diff options
Diffstat (limited to 'src/input')
-rw-r--r-- | src/input/q3dkeyevent.cpp | 91 | ||||
-rw-r--r-- | src/input/qinputaspect.cpp | 6 | ||||
-rw-r--r-- | src/input/qkeyboardcontroller.cpp | 19 | ||||
-rw-r--r-- | src/input/qkeyboardinput.cpp | 186 |
4 files changed, 302 insertions, 0 deletions
diff --git a/src/input/q3dkeyevent.cpp b/src/input/q3dkeyevent.cpp index c0de3a293..bb1990955 100644 --- a/src/input/q3dkeyevent.cpp +++ b/src/input/q3dkeyevent.cpp @@ -42,6 +42,22 @@ namespace Qt3D { //Qt6: Move this into a QtQmlGui module and merge it with QQuickKeyEvent +/*! + \class Qt3D::Q3DKeyEvent + \inmodule Qt3DInput + \since 5.5 +*/ + +/*! + \qmltype KeyEvent + \inqmlmodule Qt3D.Input + \instantiates Qt3D::Q3DKeyEvent + \since 5.5 + + The KeyEvent QML type cannot be directly created. Objects of this type + are used as signal parameters in KeyboardInput. +*/ + Q3DKeyEvent::Q3DKeyEvent(QEvent::Type type, int key, Qt::KeyboardModifiers modifiers, const QString &text, bool autorep, ushort count) : QObject() , m_event(type, key, modifiers, text, autorep, count) @@ -56,6 +72,81 @@ Q3DKeyEvent::Q3DKeyEvent(const QKeyEvent &ke) m_event.setAccepted(false); } +/*! + \qmlproperty int Qt3D.Input::KeyEvent::key + \readonly + + This property holds the code of the key that was pressed or released. + + See \l [CPP] {Qt::Key}{Qt.Key} for the list of keyboard codes. + + \sa {QtQuick::KeyEvent::key}{KeyEvent.key} +*/ + +/*! + \qmlproperty string Qt3D.Input::KeyEvent::text + \readonly + + This property holds the Unicode text that the key generated. The text + returned can be an empty string in cases where modifier keys, such as + Shift, Control, Alt, and Meta, are being pressed or released. In such + cases \l key will contain a valid value. +*/ + +/*! + \qmlproperty int Qt3D.Input::KeyEvent::modifiers + \readonly + + This property holds the keyboard modifier flags that existed immediately + before the event occurred. + + \sa {QtQuick::KeyEvent::modifiers}{KeyEvent.modifiers} +*/ + +/*! + \qmlproperty bool Qt3D.Input::KeyEvent::isAutoRepeat + \readonly + + Holds whether this event comes from an auto-repeating key. +*/ + +/*! + \qmlproperty int Qt3D.Input::KeyEvent::count + \readonly + + Holds the number of keys involved in this event. If \l text is not empty, + this is simply the length of the string. +*/ + +/*! + \qmlproperty quint32 Qt3D.Input::KeyEvent::nativeScanCodei + \readonly + + This property contains the native scan code of the key that was pressed. + It is passed through from QKeyEvent unchanged. + + \sa QKeyEvent::nativeScanCode() +*/ + +/*! + \qmlproperty bool Qt3D.Input::KeyEvent::accepted + + Setting \e accepted to \c true prevents the key event from being propagated + to the item's parent. + + Generally, if the item acts on the key event then it should be accepted so + that ancestor items do not also respond to the same event. +*/ + +/*! + \qmlmethod bool Qt3D.Input::KeyEvent::matches(StandardKey key) + + Returns \c true if the key event matches the given standard key; otherwise + returns \c false. + + \sa QKeySequence::StandardKey +*/ + } // Qt3D QT_END_NAMESPACE diff --git a/src/input/qinputaspect.cpp b/src/input/qinputaspect.cpp index fc7fb8e8c..c16f06dc3 100644 --- a/src/input/qinputaspect.cpp +++ b/src/input/qinputaspect.cpp @@ -62,6 +62,12 @@ QInputAspectPrivate::QInputAspectPrivate() m_aspectType = QAbstractAspect::AspectOther; } +/*! + \class Qt3D::QInputAspect + \inmodule Qt3DInput + \since 5.5 +*/ + QInputAspect::QInputAspect(QObject *parent) : QAbstractAspect(*new QInputAspectPrivate, parent) { diff --git a/src/input/qkeyboardcontroller.cpp b/src/input/qkeyboardcontroller.cpp index 69e93b479..25b9b30ed 100644 --- a/src/input/qkeyboardcontroller.cpp +++ b/src/input/qkeyboardcontroller.cpp @@ -53,11 +53,30 @@ QKeyboardControllerPrivate::QKeyboardControllerPrivate() { } +/*! + \class Qt3D::QKeyboardController + \inmodule Qt3DInput + \since 5.5 +*/ + +/*! + \qmltype KeyboardController + \inqmlmodule Qt3D.Input + \since 5.5 + \instantiates Qt3D::QKeyboardController + \inherits Node +*/ + QKeyboardController::QKeyboardController(QNode *parent) : QNode(*new QKeyboardControllerPrivate, parent) { } +/*! + \qmlproperty KeyboardInput Qt3D.Input::KeyboardController::activeInput + \readonly +*/ + QKeyboardInput *QKeyboardController::activeInput() const { Q_D(const QKeyboardController); diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp index e7030799d..bf80abecf 100644 --- a/src/input/qkeyboardinput.cpp +++ b/src/input/qkeyboardinput.cpp @@ -56,6 +56,20 @@ QKeyboardInputPrivate::QKeyboardInputPrivate() } /*! + \class Qt3D::QKeyboardInput + \inmodule Qt3DInput + \since 5.5 +*/ + +/*! + \qmltype KeyboardInput + \inqmlmodule Qt3D.Input + \instantiates Qt3D::QKeyboardInput + \inherits Component3D + \since 5.5 +*/ + +/*! Constructs a new QKeyboardInput instance with parent \a parent. */ QKeyboardInput::QKeyboardInput(QNode *parent) @@ -167,6 +181,10 @@ void QKeyboardInput::keyEvent(Q3DKeyEvent *event) } /*! + \qmlproperty KeyboardController Qt3D.Input::KeyboardInput::controller +*/ + +/*! Sets the keyboard controller to \a controller. Without a valid controller, the QKeyboardInput won't receive any event. */ @@ -193,6 +211,10 @@ QKeyboardController *QKeyboardInput::controller() const } /*! + \qmlproperty bool Qt3D.Input::KeyboardInput::focus +*/ + +/*! \returns the current focus. */ bool QKeyboardInput::focus() const @@ -213,6 +235,170 @@ void QKeyboardInput::setFocus(bool focus) } } +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit0Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit1Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit2Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit3Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit4Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit5Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit6Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit7Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit8Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::digit9Pressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::leftPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::rightPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::upPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::downPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::tabPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::backtabPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::asteriskPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::numberSignPressed(KeyEvent event) +*/ + +/*! + \qmlsignal Qt3D.Input::KeyboardInput::backtabPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::escapePressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::returnPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::enterPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::deletePressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::spacePressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::backPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::cancelPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::selectPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::yesPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::noPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::context1Pressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::context2Pressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::context3Pressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::context4Pressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::callPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::hangupPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::flipPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::menuPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::volumeUpPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::volumeDownPressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::pressed(KeyEvent event) +*/ + +/*! + qmlsignal Qt3D.Input::KeyboardInput::released(KeyEvent event) +*/ + } // Qt3D QT_END_NAMESPACE |