summaryrefslogtreecommitdiffstats
path: root/src/input/qinputaspect.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/input/qinputaspect.cpp')
-rw-r--r--src/input/qinputaspect.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/input/qinputaspect.cpp b/src/input/qinputaspect.cpp
index 676ca9a80..12ad16c1a 100644
--- a/src/input/qinputaspect.cpp
+++ b/src/input/qinputaspect.cpp
@@ -52,7 +52,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
@@ -83,13 +83,13 @@ QInputAspect::QInputAspect(QObject *parent)
registerBackendType<QMouseInput>(QBackendNodeFunctorPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data())));
}
-Qt3D::QCamera *QInputAspect::camera() const
+Qt3DCore::QCamera *QInputAspect::camera() const
{
Q_D(const QInputAspect);
return d->m_cameraController->camera();
}
-void QInputAspect::setCamera(Qt3D::QCamera *camera)
+void QInputAspect::setCamera(Qt3DCore::QCamera *camera)
{
Q_D(QInputAspect);
d->m_cameraController->setCamera(camera);
@@ -107,7 +107,7 @@ QVector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time)
return jobs;
}
-void QInputAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
+void QInputAspect::sceneNodeAdded(Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -116,7 +116,7 @@ void QInputAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
visitor.traverse(n, this, &QInputAspect::visitNode);
}
-void QInputAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
+void QInputAspect::sceneNodeRemoved(Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -124,7 +124,7 @@ void QInputAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
QAbstractAspect::clearBackendNode(n);
}
-void QInputAspect::setRootEntity(Qt3D::QEntity *rootObject)
+void QInputAspect::setRootEntity(Qt3DCore::QEntity *rootObject)
{
QNodeVisitor visitor;
visitor.traverse(rootObject, this, &QInputAspect::visitNode);
@@ -158,7 +158,7 @@ void QInputAspect::onCleanup()
d->m_inputHandler.reset(Q_NULLPTR);
}
-void QInputAspect::visitNode(Qt3D::QNode *node)
+void QInputAspect::visitNode(Qt3DCore::QNode *node)
{
QAbstractAspect::createBackendNode(node);
}