diff options
Diffstat (limited to 'src/input/mousecontroller.cpp')
-rw-r--r-- | src/input/mousecontroller.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/input/mousecontroller.cpp b/src/input/mousecontroller.cpp index 9b7e77c2e..da61f7241 100644 --- a/src/input/mousecontroller.cpp +++ b/src/input/mousecontroller.cpp @@ -57,7 +57,7 @@ MouseController::~MouseController() { } -void MouseController::updateFromPeer(Qt3D::QNode *peer) +void MouseController::updateFromPeer(Qt3DCore::QNode *peer) { Q_UNUSED(peer); } @@ -67,23 +67,23 @@ void MouseController::setInputHandler(InputHandler *handler) m_inputHandler = handler; } -void MouseController::addMouseInput(const Qt3D::QNodeId &input) +void MouseController::addMouseInput(const Qt3DCore::QNodeId &input) { if (!m_mouseInputs.contains(input)) m_mouseInputs.append(input); } -void MouseController::removeMouseInput(const Qt3D::QNodeId &input) +void MouseController::removeMouseInput(const Qt3DCore::QNodeId &input) { m_mouseInputs.removeOne(input); } -QVector<Qt3D::QNodeId> MouseController::mouseInputs() const +QVector<Qt3DCore::QNodeId> MouseController::mouseInputs() const { return m_mouseInputs; } -void MouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void MouseController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { Q_UNUSED(e); } @@ -93,7 +93,7 @@ MouseControllerFunctor::MouseControllerFunctor(InputHandler *handler) { } -Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *MouseControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { MouseController *controller = m_handler->mouseControllerManager()->getOrCreateResource(frontend->id()); controller->setFactory(factory); @@ -103,12 +103,12 @@ Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const return controller; } -Qt3D::QBackendNode *MouseControllerFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *MouseControllerFunctor::get(const Qt3DCore::QNodeId &id) const { return m_handler->mouseControllerManager()->lookupResource(id); } -void MouseControllerFunctor::destroy(const Qt3D::QNodeId &id) const +void MouseControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_handler->removeMouseController(m_handler->mouseControllerManager()->lookupHandle(id)); m_handler->mouseControllerManager()->releaseResource(id); |