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-rw-r--r--src/physics/frontend/qcuboidcollisionshape.cpp67
-rw-r--r--src/physics/frontend/qcuboidcollisionshape.h15
-rw-r--r--src/physics/frontend/qcuboidcollisionshape_p.h8
3 files changed, 86 insertions, 4 deletions
diff --git a/src/physics/frontend/qcuboidcollisionshape.cpp b/src/physics/frontend/qcuboidcollisionshape.cpp
index 4882101a1..5caa495e4 100644
--- a/src/physics/frontend/qcuboidcollisionshape.cpp
+++ b/src/physics/frontend/qcuboidcollisionshape.cpp
@@ -46,6 +46,9 @@ namespace Qt3DPhysics {
QCuboidCollisionShapePrivate::QCuboidCollisionShapePrivate()
: QAbstractCollisionShapePrivate()
+ , m_xExtent(1.0f)
+ , m_yExtent(1.0f)
+ , m_zExtent(1.0f)
{
}
@@ -63,12 +66,74 @@ QCuboidCollisionShape::~QCuboidCollisionShape()
{
}
+void QCuboidCollisionShape::setXExtent(float xExtent)
+{
+ Q_D(QCuboidCollisionShape);
+ if (d->m_xExtent != xExtent) {
+ d->m_xExtent = xExtent;
+ emit xExtentChanged(xExtent);
+ }
+}
+
+void QCuboidCollisionShape::setYExtent(float yExtent)
+{
+ Q_D(QCuboidCollisionShape);
+ if (d->m_yExtent != yExtent) {
+ d->m_yExtent = yExtent;
+ emit yExtentChanged(yExtent);
+ }
+}
+
+void QCuboidCollisionShape::setZExtent(float zExtent)
+{
+ Q_D(QCuboidCollisionShape);
+ if (d->m_zExtent != zExtent) {
+ d->m_zExtent = zExtent;
+ emit zExtentChanged(zExtent);
+ }
+}
+
+/*!
+ * \property QCuboidCollisionShape::xExtent
+ *
+ * Holds the x extent of the geometry.
+ */
+float QCuboidCollisionShape::xExtent() const
+{
+ Q_D(const QCuboidCollisionShape);
+ return d->m_xExtent;
+}
+
+/*!
+ * \property QCuboidCollisionShape::yExtent
+ *
+ * Holds the y extent of the geometry.
+ */
+float QCuboidCollisionShape::yExtent() const
+{
+ Q_D(const QCuboidCollisionShape);
+ return d->m_yExtent;
+}
+
+/*!
+ * \property QCuboidCollisionShape::zExtent
+ *
+ * Holds the z extent of the geometry.
+ */
+float QCuboidCollisionShape::zExtent() const
+{
+ Q_D(const QCuboidCollisionShape);
+ return d->m_zExtent;
+}
+
Qt3DCore::QNodeCreatedChangeBasePtr QCuboidCollisionShape::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QCuboidCollisionShapeData>::create(this);
auto &data = creationChange->data;
Q_D(const QCuboidCollisionShape);
- // TODO: Send data members in creation change
+ data.xExtent = d->m_xExtent;
+ data.yExtent = d->m_yExtent;
+ data.zExtent = d->m_zExtent;
return creationChange;
}
diff --git a/src/physics/frontend/qcuboidcollisionshape.h b/src/physics/frontend/qcuboidcollisionshape.h
index fedb53eaf..896c0d8ac 100644
--- a/src/physics/frontend/qcuboidcollisionshape.h
+++ b/src/physics/frontend/qcuboidcollisionshape.h
@@ -52,14 +52,27 @@ class QCuboidCollisionShapePrivate;
class QT3DPHYSICSSHARED_EXPORT QCuboidCollisionShape : public QAbstractCollisionShape
{
Q_OBJECT
- // TODO: Add property declarations
+ Q_PROPERTY(float xExtent READ xExtent WRITE setXExtent NOTIFY xExtentChanged)
+ Q_PROPERTY(float yExtent READ yExtent WRITE setYExtent NOTIFY yExtentChanged)
+ Q_PROPERTY(float zExtent READ zExtent WRITE setZExtent NOTIFY zExtentChanged)
+
public:
explicit QCuboidCollisionShape(Qt3DCore::QNode *parent = nullptr);
~QCuboidCollisionShape();
+ float xExtent() const;
+ float yExtent() const;
+ float zExtent() const;
+
public Q_SLOTS:
+ void setXExtent(float xExtent);
+ void setYExtent(float yExtent);
+ void setZExtent(float zExtent);
Q_SIGNALS:
+ void xExtentChanged(float xExtent);
+ void yExtentChanged(float yExtent);
+ void zExtentChanged(float zExtent);
protected:
QCuboidCollisionShape(QCuboidCollisionShapePrivate &dd, Qt3DCore::QNode *parent = nullptr);
diff --git a/src/physics/frontend/qcuboidcollisionshape_p.h b/src/physics/frontend/qcuboidcollisionshape_p.h
index 1f50b6bc8..e99a24b11 100644
--- a/src/physics/frontend/qcuboidcollisionshape_p.h
+++ b/src/physics/frontend/qcuboidcollisionshape_p.h
@@ -64,12 +64,16 @@ public:
Q_DECLARE_PUBLIC(QCuboidCollisionShape)
- // TODO Add member variables
+ float m_xExtent;
+ float m_yExtent;
+ float m_zExtent;
};
struct QCuboidCollisionShapeData
{
- // TODO: Add members that should be sent to the backend
+ float xExtent;
+ float yExtent;
+ float zExtent;
};
} // namespace Qt3DPhysics