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+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DRENDER_RENDER_SHADERPARAMETERPACK_P_H
+#define QT3DRENDER_RENDER_SHADERPARAMETERPACK_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists for the convenience
+// of other Qt classes. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QVariant>
+#include <QByteArray>
+#include <QVector>
+#include <QOpenGLShaderProgram>
+#include <Qt3DCore/qnodeid.h>
+#include <Qt3DRender/private/renderlogging_p.h>
+#include <Qt3DRender/private/uniform_p.h>
+#include <shadervariables_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QOpenGLShaderProgram;
+
+namespace Qt3DCore {
+class QFrameAllocator;
+}
+
+namespace Qt3DRender {
+namespace Render {
+
+class GraphicsContext;
+
+struct BlockToUBO {
+ int m_blockIndex;
+ Qt3DCore::QNodeId m_bufferID;
+ bool m_needsUpdate;
+ QHash<QString, QVariant> m_updatedProperties;
+};
+QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, BlockToUBO, Q_MOVABLE_TYPE)
+
+struct BlockToSSBO {
+ int m_blockIndex;
+ int m_bindingIndex;
+ Qt3DCore::QNodeId m_bufferID;
+};
+QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, BlockToSSBO, Q_PRIMITIVE_TYPE)
+
+
+struct PackUniformHash
+{
+ QVector<int> keys;
+ QVector<UniformValue> values;
+
+ PackUniformHash()
+ {
+ keys.reserve(10);
+ values.reserve(10);
+ }
+
+ void insert(int key, const UniformValue &value)
+ {
+ const int idx = keys.indexOf(key);
+ if (idx != -1) {
+ values[idx] = value;
+ } else {
+ keys.push_back(key);
+ values.push_back(value);
+ }
+ }
+
+ UniformValue value(int key) const
+ {
+ const int idx = keys.indexOf(key);
+ if (idx != -1)
+ return values.at(idx);
+ return UniformValue();
+ }
+
+ UniformValue& value(int key)
+ {
+ const int idx = keys.indexOf(key);
+ if (idx != -1)
+ return values[idx];
+ insert(key, UniformValue());
+ return value(key);
+ }
+
+ void erase(int idx)
+ {
+ keys.removeAt(idx);
+ values.removeAt(idx);
+ }
+
+ bool contains(int key) const
+ {
+ return keys.contains(key);
+ }
+};
+
+class Q_AUTOTEST_EXPORT ShaderParameterPack
+{
+public:
+ ~ShaderParameterPack();
+
+ void setUniform(const int glslNameId, const UniformValue &val);
+ void setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id);
+ void setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id);
+
+ void setUniformBuffer(BlockToUBO blockToUBO);
+ void setShaderStorageBuffer(BlockToSSBO blockToSSBO);
+ void setSubmissionUniform(const ShaderUniform &uniform);
+
+ inline PackUniformHash &uniforms() { return m_uniforms; }
+ inline const PackUniformHash &uniforms() const { return m_uniforms; }
+ UniformValue uniform(const int glslNameId) const { return m_uniforms.value(glslNameId); }
+
+
+ struct NamedResource
+ {
+ enum Type {
+ Texture = 0,
+ Image
+ };
+
+ NamedResource() {}
+ NamedResource(const int glslNameId, Qt3DCore::QNodeId texId,
+ int uniformArrayIndex, Type type)
+ : glslNameId(glslNameId)
+ , nodeId(texId)
+ , uniformArrayIndex(uniformArrayIndex)
+ , type(type)
+ { }
+
+ int glslNameId;
+ Qt3DCore::QNodeId nodeId;
+ int uniformArrayIndex;
+ Type type;
+
+ bool operator==(const NamedResource &other) const
+ {
+ return glslNameId == other.glslNameId &&
+ nodeId == other.nodeId &&
+ uniformArrayIndex == other.uniformArrayIndex &&
+ type == other.type;
+ }
+
+ bool operator!=(const NamedResource &other) const
+ {
+ return !(*this == other);
+ }
+ };
+
+ inline QVector<NamedResource> textures() const { return m_textures; }
+ inline QVector<NamedResource> images() const { return m_images; }
+ inline QVector<BlockToUBO> uniformBuffers() const { return m_uniformBuffers; }
+ inline QVector<BlockToSSBO> shaderStorageBuffers() const { return m_shaderStorageBuffers; }
+ inline QVector<ShaderUniform> submissionUniforms() const { return m_submissionUniforms; }
+private:
+ PackUniformHash m_uniforms;
+
+ QVector<NamedResource> m_textures;
+ QVector<NamedResource> m_images;
+ QVector<BlockToUBO> m_uniformBuffers;
+ QVector<BlockToSSBO> m_shaderStorageBuffers;
+ QVector<ShaderUniform> m_submissionUniforms;
+
+ friend class RenderView;
+};
+QT3D_DECLARE_TYPEINFO_2(Qt3DRender, Render, ShaderParameterPack::NamedResource, Q_PRIMITIVE_TYPE)
+
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE
+
+Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderParameterPack)
+
+#endif // QT3DRENDER_RENDER_SHADERPARAMETERPACK_P_H