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-rw-r--r--src/input/mousecontroller.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/input/mousecontroller.cpp b/src/input/mousecontroller.cpp
index 9b7e77c2e..da61f7241 100644
--- a/src/input/mousecontroller.cpp
+++ b/src/input/mousecontroller.cpp
@@ -57,7 +57,7 @@ MouseController::~MouseController()
{
}
-void MouseController::updateFromPeer(Qt3D::QNode *peer)
+void MouseController::updateFromPeer(Qt3DCore::QNode *peer)
{
Q_UNUSED(peer);
}
@@ -67,23 +67,23 @@ void MouseController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void MouseController::addMouseInput(const Qt3D::QNodeId &input)
+void MouseController::addMouseInput(const Qt3DCore::QNodeId &input)
{
if (!m_mouseInputs.contains(input))
m_mouseInputs.append(input);
}
-void MouseController::removeMouseInput(const Qt3D::QNodeId &input)
+void MouseController::removeMouseInput(const Qt3DCore::QNodeId &input)
{
m_mouseInputs.removeOne(input);
}
-QVector<Qt3D::QNodeId> MouseController::mouseInputs() const
+QVector<Qt3DCore::QNodeId> MouseController::mouseInputs() const
{
return m_mouseInputs;
}
-void MouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void MouseController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
Q_UNUSED(e);
}
@@ -93,7 +93,7 @@ MouseControllerFunctor::MouseControllerFunctor(InputHandler *handler)
{
}
-Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *MouseControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
MouseController *controller = m_handler->mouseControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -103,12 +103,12 @@ Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const
return controller;
}
-Qt3D::QBackendNode *MouseControllerFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *MouseControllerFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->mouseControllerManager()->lookupResource(id);
}
-void MouseControllerFunctor::destroy(const Qt3D::QNodeId &id) const
+void MouseControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->removeMouseController(m_handler->mouseControllerManager()->lookupHandle(id));
m_handler->mouseControllerManager()->releaseResource(id);