diff options
Diffstat (limited to 'src/input/qkeyboardinput.cpp')
-rw-r--r-- | src/input/qkeyboardinput.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp index 1c502bb1a..5ecba9962 100644 --- a/src/input/qkeyboardinput.cpp +++ b/src/input/qkeyboardinput.cpp @@ -41,7 +41,9 @@ QT_BEGIN_NAMESPACE -namespace Qt3D { +using namespace Qt3D; + +namespace Qt3DInput { /*! \class Qt3D::QKeyboardInputPrivate @@ -152,7 +154,7 @@ const QByteArray keyToSignal(int key) return keySignal; } -void QKeyboardInput::sceneChangeEvent(const QSceneChangePtr &change) +void QKeyboardInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &change) { QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change); if (e->type() == NodeUpdated) { @@ -174,7 +176,7 @@ void QKeyboardInput::keyEvent(Q3DKeyEvent *event) QByteArray keySignal = keyToSignal(event->key()); if (!keySignal.isEmpty()) { - keySignal += "(Qt3D::Q3DKeyEvent*)"; + keySignal += "(Qt3DInput::Q3DKeyEvent*)"; // TO DO: Finding if the signal is connected to anything before doing the invocation // could be an improvement // That's what QQ2 does but since it accesses QML private classes to do so, that may not be @@ -406,6 +408,6 @@ void QKeyboardInput::setFocus(bool focus) qmlsignal Qt3D.Input::KeyboardInput::released(KeyEvent event) */ -} // Qt3D +} // namespace Qt3DInput QT_END_NAMESPACE |