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-rw-r--r--src/input/mouseinput.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/input/mouseinput.cpp b/src/input/mouseinput.cpp
index f2239aada..158e32d19 100644
--- a/src/input/mouseinput.cpp
+++ b/src/input/mouseinput.cpp
@@ -46,7 +46,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
@@ -62,7 +62,7 @@ MouseInput::~MouseInput()
{
}
-void MouseInput::updateFromPeer(Qt3D::QNode *peer)
+void MouseInput::updateFromPeer(Qt3DCore::QNode *peer)
{
QMouseInput *input = static_cast<QMouseInput *>(peer);
if (input->controller() != Q_NULLPTR)
@@ -70,7 +70,7 @@ void MouseInput::updateFromPeer(Qt3D::QNode *peer)
m_enabled = input->isEnabled();
}
-Qt3D::QNodeId MouseInput::mouseController() const
+Qt3DCore::QNodeId MouseInput::mouseController() const
{
return m_mouseController;
}
@@ -98,7 +98,7 @@ void MouseInput::wheelEvent(const Q3DWheelEventPtr &event)
notifyObservers(e);
}
-void MouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void MouseInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -111,7 +111,7 @@ void MouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-void MouseInput::setController(const Qt3D::QNodeId &controller)
+void MouseInput::setController(const Qt3DCore::QNodeId &controller)
{
if (!m_mouseController.isNull()) {
MouseController *controller = m_inputHandler->mouseControllerManager()->lookupResource(m_mouseController);
@@ -131,7 +131,7 @@ MouseInputFunctor::MouseInputFunctor(InputHandler *handler)
{
}
-Qt3D::QBackendNode *MouseInputFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *MouseInputFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
MouseInput *input = m_handler->mouseInputManager()->getOrCreateResource(frontend->id());
input->setFactory(factory);
@@ -140,12 +140,12 @@ Qt3D::QBackendNode *MouseInputFunctor::create(Qt3D::QNode *frontend, const Qt3D:
return input;
}
-Qt3D::QBackendNode *MouseInputFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *MouseInputFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->mouseInputManager()->lookupResource(id);
}
-void MouseInputFunctor::destroy(const Qt3D::QNodeId &id) const
+void MouseInputFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->mouseInputManager()->releaseResource(id);
}