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-rw-r--r--src/input/qinputaspect.cpp24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/input/qinputaspect.cpp b/src/input/qinputaspect.cpp
index 41baa9846..676ca9a80 100644
--- a/src/input/qinputaspect.cpp
+++ b/src/input/qinputaspect.cpp
@@ -52,10 +52,12 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+using namespace Qt3D;
+
+namespace Qt3DInput {
/*!
- \class Qt3D::QInputAspectPrivate
+ \class Qt3DInput::QInputAspectPrivate
\internal
*/
QInputAspectPrivate::QInputAspectPrivate()
@@ -67,7 +69,7 @@ QInputAspectPrivate::QInputAspectPrivate()
}
/*!
- \class Qt3D::QInputAspect
+ \class Qt3DInput::QInputAspect
\inmodule Qt3DInput
\since 5.5
*/
@@ -81,13 +83,13 @@ QInputAspect::QInputAspect(QObject *parent)
registerBackendType<QMouseInput>(QBackendNodeFunctorPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data())));
}
-QCamera *QInputAspect::camera() const
+Qt3D::QCamera *QInputAspect::camera() const
{
Q_D(const QInputAspect);
return d->m_cameraController->camera();
}
-void QInputAspect::setCamera(QCamera *camera)
+void QInputAspect::setCamera(Qt3D::QCamera *camera)
{
Q_D(QInputAspect);
d->m_cameraController->setCamera(camera);
@@ -105,7 +107,7 @@ QVector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time)
return jobs;
}
-void QInputAspect::sceneNodeAdded(QSceneChangePtr &e)
+void QInputAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -114,7 +116,7 @@ void QInputAspect::sceneNodeAdded(QSceneChangePtr &e)
visitor.traverse(n, this, &QInputAspect::visitNode);
}
-void QInputAspect::sceneNodeRemoved(QSceneChangePtr &e)
+void QInputAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -122,7 +124,7 @@ void QInputAspect::sceneNodeRemoved(QSceneChangePtr &e)
QAbstractAspect::clearBackendNode(n);
}
-void QInputAspect::setRootEntity(QEntity *rootObject)
+void QInputAspect::setRootEntity(Qt3D::QEntity *rootObject)
{
QNodeVisitor visitor;
visitor.traverse(rootObject, this, &QInputAspect::visitNode);
@@ -156,13 +158,13 @@ void QInputAspect::onCleanup()
d->m_inputHandler.reset(Q_NULLPTR);
}
-void QInputAspect::visitNode(QNode *node)
+void QInputAspect::visitNode(Qt3D::QNode *node)
{
QAbstractAspect::createBackendNode(node);
}
-} // Qt3D
+} // namespace Qt3DInput
QT_END_NAMESPACE
-QT3D_REGISTER_NAMESPACED_ASPECT("input", QT_PREPEND_NAMESPACE(Qt3D), QInputAspect)
+QT3D_REGISTER_NAMESPACED_ASPECT("input", QT_PREPEND_NAMESPACE(Qt3DInput), QInputAspect)