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-rw-r--r--src/input/mousecontroller_p.h34
1 files changed, 16 insertions, 18 deletions
diff --git a/src/input/mousecontroller_p.h b/src/input/mousecontroller_p.h
index 1d8ecddeb..88acf0358 100644
--- a/src/input/mousecontroller_p.h
+++ b/src/input/mousecontroller_p.h
@@ -34,57 +34,55 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_MOUSECONTROLLER_H
-#define QT3D_INPUT_MOUSECONTROLLER_H
+#ifndef QT3DINPUT_INPUT_MOUSECONTROLLER_H
+#define QT3DINPUT_INPUT_MOUSECONTROLLER_H
#include <Qt3DCore/qbackendnode.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class MouseController : public QBackendNode
+class MouseController : public Qt3D::QBackendNode
{
public:
MouseController();
~MouseController();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
void setInputHandler(InputHandler *handler);
- void addMouseInput(const QNodeId &input);
- void removeMouseInput(const QNodeId &input);
+ void addMouseInput(const Qt3D::QNodeId &input);
+ void removeMouseInput(const Qt3D::QNodeId &input);
- QVector<QNodeId> mouseInputs() const;
+ QVector<Qt3D::QNodeId> mouseInputs() const;
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- QVector<QNodeId> m_mouseInputs;
+ QVector<Qt3D::QNodeId> m_mouseInputs;
InputHandler *m_inputHandler;
};
-class MouseControllerFunctor : public QBackendNodeFunctor
+class MouseControllerFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit MouseControllerFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE