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path: root/src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp
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Diffstat (limited to 'src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp')
-rw-r--r--src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp30
1 files changed, 24 insertions, 6 deletions
diff --git a/src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp b/src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp
index 7b1b8e4ee..10870dde8 100644
--- a/src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp
+++ b/src/plugins/geometryloaders/fbx/fbxgeometryloader.cpp
@@ -234,12 +234,20 @@ FbxGeometryLoader::~FbxGeometryLoader()
m_manager->Destroy();
}
-QGeometry *FbxGeometryLoader::geometry() const
+/*!
+ Give the list of attributes that can be used to render
+ a 3D form.
+ Returns a pointer to the geometry object.
+*/
+QGeometry *Qt3DRender::FbxGeometryLoader::geometry() const
{
return m_geometry;
}
-bool FbxGeometryLoader::load(QIODevice *ioDev, const QString &subMesh)
+/*!
+ Load the specified \a subMesh using device \a ioDev.
+*/
+bool Qt3DRender::FbxGeometryLoader::load(QIODevice *ioDev, const QString &subMesh)
{
if (m_scene)
m_scene->Destroy();
@@ -310,6 +318,10 @@ bool FbxGeometryLoader::load(QIODevice *ioDev, const QString &subMesh)
return wasImported;
}
+/*!
+ Traverse the node hierarchy and process the children of each
+ node.
+*/
void FbxGeometryLoader::recurseNodes()
{
Q_ASSERT(m_scene);
@@ -323,8 +335,12 @@ void FbxGeometryLoader::recurseNodes()
processNode(node->GetChild(i));
}
}
-
-void FbxGeometryLoader::processNode(FbxNode *node)
+/*!
+ If the parameter \a node has the attribute eMesh,
+ process the Mesh. If not, process the children
+ of that node.
+*/
+void Qt3DRender::FbxGeometryLoader::processNode(FbxNode *node)
{
auto attr = node->GetNodeAttribute();
if (!attr)
@@ -347,8 +363,10 @@ void FbxGeometryLoader::processNode(FbxNode *node)
for (int i = 0; i < node->GetChildCount(); ++i)
processNode(node->GetChild(i));
}
-
-void FbxGeometryLoader::processMesh(FbxMesh *mesh)
+/*!
+ Process all vertices of the specified \a mesh.
+*/
+void Qt3DRender::FbxGeometryLoader::processMesh(FbxMesh *mesh)
{
const int normalCount = mesh->GetElementNormalCount();
const int polygonCount = mesh->GetPolygonCount();