diff options
Diffstat (limited to 'src/input/mousecontroller_p.h')
-rw-r--r-- | src/input/mousecontroller_p.h | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/src/input/mousecontroller_p.h b/src/input/mousecontroller_p.h index 1d8ecddeb..88acf0358 100644 --- a/src/input/mousecontroller_p.h +++ b/src/input/mousecontroller_p.h @@ -34,57 +34,55 @@ ** ****************************************************************************/ -#ifndef QT3D_INPUT_MOUSECONTROLLER_H -#define QT3D_INPUT_MOUSECONTROLLER_H +#ifndef QT3DINPUT_INPUT_MOUSECONTROLLER_H +#define QT3DINPUT_INPUT_MOUSECONTROLLER_H #include <Qt3DCore/qbackendnode.h> QT_BEGIN_NAMESPACE -namespace Qt3D { - +namespace Qt3DInput { namespace Input { class InputHandler; -class MouseController : public QBackendNode +class MouseController : public Qt3D::QBackendNode { public: MouseController(); ~MouseController(); - void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE; + void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; void setInputHandler(InputHandler *handler); - void addMouseInput(const QNodeId &input); - void removeMouseInput(const QNodeId &input); + void addMouseInput(const Qt3D::QNodeId &input); + void removeMouseInput(const Qt3D::QNodeId &input); - QVector<QNodeId> mouseInputs() const; + QVector<Qt3D::QNodeId> mouseInputs() const; protected: - void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE; + void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE; private: - QVector<QNodeId> m_mouseInputs; + QVector<Qt3D::QNodeId> m_mouseInputs; InputHandler *m_inputHandler; }; -class MouseControllerFunctor : public QBackendNodeFunctor +class MouseControllerFunctor : public Qt3D::QBackendNodeFunctor { public: explicit MouseControllerFunctor(InputHandler *handler); - QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; - QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE; - void destroy(const QNodeId &id) const Q_DECL_OVERRIDE; + Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; + Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; + void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; private: InputHandler *m_handler; }; -} // Input - -} // Qt3D +} // namespace Input +} // namespace Qt3DInput QT_END_NAMESPACE |