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-rw-r--r--src/input/qkeyboardinput.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp
index 9d707ec49..d83891018 100644
--- a/src/input/qkeyboardinput.cpp
+++ b/src/input/qkeyboardinput.cpp
@@ -172,7 +172,7 @@ void QKeyboardInput::keyEvent(Q3DKeyEvent *event)
QByteArray keySignal = keyToSignal(event->key());
if (!keySignal.isEmpty()) {
- keySignal += "(Q3DKeyEvent*)";
+ keySignal += "(Qt3D::Q3DKeyEvent*)";
// TO DO: Finding if the signal is connected to anything before doing the invocation
// could be an improvement
// That's what QQ2 does but since it accesses QML private classes to do so, that may not be