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-rw-r--r--src/input/mouseinput_p.h32
1 files changed, 15 insertions, 17 deletions
diff --git a/src/input/mouseinput_p.h b/src/input/mouseinput_p.h
index f0804788e..094e3cf1b 100644
--- a/src/input/mouseinput_p.h
+++ b/src/input/mouseinput_p.h
@@ -34,28 +34,27 @@
**
****************************************************************************/
-#ifndef QT3D_INPUT_MOUSEINPUT_H
-#define QT3D_INPUT_MOUSEINPUT_H
+#ifndef QT3DINPUT_INPUT_MOUSEINPUT_H
+#define QT3DINPUT_INPUT_MOUSEINPUT_H
#include <Qt3DCore/qbackendnode.h>
#include <Qt3DInput/q3dmouseevent.h>
QT_BEGIN_NAMESPACE
-namespace Qt3D {
-
+namespace Qt3DInput {
namespace Input {
class InputHandler;
-class MouseInput : public QBackendNode
+class MouseInput : public Qt3D::QBackendNode
{
public:
MouseInput();
~MouseInput();
- void updateFromPeer(QNode *peer) Q_DECL_OVERRIDE;
- QNodeId mouseController() const;
+ void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ Qt3D::QNodeId mouseController() const;
void setInputHandler(InputHandler *handler);
void mouseEvent(const Q3DMouseEventPtr &event);
void wheelEvent(const Q3DWheelEventPtr &event);
@@ -63,31 +62,30 @@ public:
inline bool isEnabled() const { return m_enabled; }
protected:
- void sceneChangeEvent(const QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void setController(const QNodeId &controller);
+ void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void setController(const Qt3D::QNodeId &controller);
private:
bool m_enabled;
- QNodeId m_mouseController;
+ Qt3D::QNodeId m_mouseController;
InputHandler *m_inputHandler;
};
-class MouseInputFunctor : public QBackendNodeFunctor
+class MouseInputFunctor : public Qt3D::QBackendNodeFunctor
{
public:
explicit MouseInputFunctor(InputHandler *handler);
- QBackendNode *create(QNode *frontend, const QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- QBackendNode *get(const QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
};
-} // Input
-
-} // Qt3D
+} // namespace Input
+} // namespace Qt3DInput
QT_END_NAMESPACE