summaryrefslogtreecommitdiffstats
path: root/src/input
diff options
context:
space:
mode:
Diffstat (limited to 'src/input')
-rw-r--r--src/input/assignkeyboardfocusjob.cpp2
-rw-r--r--src/input/assignkeyboardfocusjob_p.h6
-rw-r--r--src/input/cameracontroller.cpp6
-rw-r--r--src/input/cameracontroller_p.h10
-rw-r--r--src/input/handle_types_p.h8
-rw-r--r--src/input/inputhandler.cpp6
-rw-r--r--src/input/inputhandler_p.h4
-rw-r--r--src/input/inputmanagers_p.h24
-rw-r--r--src/input/keyboardcontroller.cpp18
-rw-r--r--src/input/keyboardcontroller_p.h34
-rw-r--r--src/input/keyboardinput.cpp6
-rw-r--r--src/input/keyboardinput_p.h20
-rw-r--r--src/input/keyeventdispatcherjob.cpp2
-rw-r--r--src/input/keyeventdispatcherjob_p.h6
-rw-r--r--src/input/mousecontroller.cpp16
-rw-r--r--src/input/mousecontroller_p.h22
-rw-r--r--src/input/mouseeventdispatcherjob.cpp2
-rw-r--r--src/input/mouseeventdispatcherjob_p.h6
-rw-r--r--src/input/mouseinput.cpp16
-rw-r--r--src/input/mouseinput_p.h20
-rw-r--r--src/input/q3dkeyevent.cpp4
-rw-r--r--src/input/q3dmouseevent.cpp38
-rw-r--r--src/input/qinputaspect.cpp14
-rw-r--r--src/input/qinputaspect.h20
-rw-r--r--src/input/qinputaspect_p.h2
-rw-r--r--src/input/qkeyboardcontroller.cpp10
-rw-r--r--src/input/qkeyboardcontroller.h4
-rw-r--r--src/input/qkeyboardcontroller_p.h2
-rw-r--r--src/input/qkeyboardinput.cpp10
-rw-r--r--src/input/qkeyboardinput.h6
-rw-r--r--src/input/qkeyboardinput_p.h2
-rw-r--r--src/input/qmousecontroller.cpp10
-rw-r--r--src/input/qmousecontroller.h8
-rw-r--r--src/input/qmousecontroller_p.h2
-rw-r--r--src/input/qmouseinput.cpp20
-rw-r--r--src/input/qmouseinput.h8
-rw-r--r--src/input/qmouseinput_p.h2
37 files changed, 198 insertions, 198 deletions
diff --git a/src/input/assignkeyboardfocusjob.cpp b/src/input/assignkeyboardfocusjob.cpp
index e816a4820..095732d22 100644
--- a/src/input/assignkeyboardfocusjob.cpp
+++ b/src/input/assignkeyboardfocusjob.cpp
@@ -45,7 +45,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
-AssignKeyboardFocusJob::AssignKeyboardFocusJob(const Qt3D::QNodeId &controller)
+AssignKeyboardFocusJob::AssignKeyboardFocusJob(const Qt3DCore::QNodeId &controller)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_keyboardController(controller)
diff --git a/src/input/assignkeyboardfocusjob_p.h b/src/input/assignkeyboardfocusjob_p.h
index 4204744f9..fcb251c5a 100644
--- a/src/input/assignkeyboardfocusjob_p.h
+++ b/src/input/assignkeyboardfocusjob_p.h
@@ -58,16 +58,16 @@ namespace Input {
class InputHandler;
-class AssignKeyboardFocusJob : public Qt3D::QAspectJob
+class AssignKeyboardFocusJob : public Qt3DCore::QAspectJob
{
public:
- explicit AssignKeyboardFocusJob(const Qt3D::QNodeId &controller);
+ explicit AssignKeyboardFocusJob(const Qt3DCore::QNodeId &controller);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- const Qt3D::QNodeId m_keyboardController;
+ const Qt3DCore::QNodeId m_keyboardController;
};
} // namespace Input
diff --git a/src/input/cameracontroller.cpp b/src/input/cameracontroller.cpp
index 6b616d3b1..d9af1d06f 100644
--- a/src/input/cameracontroller.cpp
+++ b/src/input/cameracontroller.cpp
@@ -47,7 +47,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
@@ -81,7 +81,7 @@ CameraController::CameraController(QObject *parent) :
* an Entity, a CameraLens and a Transform instead of using the
* ready made Camera element, it won't work.
*/
-void CameraController::setCamera( Qt3D::QCamera* cam )
+void CameraController::setCamera( Qt3DCore::QCamera* cam )
{
m_camera = cam;
m_cameraEntity = cam;
@@ -92,7 +92,7 @@ void CameraController::setCamera( Qt3D::QCamera* cam )
m_updateTimer->stop();
}
-Qt3D::QCamera *CameraController::camera() const
+Qt3DCore::QCamera *CameraController::camera() const
{
return m_camera;
}
diff --git a/src/input/cameracontroller_p.h b/src/input/cameracontroller_p.h
index 63d7bdb68..2fc5b7d0e 100644
--- a/src/input/cameracontroller_p.h
+++ b/src/input/cameracontroller_p.h
@@ -59,7 +59,7 @@ class QWheelEvent;
class QKeyEvent;
class QTimer;
-namespace Qt3D {
+namespace Qt3DCore {
class QCamera;
class QEntity;
}
@@ -79,8 +79,8 @@ class CameraController : public QObject
public:
explicit CameraController(QObject *parent = 0);
- void setCamera( Qt3D::QCamera* cam );
- Qt3D::QCamera *camera() const;
+ void setCamera( Qt3DCore::QCamera* cam );
+ Qt3DCore::QCamera *camera() const;
void setLinearSpeed( float speed );
float linearSpeed() const;
@@ -118,8 +118,8 @@ private Q_SLOTS:
void onUpdate();
private:
- Qt3D::QCamera* m_camera;
- Qt3D::QEntity* m_cameraEntity;
+ Qt3DCore::QCamera* m_camera;
+ Qt3DCore::QEntity* m_cameraEntity;
float m_vx;
float m_vy;
diff --git a/src/input/handle_types_p.h b/src/input/handle_types_p.h
index 1a62e7572..e478405d4 100644
--- a/src/input/handle_types_p.h
+++ b/src/input/handle_types_p.h
@@ -60,10 +60,10 @@ class KeyboardInput;
class MouseController;
class MouseInput;
-typedef Qt3D::QHandle<KeyboardController, 8> HKeyboardController;
-typedef Qt3D::QHandle<KeyboardInput, 16> HKeyboardInput;
-typedef Qt3D::QHandle<MouseController, 8> HMouseController;
-typedef Qt3D::QHandle<MouseInput, 16> HMouseInput;
+typedef Qt3DCore::QHandle<KeyboardController, 8> HKeyboardController;
+typedef Qt3DCore::QHandle<KeyboardInput, 16> HKeyboardInput;
+typedef Qt3DCore::QHandle<MouseController, 8> HMouseController;
+typedef Qt3DCore::QHandle<MouseInput, 16> HMouseInput;
} // namespace Input
} // namespace Qt3DInput
diff --git a/src/input/inputhandler.cpp b/src/input/inputhandler.cpp
index ce2f09c00..fd83a16df 100644
--- a/src/input/inputhandler.cpp
+++ b/src/input/inputhandler.cpp
@@ -44,7 +44,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
@@ -147,7 +147,7 @@ void InputHandler::removeMouseController(HMouseController controller)
// Return a vector of jobs to be performed for keyboard events
// Handles all dependencies between jobs
-QVector<Qt3D::QAspectJobPtr> InputHandler::keyboardJobs()
+QVector<Qt3DCore::QAspectJobPtr> InputHandler::keyboardJobs()
{
// One job for Keyboard focus change event per Keyboard Controller
QVector<QAspectJobPtr> jobs;
@@ -177,7 +177,7 @@ QVector<Qt3D::QAspectJobPtr> InputHandler::keyboardJobs()
return jobs;
}
-QVector<Qt3D::QAspectJobPtr> InputHandler::mouseJobs()
+QVector<Qt3DCore::QAspectJobPtr> InputHandler::mouseJobs()
{
QVector<QAspectJobPtr> jobs;
const QList<QMouseEvent> events = pendingMouseEvents();
diff --git a/src/input/inputhandler_p.h b/src/input/inputhandler_p.h
index ec44c4ac8..c23ea3894 100644
--- a/src/input/inputhandler_p.h
+++ b/src/input/inputhandler_p.h
@@ -93,8 +93,8 @@ public:
void appendMouseController(HMouseController controller);
void removeMouseController(HMouseController controller);
- QVector<Qt3D::QAspectJobPtr> keyboardJobs();
- QVector<Qt3D::QAspectJobPtr> mouseJobs();
+ QVector<Qt3DCore::QAspectJobPtr> keyboardJobs();
+ QVector<Qt3DCore::QAspectJobPtr> mouseJobs();
private:
KeyboardControllerManager *m_keyboardControllerManager;
diff --git a/src/input/inputmanagers_p.h b/src/input/inputmanagers_p.h
index cc12c2461..1a0447080 100644
--- a/src/input/inputmanagers_p.h
+++ b/src/input/inputmanagers_p.h
@@ -61,41 +61,41 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
-class KeyboardInputManager : public Qt3D::QResourceManager<
+class KeyboardInputManager : public Qt3DCore::QResourceManager<
KeyboardInput,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy>
{
public:
KeyboardInputManager() {}
};
-class KeyboardControllerManager : public Qt3D::QResourceManager<
+class KeyboardControllerManager : public Qt3DCore::QResourceManager<
KeyboardController,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy>
{
public:
KeyboardControllerManager() {}
};
-class MouseControllerManager : public Qt3D::QResourceManager<
+class MouseControllerManager : public Qt3DCore::QResourceManager<
MouseController,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
8,
- Qt3D::ArrayAllocatingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy>
{
public:
MouseControllerManager() {}
};
-class MouseInputManager : public Qt3D::QResourceManager<
+class MouseInputManager : public Qt3DCore::QResourceManager<
MouseInput,
- Qt3D::QNodeId,
+ Qt3DCore::QNodeId,
16,
- Qt3D::ArrayAllocatingPolicy>
+ Qt3DCore::ArrayAllocatingPolicy>
{
public:
MouseInputManager() {}
diff --git a/src/input/keyboardcontroller.cpp b/src/input/keyboardcontroller.cpp
index 9e62633a5..359f52ee7 100644
--- a/src/input/keyboardcontroller.cpp
+++ b/src/input/keyboardcontroller.cpp
@@ -52,11 +52,11 @@ KeyboardController::KeyboardController()
{
}
-void KeyboardController::updateFromPeer(Qt3D::QNode *)
+void KeyboardController::updateFromPeer(Qt3DCore::QNode *)
{
}
-void KeyboardController::requestFocusForInput(const Qt3D::QNodeId &inputId)
+void KeyboardController::requestFocusForInput(const Qt3DCore::QNodeId &inputId)
{
// Saves the last inputId, this will then be used in an Aspect Job to determine which
// input will have the focus. This in turn will call KeyboardInput::setFocus which will
@@ -69,7 +69,7 @@ void KeyboardController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input)
+void KeyboardController::addKeyboardInput(const Qt3DCore::QNodeId &input)
{
if (!m_keyboardInputs.contains(input)) {
m_keyboardInputs.append(input);
@@ -77,18 +77,18 @@ void KeyboardController::addKeyboardInput(const Qt3D::QNodeId &input)
}
}
-void KeyboardController::removeKeyboardInput(const Qt3D::QNodeId &input)
+void KeyboardController::removeKeyboardInput(const Qt3DCore::QNodeId &input)
{
m_keyboardInputs.removeAll(input);
m_keyboardInputHandles.removeAll(m_inputHandler->keyboardInputManager()->lookupHandle(input));
}
-void KeyboardController::setCurrentFocusItem(const Qt3D::QNodeId &input)
+void KeyboardController::setCurrentFocusItem(const Qt3DCore::QNodeId &input)
{
m_currentFocusItem = input;
}
-void KeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &)
+void KeyboardController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
{
}
@@ -97,7 +97,7 @@ KeyboardControllerFunctor::KeyboardControllerFunctor(InputHandler *handler)
{
}
-Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *KeyboardControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
KeyboardController *controller = m_handler->keyboardControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -107,12 +107,12 @@ Qt3D::QBackendNode *KeyboardControllerFunctor::create(Qt3D::QNode *frontend, con
return controller;
}
-Qt3D::QBackendNode *KeyboardControllerFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *KeyboardControllerFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->keyboardControllerManager()->lookupResource(id);
}
-void KeyboardControllerFunctor::destroy(const Qt3D::QNodeId &id) const
+void KeyboardControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->removeKeyboardController(m_handler->keyboardControllerManager()->lookupHandle(id));
m_handler->keyboardControllerManager()->releaseResource(id);
diff --git a/src/input/keyboardcontroller_p.h b/src/input/keyboardcontroller_p.h
index 36d3c18da..d127fdd8c 100644
--- a/src/input/keyboardcontroller_p.h
+++ b/src/input/keyboardcontroller_p.h
@@ -59,43 +59,43 @@ namespace Input {
class InputHandler;
-class KeyboardController : public Qt3D::QBackendNode
+class KeyboardController : public Qt3DCore::QBackendNode
{
public:
KeyboardController();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- void requestFocusForInput(const Qt3D::QNodeId &inputId);
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
+ void requestFocusForInput(const Qt3DCore::QNodeId &inputId);
void setInputHandler(InputHandler *handler);
- void addKeyboardInput(const Qt3D::QNodeId &input);
- void removeKeyboardInput(const Qt3D::QNodeId &input);
+ void addKeyboardInput(const Qt3DCore::QNodeId &input);
+ void removeKeyboardInput(const Qt3DCore::QNodeId &input);
- void setCurrentFocusItem(const Qt3D::QNodeId &input);
+ void setCurrentFocusItem(const Qt3DCore::QNodeId &input);
- inline Qt3D::QNodeId currentFocusItem() const { return m_currentFocusItem; }
- inline Qt3D::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
- inline QVector<Qt3D::QNodeId> keyboardInputs() const { return m_keyboardInputs; }
+ inline Qt3DCore::QNodeId currentFocusItem() const { return m_currentFocusItem; }
+ inline Qt3DCore::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; }
+ inline QVector<Qt3DCore::QNodeId> keyboardInputs() const { return m_keyboardInputs; }
inline QVector<HKeyboardInput> keyboardInputsHandles() const { return m_keyboardInputHandles; }
protected:
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- QVector<Qt3D::QNodeId> m_keyboardInputs;
+ QVector<Qt3DCore::QNodeId> m_keyboardInputs;
QVector<HKeyboardInput> m_keyboardInputHandles;
- Qt3D::QNodeId m_lastRequester;
- Qt3D::QNodeId m_currentFocusItem;
+ Qt3DCore::QNodeId m_lastRequester;
+ Qt3DCore::QNodeId m_currentFocusItem;
};
-class KeyboardControllerFunctor : public Qt3D::QBackendNodeFunctor
+class KeyboardControllerFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
explicit KeyboardControllerFunctor(InputHandler *handler);
- Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
diff --git a/src/input/keyboardinput.cpp b/src/input/keyboardinput.cpp
index f824220a8..730142282 100644
--- a/src/input/keyboardinput.cpp
+++ b/src/input/keyboardinput.cpp
@@ -45,7 +45,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
@@ -57,7 +57,7 @@ KeyboardInput::KeyboardInput()
{
}
-void KeyboardInput::updateFromPeer(Qt3D::QNode *peer)
+void KeyboardInput::updateFromPeer(Qt3DCore::QNode *peer)
{
QKeyboardInput *input = static_cast<QKeyboardInput *>(peer);
if (input->controller() != Q_NULLPTR)
@@ -68,7 +68,7 @@ void KeyboardInput::updateFromPeer(Qt3D::QNode *peer)
requestFocus();
}
-Qt3D::QNodeId KeyboardInput::keyboardController() const
+Qt3DCore::QNodeId KeyboardInput::keyboardController() const
{
return m_keyboardController;
}
diff --git a/src/input/keyboardinput_p.h b/src/input/keyboardinput_p.h
index 3a4d27c87..64eb4f759 100644
--- a/src/input/keyboardinput_p.h
+++ b/src/input/keyboardinput_p.h
@@ -62,12 +62,12 @@ namespace Input {
class InputHandler;
-class KeyboardInput : public Qt3D::QBackendNode
+class KeyboardInput : public Qt3DCore::QBackendNode
{
public:
KeyboardInput();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- Qt3D::QNodeId keyboardController() const;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
+ Qt3DCore::QNodeId keyboardController() const;
void setInputHandler(InputHandler *handler);
void setFocus(bool focus);
void keyEvent(const Q3DKeyEventPtr &event);
@@ -75,25 +75,25 @@ public:
inline bool isEnabled() const { return m_enabled; }
protected:
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
void requestFocus();
- void setController(const Qt3D::QNodeId &controller);
+ void setController(const Qt3DCore::QNodeId &controller);
private:
InputHandler *m_inputHandler;
- Qt3D::QNodeId m_keyboardController;
+ Qt3DCore::QNodeId m_keyboardController;
bool m_focus;
bool m_enabled;
};
-class KeyboardInputFunctor : public Qt3D::QBackendNodeFunctor
+class KeyboardInputFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
explicit KeyboardInputFunctor(InputHandler *handler);
- Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
diff --git a/src/input/keyeventdispatcherjob.cpp b/src/input/keyeventdispatcherjob.cpp
index 2eea7b2b7..ebfddc163 100644
--- a/src/input/keyeventdispatcherjob.cpp
+++ b/src/input/keyeventdispatcherjob.cpp
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
-KeyEventDispatcherJob::KeyEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QKeyEvent> &events)
+KeyEventDispatcherJob::KeyEventDispatcherJob(const Qt3DCore::QNodeId &input, const QList<QKeyEvent> &events)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_keyboardInput(input)
diff --git a/src/input/keyeventdispatcherjob_p.h b/src/input/keyeventdispatcherjob_p.h
index 59717cf3b..1ced85881 100644
--- a/src/input/keyeventdispatcherjob_p.h
+++ b/src/input/keyeventdispatcherjob_p.h
@@ -59,16 +59,16 @@ namespace Input {
class InputHandler;
-class KeyEventDispatcherJob : public Qt3D::QAspectJob
+class KeyEventDispatcherJob : public Qt3DCore::QAspectJob
{
public:
- explicit KeyEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QKeyEvent> &events);
+ explicit KeyEventDispatcherJob(const Qt3DCore::QNodeId &input, const QList<QKeyEvent> &events);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_OVERRIDE;
private:
InputHandler *m_inputHandler;
- const Qt3D::QNodeId m_keyboardInput;
+ const Qt3DCore::QNodeId m_keyboardInput;
const QList<QKeyEvent> m_events;
};
diff --git a/src/input/mousecontroller.cpp b/src/input/mousecontroller.cpp
index 9b7e77c2e..da61f7241 100644
--- a/src/input/mousecontroller.cpp
+++ b/src/input/mousecontroller.cpp
@@ -57,7 +57,7 @@ MouseController::~MouseController()
{
}
-void MouseController::updateFromPeer(Qt3D::QNode *peer)
+void MouseController::updateFromPeer(Qt3DCore::QNode *peer)
{
Q_UNUSED(peer);
}
@@ -67,23 +67,23 @@ void MouseController::setInputHandler(InputHandler *handler)
m_inputHandler = handler;
}
-void MouseController::addMouseInput(const Qt3D::QNodeId &input)
+void MouseController::addMouseInput(const Qt3DCore::QNodeId &input)
{
if (!m_mouseInputs.contains(input))
m_mouseInputs.append(input);
}
-void MouseController::removeMouseInput(const Qt3D::QNodeId &input)
+void MouseController::removeMouseInput(const Qt3DCore::QNodeId &input)
{
m_mouseInputs.removeOne(input);
}
-QVector<Qt3D::QNodeId> MouseController::mouseInputs() const
+QVector<Qt3DCore::QNodeId> MouseController::mouseInputs() const
{
return m_mouseInputs;
}
-void MouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void MouseController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
Q_UNUSED(e);
}
@@ -93,7 +93,7 @@ MouseControllerFunctor::MouseControllerFunctor(InputHandler *handler)
{
}
-Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *MouseControllerFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
MouseController *controller = m_handler->mouseControllerManager()->getOrCreateResource(frontend->id());
controller->setFactory(factory);
@@ -103,12 +103,12 @@ Qt3D::QBackendNode *MouseControllerFunctor::create(Qt3D::QNode *frontend, const
return controller;
}
-Qt3D::QBackendNode *MouseControllerFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *MouseControllerFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->mouseControllerManager()->lookupResource(id);
}
-void MouseControllerFunctor::destroy(const Qt3D::QNodeId &id) const
+void MouseControllerFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->removeMouseController(m_handler->mouseControllerManager()->lookupHandle(id));
m_handler->mouseControllerManager()->releaseResource(id);
diff --git a/src/input/mousecontroller_p.h b/src/input/mousecontroller_p.h
index 5c08be2d6..69adc78ee 100644
--- a/src/input/mousecontroller_p.h
+++ b/src/input/mousecontroller_p.h
@@ -57,36 +57,36 @@ namespace Input {
class InputHandler;
-class MouseController : public Qt3D::QBackendNode
+class MouseController : public Qt3DCore::QBackendNode
{
public:
MouseController();
~MouseController();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
void setInputHandler(InputHandler *handler);
- void addMouseInput(const Qt3D::QNodeId &input);
- void removeMouseInput(const Qt3D::QNodeId &input);
+ void addMouseInput(const Qt3DCore::QNodeId &input);
+ void removeMouseInput(const Qt3DCore::QNodeId &input);
- QVector<Qt3D::QNodeId> mouseInputs() const;
+ QVector<Qt3DCore::QNodeId> mouseInputs() const;
protected:
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- QVector<Qt3D::QNodeId> m_mouseInputs;
+ QVector<Qt3DCore::QNodeId> m_mouseInputs;
InputHandler *m_inputHandler;
};
-class MouseControllerFunctor : public Qt3D::QBackendNodeFunctor
+class MouseControllerFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
explicit MouseControllerFunctor(InputHandler *handler);
- Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
diff --git a/src/input/mouseeventdispatcherjob.cpp b/src/input/mouseeventdispatcherjob.cpp
index 0792fcb44..2fe4ffb14 100644
--- a/src/input/mouseeventdispatcherjob.cpp
+++ b/src/input/mouseeventdispatcherjob.cpp
@@ -44,7 +44,7 @@ QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
-MouseEventDispatcherJob::MouseEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QMouseEvent> &events)
+MouseEventDispatcherJob::MouseEventDispatcherJob(const Qt3DCore::QNodeId &input, const QList<QMouseEvent> &events)
: QAspectJob()
, m_inputHandler(Q_NULLPTR)
, m_mouseInput(input)
diff --git a/src/input/mouseeventdispatcherjob_p.h b/src/input/mouseeventdispatcherjob_p.h
index fd5d625a1..eb37dbc4d 100644
--- a/src/input/mouseeventdispatcherjob_p.h
+++ b/src/input/mouseeventdispatcherjob_p.h
@@ -59,16 +59,16 @@ namespace Input {
class InputHandler;
-class MouseEventDispatcherJob : public Qt3D::QAspectJob
+class MouseEventDispatcherJob : public Qt3DCore::QAspectJob
{
public:
- explicit MouseEventDispatcherJob(const Qt3D::QNodeId &input, const QList<QMouseEvent> &events);
+ explicit MouseEventDispatcherJob(const Qt3DCore::QNodeId &input, const QList<QMouseEvent> &events);
void setInputHandler(InputHandler *handler);
void run() Q_DECL_FINAL;
private:
InputHandler *m_inputHandler;
- const Qt3D::QNodeId m_mouseInput;
+ const Qt3DCore::QNodeId m_mouseInput;
const QList<QMouseEvent> m_events;
};
diff --git a/src/input/mouseinput.cpp b/src/input/mouseinput.cpp
index f2239aada..158e32d19 100644
--- a/src/input/mouseinput.cpp
+++ b/src/input/mouseinput.cpp
@@ -46,7 +46,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
namespace Input {
@@ -62,7 +62,7 @@ MouseInput::~MouseInput()
{
}
-void MouseInput::updateFromPeer(Qt3D::QNode *peer)
+void MouseInput::updateFromPeer(Qt3DCore::QNode *peer)
{
QMouseInput *input = static_cast<QMouseInput *>(peer);
if (input->controller() != Q_NULLPTR)
@@ -70,7 +70,7 @@ void MouseInput::updateFromPeer(Qt3D::QNode *peer)
m_enabled = input->isEnabled();
}
-Qt3D::QNodeId MouseInput::mouseController() const
+Qt3DCore::QNodeId MouseInput::mouseController() const
{
return m_mouseController;
}
@@ -98,7 +98,7 @@ void MouseInput::wheelEvent(const Q3DWheelEventPtr &event)
notifyObservers(e);
}
-void MouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
+void MouseInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
if (e->type() == NodeUpdated) {
QScenePropertyChangePtr propertyChange = qSharedPointerCast<QScenePropertyChange>(e);
@@ -111,7 +111,7 @@ void MouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &e)
}
}
-void MouseInput::setController(const Qt3D::QNodeId &controller)
+void MouseInput::setController(const Qt3DCore::QNodeId &controller)
{
if (!m_mouseController.isNull()) {
MouseController *controller = m_inputHandler->mouseControllerManager()->lookupResource(m_mouseController);
@@ -131,7 +131,7 @@ MouseInputFunctor::MouseInputFunctor(InputHandler *handler)
{
}
-Qt3D::QBackendNode *MouseInputFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const
+Qt3DCore::QBackendNode *MouseInputFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const
{
MouseInput *input = m_handler->mouseInputManager()->getOrCreateResource(frontend->id());
input->setFactory(factory);
@@ -140,12 +140,12 @@ Qt3D::QBackendNode *MouseInputFunctor::create(Qt3D::QNode *frontend, const Qt3D:
return input;
}
-Qt3D::QBackendNode *MouseInputFunctor::get(const Qt3D::QNodeId &id) const
+Qt3DCore::QBackendNode *MouseInputFunctor::get(const Qt3DCore::QNodeId &id) const
{
return m_handler->mouseInputManager()->lookupResource(id);
}
-void MouseInputFunctor::destroy(const Qt3D::QNodeId &id) const
+void MouseInputFunctor::destroy(const Qt3DCore::QNodeId &id) const
{
m_handler->mouseInputManager()->releaseResource(id);
}
diff --git a/src/input/mouseinput_p.h b/src/input/mouseinput_p.h
index c87071a24..c1e4c02ac 100644
--- a/src/input/mouseinput_p.h
+++ b/src/input/mouseinput_p.h
@@ -58,14 +58,14 @@ namespace Input {
class InputHandler;
-class MouseInput : public Qt3D::QBackendNode
+class MouseInput : public Qt3DCore::QBackendNode
{
public:
MouseInput();
~MouseInput();
- void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE;
- Qt3D::QNodeId mouseController() const;
+ void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE;
+ Qt3DCore::QNodeId mouseController() const;
void setInputHandler(InputHandler *handler);
void mouseEvent(const Q3DMouseEventPtr &event);
void wheelEvent(const Q3DWheelEventPtr &event);
@@ -73,23 +73,23 @@ public:
inline bool isEnabled() const { return m_enabled; }
protected:
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void setController(const Qt3D::QNodeId &controller);
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void setController(const Qt3DCore::QNodeId &controller);
private:
bool m_enabled;
- Qt3D::QNodeId m_mouseController;
+ Qt3DCore::QNodeId m_mouseController;
InputHandler *m_inputHandler;
};
-class MouseInputFunctor : public Qt3D::QBackendNodeFunctor
+class MouseInputFunctor : public Qt3DCore::QBackendNodeFunctor
{
public:
explicit MouseInputFunctor(InputHandler *handler);
- Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
- Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
- void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE;
+ Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
+ void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE;
private:
InputHandler *m_handler;
diff --git a/src/input/q3dkeyevent.cpp b/src/input/q3dkeyevent.cpp
index 3633618f6..dced98fc0 100644
--- a/src/input/q3dkeyevent.cpp
+++ b/src/input/q3dkeyevent.cpp
@@ -43,7 +43,7 @@ namespace Qt3DInput {
//Qt6: Move this into a QtQmlGui module and merge it with QQuickKeyEvent
/*!
- \class Qt3D::Q3DKeyEvent
+ \class Qt3DCore::Q3DKeyEvent
\inmodule Qt3DInput
\since 5.5
*/
@@ -51,7 +51,7 @@ namespace Qt3DInput {
/*!
\qmltype KeyEvent
\inqmlmodule Qt3D.Input
- \instantiates Qt3D::Q3DKeyEvent
+ \instantiates Qt3DCore::Q3DKeyEvent
\since 5.5
The KeyEvent QML type cannot be directly created. Objects of this type
diff --git a/src/input/q3dmouseevent.cpp b/src/input/q3dmouseevent.cpp
index 5367428eb..60f8b0784 100644
--- a/src/input/q3dmouseevent.cpp
+++ b/src/input/q3dmouseevent.cpp
@@ -48,10 +48,10 @@ namespace Qt3DInput {
// These can always be added in follow up commits once the input API takes shape
/*!
- * \class Qt3D::Q3DMouseEvent
+ * \class Qt3DCore::Q3DMouseEvent
* \inmodule Qt3DInput
*
- * \brief The Qt3D::Q3DMouseEvent contains parameters that describe a mouse event.
+ * \brief The Qt3DCore::Q3DMouseEvent contains parameters that describe a mouse event.
*
* Mouse events occur when a mouse button is pressed and the ray
* traversing the view, originating from the mouse position intersects with one
@@ -59,30 +59,30 @@ namespace Qt3DInput {
*
* \since 5.5
*
- * \sa Qt3D::Q3DKeyEvent, Qt3D::Q3DWheelEvent, Qt3D::QMouseInput
+ * \sa Qt3DCore::Q3DKeyEvent, Qt3DCore::Q3DWheelEvent, Qt3DCore::QMouseInput
*
*/
/*!
- * \fn int Qt3D::Q3DMouseEvent::x() const
+ * \fn int Qt3DCore::Q3DMouseEvent::x() const
*
* Returns the x position of the mouse event.
*/
/*!
- * \fn int Qt3D::Q3DMouseEvent::y() const
+ * \fn int Qt3DCore::Q3DMouseEvent::y() const
*
* Returns the y position of the mouse event.
*/
/*!
- * \fn bool Qt3D::Q3DMouseEvent::isAccepted() const
+ * \fn bool Qt3DCore::Q3DMouseEvent::isAccepted() const
*
* Returns whether the event was accepted.
*/
/*!
- * \fn void Qt3D::Q3DMouseEvent::setAccepted(bool accepted)
+ * \fn void Qt3DCore::Q3DMouseEvent::setAccepted(bool accepted)
*
* Sets the event as accepted if \a accepted is true.
*
@@ -91,13 +91,13 @@ namespace Qt3DInput {
*/
/*!
- * \fn QEvent::Type Qt3D::Q3DMouseEvent::type() const
+ * \fn QEvent::Type Qt3DCore::Q3DMouseEvent::type() const
*
* Returns the QEvent::Type of the event.
*/
/*!
- * Constructs a new Qt3D::Q3DMouseEvent instance for the QMouseEvent \a e.
+ * Constructs a new Qt3DCore::Q3DMouseEvent instance for the QMouseEvent \a e.
*/
Q3DMouseEvent::Q3DMouseEvent(const QMouseEvent &e)
: QObject()
@@ -160,33 +160,33 @@ Q3DMouseEvent::Modifiers Q3DMouseEvent::modifier() const
/*!
- * \class Qt3D::Q3DWheelEvent
+ * \class Qt3DCore::Q3DWheelEvent
* \inmodule Qt3DInput
*
- * \brief The Qt3D::Q3DWheelEvent contains parameters that describe a mouse wheel event.
+ * \brief The Qt3DCore::Q3DWheelEvent contains parameters that describe a mouse wheel event.
*
* Mouse wheel events occur when the mouse is rotated.
*
* \since 5.5
*
- * \sa Qt3D::Q3DKeyEvent, Qt3D::Q3DMouseEvent, Qt3D::QMouseInput
+ * \sa Qt3DCore::Q3DKeyEvent, Qt3DCore::Q3DMouseEvent, Qt3DCore::QMouseInput
*
*/
/*!
- * \fn int Qt3D::Q3DWheelEvent::x() const
+ * \fn int Qt3DCore::Q3DWheelEvent::x() const
*
* Returns the x position of the mouse event.
*/
/*!
- * \fn int Qt3D::Q3DWheelEvent::y() const
+ * \fn int Qt3DCore::Q3DWheelEvent::y() const
*
* Returns the x position of the mouse event.
*/
/*!
- * \fn QPoint Qt3D::Q3DWheelEvent::angleDelta() const
+ * \fn QPoint Qt3DCore::Q3DWheelEvent::angleDelta() const
*
* Returns the distance that the wheel is rotated, in eighths of a degree. A
* positive value indicates that the wheel was rotated forward (away from the
@@ -195,13 +195,13 @@ Q3DMouseEvent::Modifiers Q3DMouseEvent::modifier() const
*/
/*!
- * \fn bool Qt3D::Q3DWheelEvent::isAccepted() const
+ * \fn bool Qt3DCore::Q3DWheelEvent::isAccepted() const
*
* Returns whether the event was accepted.
*/
/*!
- * \fn void Qt3D::Q3DWheelEvent::setAccepted(bool accepted)
+ * \fn void Qt3DCore::Q3DWheelEvent::setAccepted(bool accepted)
*
* Sets the event as accepted if \a accepted is true.
*
@@ -210,13 +210,13 @@ Q3DMouseEvent::Modifiers Q3DMouseEvent::modifier() const
*/
/*!
- * \fn QEvent::Type Qt3D::Q3DWheelEvent::type() const
+ * \fn QEvent::Type Qt3DCore::Q3DWheelEvent::type() const
*
* Returns the QEvent::Type of the event.
*/
/*!
- * Constructs a new Qt3D::Q3DWheelEvent instance from the QWheelEvent \a e.
+ * Constructs a new Qt3DCore::Q3DWheelEvent instance from the QWheelEvent \a e.
*/
Q3DWheelEvent::Q3DWheelEvent(const QWheelEvent &e)
: QObject()
diff --git a/src/input/qinputaspect.cpp b/src/input/qinputaspect.cpp
index 676ca9a80..12ad16c1a 100644
--- a/src/input/qinputaspect.cpp
+++ b/src/input/qinputaspect.cpp
@@ -52,7 +52,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
@@ -83,13 +83,13 @@ QInputAspect::QInputAspect(QObject *parent)
registerBackendType<QMouseInput>(QBackendNodeFunctorPtr(new Input::MouseInputFunctor(d_func()->m_inputHandler.data())));
}
-Qt3D::QCamera *QInputAspect::camera() const
+Qt3DCore::QCamera *QInputAspect::camera() const
{
Q_D(const QInputAspect);
return d->m_cameraController->camera();
}
-void QInputAspect::setCamera(Qt3D::QCamera *camera)
+void QInputAspect::setCamera(Qt3DCore::QCamera *camera)
{
Q_D(QInputAspect);
d->m_cameraController->setCamera(camera);
@@ -107,7 +107,7 @@ QVector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time)
return jobs;
}
-void QInputAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
+void QInputAspect::sceneNodeAdded(Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -116,7 +116,7 @@ void QInputAspect::sceneNodeAdded(Qt3D::QSceneChangePtr &e)
visitor.traverse(n, this, &QInputAspect::visitNode);
}
-void QInputAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
+void QInputAspect::sceneNodeRemoved(Qt3DCore::QSceneChangePtr &e)
{
QScenePropertyChangePtr propertyChange = e.staticCast<QScenePropertyChange>();
QNodePtr nodePtr = propertyChange->value().value<QNodePtr>();
@@ -124,7 +124,7 @@ void QInputAspect::sceneNodeRemoved(Qt3D::QSceneChangePtr &e)
QAbstractAspect::clearBackendNode(n);
}
-void QInputAspect::setRootEntity(Qt3D::QEntity *rootObject)
+void QInputAspect::setRootEntity(Qt3DCore::QEntity *rootObject)
{
QNodeVisitor visitor;
visitor.traverse(rootObject, this, &QInputAspect::visitNode);
@@ -158,7 +158,7 @@ void QInputAspect::onCleanup()
d->m_inputHandler.reset(Q_NULLPTR);
}
-void QInputAspect::visitNode(Qt3D::QNode *node)
+void QInputAspect::visitNode(Qt3DCore::QNode *node)
{
QAbstractAspect::createBackendNode(node);
}
diff --git a/src/input/qinputaspect.h b/src/input/qinputaspect.h
index e76712e83..c7ef94d5d 100644
--- a/src/input/qinputaspect.h
+++ b/src/input/qinputaspect.h
@@ -42,7 +42,7 @@
QT_BEGIN_NAMESPACE
-namespace Qt3D {
+namespace Qt3DCore {
class QCamera;
}
@@ -50,32 +50,32 @@ namespace Qt3DInput {
class QInputAspectPrivate;
-class QT3DINPUTSHARED_EXPORT QInputAspect : public Qt3D::QAbstractAspect
+class QT3DINPUTSHARED_EXPORT QInputAspect : public Qt3DCore::QAbstractAspect
{
Q_OBJECT
- Q_PROPERTY(Qt3D::QCamera* camera READ camera WRITE setCamera)
+ Q_PROPERTY(Qt3DCore::QCamera* camera READ camera WRITE setCamera)
public:
explicit QInputAspect(QObject *parent = 0);
- Qt3D::QCamera *camera() const;
+ Qt3DCore::QCamera *camera() const;
public Q_SLOTS:
- void setCamera(Qt3D::QCamera *camera);
+ void setCamera(Qt3DCore::QCamera *camera);
public:
- QVector<Qt3D::QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
+ QVector<Qt3DCore::QAspectJobPtr> jobsToExecute(qint64 time) Q_DECL_OVERRIDE;
- void sceneNodeAdded(Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
- void sceneNodeRemoved(Qt3D::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneNodeAdded(Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
+ void sceneNodeRemoved(Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE;
private:
- void setRootEntity(Qt3D::QEntity *rootObject) Q_DECL_OVERRIDE;
+ void setRootEntity(Qt3DCore::QEntity *rootObject) Q_DECL_OVERRIDE;
void onInitialize(const QVariantMap &data) Q_DECL_OVERRIDE;
void onStartup() Q_DECL_OVERRIDE;
void onShutdown() Q_DECL_OVERRIDE;
void onCleanup() Q_DECL_OVERRIDE;
- void visitNode(Qt3D::QNode *node);
+ void visitNode(Qt3DCore::QNode *node);
Q_DECLARE_PRIVATE(QInputAspect)
};
diff --git a/src/input/qinputaspect_p.h b/src/input/qinputaspect_p.h
index f2a5ae21a..f1de52144 100644
--- a/src/input/qinputaspect_p.h
+++ b/src/input/qinputaspect_p.h
@@ -61,7 +61,7 @@ class CameraController;
class InputHandler;
}
-class QInputAspectPrivate : public Qt3D::QAbstractAspectPrivate
+class QInputAspectPrivate : public Qt3DCore::QAbstractAspectPrivate
{
public:
QInputAspectPrivate();
diff --git a/src/input/qkeyboardcontroller.cpp b/src/input/qkeyboardcontroller.cpp
index 23578ef03..fc069edc3 100644
--- a/src/input/qkeyboardcontroller.cpp
+++ b/src/input/qkeyboardcontroller.cpp
@@ -42,12 +42,12 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
/*!
- \class Qt3D::QKeyboardControllerPrivate
+ \class Qt3DCore::QKeyboardControllerPrivate
\internal
*/
QKeyboardControllerPrivate::QKeyboardControllerPrivate()
@@ -56,7 +56,7 @@ QKeyboardControllerPrivate::QKeyboardControllerPrivate()
}
/*!
- \class Qt3D::QKeyboardController
+ \class Qt3DCore::QKeyboardController
\inmodule Qt3DInput
\since 5.5
*/
@@ -65,7 +65,7 @@ QKeyboardControllerPrivate::QKeyboardControllerPrivate()
\qmltype KeyboardController
\inqmlmodule Qt3D.Input
\since 5.5
- \instantiates Qt3D::QKeyboardController
+ \instantiates Qt3DCore::QKeyboardController
\inherits Node
*/
@@ -95,7 +95,7 @@ QKeyboardController::QKeyboardController(QKeyboardControllerPrivate &dd, QNode *
{
}
-void QKeyboardController::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
+void QKeyboardController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
{
Q_D(QKeyboardController);
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
diff --git a/src/input/qkeyboardcontroller.h b/src/input/qkeyboardcontroller.h
index b68faa830..1f57b856c 100644
--- a/src/input/qkeyboardcontroller.h
+++ b/src/input/qkeyboardcontroller.h
@@ -47,7 +47,7 @@ namespace Qt3DInput {
class QKeyboardControllerPrivate;
class QKeyboardInput;
-class QT3DINPUTSHARED_EXPORT QKeyboardController : public Qt3D::QNode
+class QT3DINPUTSHARED_EXPORT QKeyboardController : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DInput::QKeyboardInput *activeInput READ activeInput NOTIFY activeInputChanged)
@@ -60,7 +60,7 @@ public:
protected:
QKeyboardController(QKeyboardControllerPrivate &dd, QNode *parent = 0);
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
Q_SIGNALS:
void activeInputChanged();
diff --git a/src/input/qkeyboardcontroller_p.h b/src/input/qkeyboardcontroller_p.h
index 9148e5613..8d1ce7bb1 100644
--- a/src/input/qkeyboardcontroller_p.h
+++ b/src/input/qkeyboardcontroller_p.h
@@ -57,7 +57,7 @@ namespace Qt3DInput {
class QKeyboardController;
class QKeyboardInput;
-class QKeyboardControllerPrivate : public Qt3D::QNodePrivate
+class QKeyboardControllerPrivate : public Qt3DCore::QNodePrivate
{
public:
QKeyboardControllerPrivate();
diff --git a/src/input/qkeyboardinput.cpp b/src/input/qkeyboardinput.cpp
index 5ecba9962..332799457 100644
--- a/src/input/qkeyboardinput.cpp
+++ b/src/input/qkeyboardinput.cpp
@@ -41,12 +41,12 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
/*!
- \class Qt3D::QKeyboardInputPrivate
+ \class Qt3DCore::QKeyboardInputPrivate
\internal
*/
QKeyboardInputPrivate::QKeyboardInputPrivate()
@@ -58,7 +58,7 @@ QKeyboardInputPrivate::QKeyboardInputPrivate()
}
/*!
- \class Qt3D::QKeyboardInput
+ \class Qt3DCore::QKeyboardInput
\inmodule Qt3DInput
\since 5.5
*/
@@ -66,7 +66,7 @@ QKeyboardInputPrivate::QKeyboardInputPrivate()
/*!
\qmltype KeyboardInput
\inqmlmodule Qt3D.Input
- \instantiates Qt3D::QKeyboardInput
+ \instantiates Qt3DCore::QKeyboardInput
\inherits Component3D
\since 5.5
*/
@@ -154,7 +154,7 @@ const QByteArray keyToSignal(int key)
return keySignal;
}
-void QKeyboardInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
+void QKeyboardInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
{
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
if (e->type() == NodeUpdated) {
diff --git a/src/input/qkeyboardinput.h b/src/input/qkeyboardinput.h
index 629aac2a9..592361a4a 100644
--- a/src/input/qkeyboardinput.h
+++ b/src/input/qkeyboardinput.h
@@ -48,7 +48,7 @@ namespace Qt3DInput {
class QKeyboardController;
class QKeyboardInputPrivate;
-class QT3DINPUTSHARED_EXPORT QKeyboardInput : public Qt3D::QComponent
+class QT3DINPUTSHARED_EXPORT QKeyboardInput : public Qt3DCore::QComponent
{
Q_OBJECT
Q_PROPERTY(Qt3DInput::QKeyboardController *controller READ controller WRITE setController NOTIFY controllerChanged)
@@ -112,8 +112,8 @@ Q_SIGNALS:
protected:
QKeyboardInput(QKeyboardInputPrivate &dd, QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
void keyEvent(Q3DKeyEvent *event);
private:
diff --git a/src/input/qkeyboardinput_p.h b/src/input/qkeyboardinput_p.h
index 756ef88b0..7ee0560b6 100644
--- a/src/input/qkeyboardinput_p.h
+++ b/src/input/qkeyboardinput_p.h
@@ -57,7 +57,7 @@ namespace Qt3DInput {
class QKeyboardInput;
class QKeyboardController;
-class QKeyboardInputPrivate : public Qt3D::QComponentPrivate
+class QKeyboardInputPrivate : public Qt3DCore::QComponentPrivate
{
public:
QKeyboardInputPrivate();
diff --git a/src/input/qmousecontroller.cpp b/src/input/qmousecontroller.cpp
index 90590e214..a31f598be 100644
--- a/src/input/qmousecontroller.cpp
+++ b/src/input/qmousecontroller.cpp
@@ -50,14 +50,14 @@ QMouseControllerPrivate::QMouseControllerPrivate()
}
/*!
- * \class Qt3D::QMouseController
+ * \class Qt3DCore::QMouseController
* \inmodule Qt3DInput
*
- * \brief Qt3D::QMouseController is in charge of dispatching mouse events to
- * attached Qt3D::QMouseInput objects.
+ * \brief Qt3DCore::QMouseController is in charge of dispatching mouse events to
+ * attached Qt3DCore::QMouseInput objects.
*
* \since 5.5
- * \sa Qt3D::QMouseInput
+ * \sa Qt3DCore::QMouseInput
*/
QMouseController::QMouseController(QNode *parent)
: QNode(*new QMouseControllerPrivate, parent)
@@ -80,7 +80,7 @@ QMouseController::~QMouseController()
QNode::cleanup();
}
-void QMouseController::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
+void QMouseController::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
{
Q_UNUSED(change);
// TODO: To be completed as the mouse input aspect takes shape
diff --git a/src/input/qmousecontroller.h b/src/input/qmousecontroller.h
index 67af9a8e9..a0de94db1 100644
--- a/src/input/qmousecontroller.h
+++ b/src/input/qmousecontroller.h
@@ -47,18 +47,18 @@ namespace Qt3DInput {
class QMouseControllerPrivate;
class QMouseInput;
-class QT3DINPUTSHARED_EXPORT QMouseController : public Qt3D::QNode
+class QT3DINPUTSHARED_EXPORT QMouseController : public Qt3DCore::QNode
{
Q_OBJECT
public:
- explicit QMouseController(Qt3D::QNode *parent = 0);
+ explicit QMouseController(Qt3DCore::QNode *parent = 0);
protected:
- QMouseController(QMouseControllerPrivate &dd, Qt3D::QNode *parent = 0);
+ QMouseController(QMouseControllerPrivate &dd, Qt3DCore::QNode *parent = 0);
~QMouseController();
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
private:
Q_DECLARE_PRIVATE(QMouseController)
diff --git a/src/input/qmousecontroller_p.h b/src/input/qmousecontroller_p.h
index 3b6c7a7ac..c04971af3 100644
--- a/src/input/qmousecontroller_p.h
+++ b/src/input/qmousecontroller_p.h
@@ -56,7 +56,7 @@ namespace Qt3DInput {
class QMouseController;
-class QMouseControllerPrivate : public Qt3D::QNodePrivate
+class QMouseControllerPrivate : public Qt3DCore::QNodePrivate
{
public:
QMouseControllerPrivate();
diff --git a/src/input/qmouseinput.cpp b/src/input/qmouseinput.cpp
index 3f3f6dcca..a56e229f4 100644
--- a/src/input/qmouseinput.cpp
+++ b/src/input/qmouseinput.cpp
@@ -42,7 +42,7 @@
QT_BEGIN_NAMESPACE
-using namespace Qt3D;
+using namespace Qt3DCore;
namespace Qt3DInput {
@@ -55,22 +55,22 @@ QMouseInputPrivate::QMouseInputPrivate()
}
/*!
- * \class Qt3D::QMouseInput
+ * \class Qt3DCore::QMouseInput
* \inmodule Qt3DInput
*
* \brief Provides a mean of being notified about mouse events when attached to
- * a Qt3D::QMouseController instance.
+ * a Qt3DCore::QMouseController instance.
*
* \since 5.5
*
- * \note Qt3D::QMouseInput components shouldn't be shared, not respecting that
+ * \note Qt3DCore::QMouseInput components shouldn't be shared, not respecting that
* condition will most likely result in undefined behaviors.
*
- * \sa Qt3D::QMouseController
+ * \sa Qt3DCore::QMouseController
*/
/*!
- * Constructs a new Qt3D::QMouseInput instance with parent \a parent.
+ * Constructs a new Qt3DCore::QMouseInput instance with parent \a parent.
*/
QMouseInput::QMouseInput(QNode *parent)
: QComponent(*new QMouseInputPrivate, parent)
@@ -94,7 +94,7 @@ QMouseInput::~QMouseInput()
}
/*!
- * Sets the mouse controller of the Qt3D::QMouseInput instance to \a controller.
+ * Sets the mouse controller of the Qt3DCore::QMouseInput instance to \a controller.
*/
void QMouseInput::setController(QMouseController *controller)
{
@@ -118,8 +118,8 @@ QMouseController *QMouseInput::controller() const
* Returns true if the QMouseInput currently contains the mouse.
*
* \note: In this context, contains mean that the ray originating from the
- * mouse is intersecting with the Qt3D::QEntity that aggregates the current
- * Qt3D::QMouseInput instance component.
+ * mouse is intersecting with the Qt3DCore::QEntity that aggregates the current
+ * Qt3DCore::QMouseInput instance component.
*/
bool QMouseInput::containsMouse() const
{
@@ -141,7 +141,7 @@ void QMouseInput::copy(const QNode *ref)
d->m_controller = static_cast<QMouseController *>(QNode::clone(refInput->controller()));
}
-void QMouseInput::sceneChangeEvent(const Qt3D::QSceneChangePtr &change)
+void QMouseInput::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)
{
QBackendScenePropertyChangePtr e = qSharedPointerCast<QBackendScenePropertyChange>(change);
if (e->type() == NodeUpdated) {
diff --git a/src/input/qmouseinput.h b/src/input/qmouseinput.h
index 949b824e8..5eca4dd4f 100644
--- a/src/input/qmouseinput.h
+++ b/src/input/qmouseinput.h
@@ -48,7 +48,7 @@ namespace Qt3DInput {
class QMouseController;
class QMouseInputPrivate;
-class QT3DINPUTSHARED_EXPORT QMouseInput : public Qt3D::QComponent
+class QT3DINPUTSHARED_EXPORT QMouseInput : public Qt3DCore::QComponent
{
Q_OBJECT
Q_PROPERTY(Qt3DInput::QMouseController *controller READ controller WRITE setController NOTIFY controllerChanged)
@@ -81,9 +81,9 @@ Q_SIGNALS:
void wheel(Qt3DInput::Q3DWheelEvent *wheel);
protected:
- QMouseInput(QMouseInputPrivate &dd, Qt3D::QNode *parent = 0);
- void copy(const Qt3D::QNode *ref) Q_DECL_OVERRIDE;
- void sceneChangeEvent(const Qt3D::QSceneChangePtr &change) Q_DECL_OVERRIDE;
+ QMouseInput(QMouseInputPrivate &dd, Qt3DCore::QNode *parent = 0);
+ void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE;
+ void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) Q_DECL_OVERRIDE;
void mouseEvent(Q3DMouseEvent *event);
void setContainsMouse(bool contains);
diff --git a/src/input/qmouseinput_p.h b/src/input/qmouseinput_p.h
index e1444acd1..d8f7c3fff 100644
--- a/src/input/qmouseinput_p.h
+++ b/src/input/qmouseinput_p.h
@@ -57,7 +57,7 @@ namespace Qt3DInput {
class QMouseInput;
class QMouseController;
-class QMouseInputPrivate : public Qt3D::QComponentPrivate
+class QMouseInputPrivate : public Qt3DCore::QComponentPrivate
{
public:
QMouseInputPrivate();