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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H
+#define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QOpenGLFunctions>
+#include <QOpenGLTexture>
+#include <QVector>
+#include <shadervariables_p.h>
+#include <Qt3DRender/private/uniform_p.h>
+#include <Qt3DRender/qmemorybarrier.h>
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+
+struct Attachment;
+
+namespace OpenGL {
+
+class RenderBuffer;
+
+class GraphicsHelperInterface
+{
+public:
+ enum Feature {
+ MRT = 0,
+ Tessellation,
+ UniformBufferObject,
+ BindableFragmentOutputs,
+ PrimitiveRestart,
+ RenderBufferDimensionRetrieval,
+ TextureDimensionRetrieval,
+ ShaderStorageObject,
+ Compute,
+ DrawBuffersBlend,
+ BlitFramebuffer,
+ IndirectDrawing,
+ MapBuffer,
+ Fences,
+ ShaderImage
+ };
+
+ enum FBOBindMode {
+ FBODraw,
+ FBORead,
+ FBOReadAndDraw
+ };
+
+ virtual ~GraphicsHelperInterface() {}
+ virtual void alphaTest(GLenum mode1, GLenum mode2) = 0;
+ virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0;
+ virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0;
+ virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0;
+ virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0;
+ virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0;
+ virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0;
+ virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0;
+ virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0;
+ virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
+ virtual void blendEquation(GLenum mode) = 0;
+ virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0;
+ virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0;
+ virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
+ virtual GLuint boundFrameBufferObject() = 0;
+ virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0;
+ virtual bool checkFrameBufferComplete() = 0;
+ virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0;
+ virtual GLuint createFrameBufferObject() = 0;
+ virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0;
+ virtual void depthMask(GLenum mode) = 0;
+ virtual void depthTest(GLenum mode) = 0;
+ virtual void disableClipPlane(int clipPlane) = 0;
+ virtual void disablei(GLenum cap, GLuint index) = 0;
+ virtual void disablePrimitiveRestart() = 0;
+ virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0;
+ virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0;
+ virtual GLboolean unmapBuffer(GLenum target) = 0;
+ virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0;
+ virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0;
+ virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0;
+ virtual void drawBuffers(GLsizei n, const int *bufs) = 0;
+ virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0;
+ virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0;
+ virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0;
+ virtual void enableClipPlane(int clipPlane) = 0;
+ virtual void enablei(GLenum cap, GLuint index) = 0;
+ virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0;
+ virtual void enableVertexAttributeArray(int location) = 0;
+ virtual void frontFace(GLenum mode) = 0;
+ virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0;
+ virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0;
+ virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0;
+ virtual GLint maxClipPlaneCount() = 0;
+ virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0;
+ virtual void pointSize(bool programmable, GLfloat value) = 0;
+ virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0;
+ virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0;
+ virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0;
+ virtual QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0;
+ virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0;
+ virtual void setAlphaCoverageEnabled(bool enable) = 0;
+ virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0;
+ virtual void setMSAAEnabled(bool enable) = 0;
+ virtual void setSeamlessCubemap(bool enable) = 0;
+ virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0;
+ virtual bool supportsFeature(Feature feature) const = 0;
+ virtual uint uniformByteSize(const ShaderUniform &description) = 0;
+ virtual void useProgram(GLuint programId) = 0;
+ virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0;
+ virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0;
+ virtual void readBuffer(GLenum mode) = 0;
+ virtual void drawBuffer(GLenum mode) = 0;
+ virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0;
+
+ virtual void *fenceSync() = 0;
+ virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0;
+ virtual void waitSync(void *sync) = 0;
+ virtual bool wasSyncSignaled(void *sync) = 0;
+ virtual void deleteSync(void *sync) = 0;
+
+ virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+
+ virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0;
+ virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0;
+ virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0;
+ virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0;
+
+ virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+ virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+ virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+ virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0;
+
+ virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+ virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0;
+
+ virtual UniformType uniformTypeFromGLType(GLenum glType) = 0;
+};
+
+} // namespace OpenGL
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+#endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H