangePtr &) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- QVector<QNodeId> m_keyboardInputs;
+ QVector<Qt3D::QNodeId> m_keyboardInputs;
QVector<HKeyboardInput> m_keyboardInputHandles;
- QNodeId m_lastRequester;
- QNodeId m_currentFocusItem;
+ Qt3D::QNodeId m_lastRequester;
+ Qt3D::QNodeId m_currentFocusItem;
};
-class KeyboardControllerFunctor : public QBackendNodeFunctor
+class KeyboardControllerFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit KeyboardControllerFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE
-#endif // QT3D_INPUT_KEYBOARDCONTROLLER_P_H
+#endif // QT3DINPUT_INPUT_KEYBOARDCONTROLLER_P_H