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-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp11
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h1
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp2
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp20
-rw-r--r--src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp10
-rw-r--r--src/plugins/renderers/opengl/renderer/renderer.cpp76
-rw-r--r--src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp20
-rw-r--r--src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp20
10 files changed, 107 insertions, 57 deletions
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
index 97a256b9c..2a0f449fb 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3.cpp
@@ -263,6 +263,17 @@ void GraphicsHelperES3::drawArraysInstanced(GLenum primitiveType, GLint first, G
instances);
}
+void GraphicsHelperES3::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
+{
+ if (baseInstance != 0)
+ qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 3";
+
+ m_extraFuncs->glDrawArraysInstanced(primitiveType,
+ first,
+ count,
+ instances);
+}
+
void GraphicsHelperES3::readBuffer(GLenum mode)
{
m_extraFuncs->glReadBuffer(mode);
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp
index 65108800b..5f5bc8578 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_2.cpp
@@ -140,7 +140,7 @@ void GraphicsHelperES3_2::setVerticesPerPatch(GLint verticesPerPatch)
void GraphicsHelperES3_2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex, GLint baseInstance)
{
if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
+ qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 3.2";
m_extraFuncs->glDrawElementsInstancedBaseVertex(primitiveType,
primitiveCount,
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h
index 5c34a8abb..9ac9ea159 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelperes3_p.h
@@ -76,6 +76,7 @@ public:
void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override;
void drawBuffers(GLsizei n, const int *bufs) override;
void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override;
+ void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override;
void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override;
void readBuffer(GLenum mode) override;
void drawBuffer(GLenum mode) override;
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp
index 8e843bca7..d220fb16d 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_2.cpp
@@ -105,7 +105,7 @@ void GraphicsHelperGL3_2::drawElementsInstancedBaseVertexBaseInstance(GLenum pri
GLint baseInstance)
{
if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
+ qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL 3.2";
// glDrawElements OpenGL 3.1 or greater
m_funcs->glDrawElementsInstancedBaseVertex(primitiveType,
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp
index 3a8c8bde8..065cb1c0b 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl3_3.cpp
@@ -104,7 +104,7 @@ void GraphicsHelperGL3_3::drawElementsInstancedBaseVertexBaseInstance(GLenum pri
GLint baseInstance)
{
if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL 3";
+ qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL 3.3";
// glDrawElements OpenGL 3.1 or greater
m_funcs->glDrawElementsInstancedBaseVertex(primitiveType,
diff --git a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp
index f23dd8485..7130bb0be 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp
@@ -188,16 +188,13 @@ void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primi
GLint baseVertex,
GLint baseInstance)
{
- if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
-
- // glDrawElements OpenGL 3.1 or greater
- m_funcs->glDrawElementsInstancedBaseVertex(primitiveType,
+ m_funcs->glDrawElementsInstancedBaseVertexBaseInstance(primitiveType,
primitiveCount,
indexType,
indices,
instances,
- baseVertex);
+ baseVertex,
+ baseInstance);
}
void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType,
@@ -634,6 +631,7 @@ UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type)
case GL_SAMPLER_1D:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D:
case GL_SAMPLER_2D_RECT:
case GL_SAMPLER_2D_SHADOW:
@@ -652,6 +650,7 @@ UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type)
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_BUFFER:
+ case GL_INT_SAMPLER_2D_RECT:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_INT_SAMPLER_1D_ARRAY:
@@ -662,6 +661,7 @@ UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type)
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
+ case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
@@ -1078,17 +1078,21 @@ void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUnifor
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_INT_SAMPLER_BUFFER:
case GL_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_1D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_1D_ARRAY:
@@ -1251,6 +1255,10 @@ uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description)
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+ case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_1D_ARRAY:
diff --git a/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp b/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
index ab5948e49..7ba67fed9 100644
--- a/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
+++ b/src/plugins/renderers/opengl/graphicshelpers/submissioncontext.cpp
@@ -481,6 +481,10 @@ bool SubmissionContext::beginDrawing(QSurface *surface)
}
m_boundArrayBuffer = nullptr;
+
+ // Record the default FBO value as there's no guarantee it remains constant over time
+ m_defaultFBO = m_gl->defaultFramebufferObject();
+
return true;
}
@@ -1226,6 +1230,10 @@ bool SubmissionContext::setParameters(ShaderParameterPack &parameterPack, GLShad
}
}
+ // Set the pinned images of the previous material
+ // to pinable so that we should easily find an available image unit
+ m_imageContext.deactivateImages();
+
// Fill Image Uniform Value with proper image units
// so that they can be applied as regular uniforms in a second step
for (int i = 0; i < parameterPack.images().size(); ++i) {
@@ -1598,7 +1606,7 @@ void SubmissionContext::blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId,
if (!outputBufferIsDefault) {
// Note that we use glDrawBuffers, not glDrawBuffer. The
// latter is not available with GLES.
- const int buf = glAttachmentPoint(outputAttachmentPoint);
+ const int buf = outputAttachmentPoint;
drawBuffers(1, &buf);
}
diff --git a/src/plugins/renderers/opengl/renderer/renderer.cpp b/src/plugins/renderers/opengl/renderer/renderer.cpp
index 5c55d3bb9..24326a546 100644
--- a/src/plugins/renderers/opengl/renderer/renderer.cpp
+++ b/src/plugins/renderers/opengl/renderer/renderer.cpp
@@ -594,38 +594,50 @@ void Renderer::releaseGraphicsResources()
QOpenGLContext *context = m_submissionContext->openGLContext();
Q_ASSERT(context);
- if (context->thread() == QThread::currentThread() && context->makeCurrent(offscreenSurface)) {
-
- // Clean up the graphics context and any resources
- const std::vector<HGLTexture> &activeTexturesHandles = m_glResourceManagers->glTextureManager()->activeHandles();
- for (const HGLTexture &textureHandle : activeTexturesHandles) {
- GLTexture *tex = m_glResourceManagers->glTextureManager()->data(textureHandle);
- tex->destroy();
- }
+ if (context->thread() == QThread::currentThread()) {
+ QSurface *lastContextSurface = context->surface();
+
+ if (context->makeCurrent(offscreenSurface)) {
+ // Clean up the graphics context and any resources
+ const std::vector<HGLTexture> &activeTexturesHandles = m_glResourceManagers->glTextureManager()->activeHandles();
+ for (const HGLTexture &textureHandle : activeTexturesHandles) {
+ GLTexture *tex = m_glResourceManagers->glTextureManager()->data(textureHandle);
+ tex->destroy();
+ }
- // Do the same thing with buffers
- const std::vector<HGLBuffer> &activeBuffers = m_glResourceManagers->glBufferManager()->activeHandles();
- for (const HGLBuffer &bufferHandle : activeBuffers) {
- GLBuffer *buffer = m_glResourceManagers->glBufferManager()->data(bufferHandle);
- buffer->destroy(m_submissionContext.data());
- }
+ // Do the same thing with buffers
+ const std::vector<HGLBuffer> &activeBuffers = m_glResourceManagers->glBufferManager()->activeHandles();
+ for (const HGLBuffer &bufferHandle : activeBuffers) {
+ GLBuffer *buffer = m_glResourceManagers->glBufferManager()->data(bufferHandle);
+ buffer->destroy(m_submissionContext.data());
+ }
- // Do the same thing with shaders
- const QVector<GLShader *> shaders = m_glResourceManagers->glShaderManager()->takeActiveResources();
- qDeleteAll(shaders);
+ // Do the same thing with shaders
+ const QVector<GLShader *> shaders = m_glResourceManagers->glShaderManager()->takeActiveResources();
+ qDeleteAll(shaders);
- // Do the same thing with VAOs
- const std::vector<HVao> &activeVaos = m_glResourceManagers->vaoManager()->activeHandles();
- for (const HVao &vaoHandle : activeVaos) {
- OpenGLVertexArrayObject *vao = m_glResourceManagers->vaoManager()->data(vaoHandle);
- vao->destroy();
- }
+ // Do the same thing with VAOs
+ const std::vector<HVao> &activeVaos = m_glResourceManagers->vaoManager()->activeHandles();
+ for (const HVao &vaoHandle : activeVaos) {
+ OpenGLVertexArrayObject *vao = m_glResourceManagers->vaoManager()->data(vaoHandle);
+ vao->destroy();
+ }
- m_submissionContext->releaseRenderTargets();
+ m_submissionContext->releaseRenderTargets();
- m_frameProfiler.reset();
- if (m_ownedContext)
- context->doneCurrent();
+ m_frameProfiler.reset();
+ if (m_ownedContext) {
+ context->doneCurrent();
+ } else {
+ // Leave the context in the state we found it in by restoring
+ // its last used surface. This satisfies expectations when used
+ // with QQuickWidgets that surface on current context after
+ // QQuickRenderControl cleanup is the same as prior to the
+ // cleanup. Arguably this could also be checked for in
+ // QQuickWidgetPrivate::invalidateRenderControl.
+ context->makeCurrent(lastContextSurface);
+ }
+ }
} else {
qWarning() << "Failed to make context current: OpenGL resources will not be destroyed";
}
@@ -1168,6 +1180,9 @@ void Renderer::sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager)
const std::vector<HShader> &activeShaders = m_nodesManager->shaderManager()->activeHandles();
for (const HShader &handle :activeShaders) {
Shader *s = m_nodesManager->shaderManager()->data(handle);
+ if (!s)
+ continue;
+
if (s->requiresFrontendSync()) {
QShaderProgram *frontend = static_cast<decltype(frontend)>(manager->lookupNode(s->peerId()));
// Could happen as a backend shader might live beyong the frontend
@@ -1872,6 +1887,7 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
// Remove previous dependencies
m_cleanupJob->removeDependency(QWeakPointer<QAspectJob>());
+ const bool dirtyParametersForCurrentFrame = m_dirtyBits.marked & AbstractRenderer::ParameterDirty;
const BackendNodeDirtySet dirtyBitsForFrame = m_dirtyBits.marked | m_dirtyBits.remaining;
m_dirtyBits.marked = {};
m_dirtyBits.remaining = {};
@@ -1939,7 +1955,7 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
m_updatedDisableSubtreeEnablers.push_back(node->peerId());
}
- int idealThreadCount = QThreadPooler::maxThreadCount();
+ int idealThreadCount = Qt3DCore::QAspectJobManager::idealThreadCount();
const int fgBranchCount = m_frameGraphLeaves.size();
if (fgBranchCount > 1) {
@@ -1995,6 +2011,10 @@ QVector<Qt3DCore::QAspectJobPtr> Renderer::renderBinJobs()
m_dirtyBits.remaining = dirtyBitsForFrame & notCleared;
+ // Dirty Parameters might need 2 frames to react if the parameter references a texture
+ if (dirtyParametersForCurrentFrame)
+ m_dirtyBits.remaining |= AbstractRenderer::ParameterDirty;
+
return renderBinJobs;
}
diff --git a/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp b/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp
index 41aef69a0..99683a6d8 100644
--- a/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp
+++ b/src/plugins/renderers/opengl/renderer/renderviewbuilder.cpp
@@ -41,6 +41,7 @@
#include <Qt3DRender/private/qrenderaspect_p.h>
#include <QThread>
+#include <Qt3DCore/private/qaspectjobmanager_p.h>
QT_BEGIN_NAMESPACE
@@ -567,7 +568,7 @@ RenderViewBuilder::RenderViewBuilder(Render::FrameGraphNode *leafNode, int rende
// In some cases having less jobs is better (especially on fast cpus where
// splitting just adds more overhead). Ideally, we should try to set the value
// depending on the platform/CPU/nbr of cores
- m_optimalParallelJobCount = QThread::idealThreadCount();
+ m_optimalParallelJobCount = Qt3DCore::QAspectJobManager::idealThreadCount();
}
RenderViewInitializerJobPtr RenderViewBuilder::renderViewJob() const
@@ -917,22 +918,7 @@ bool RenderViewBuilder::lightCacheNeedsToBeRebuilt() const
int RenderViewBuilder::defaultJobCount()
{
- static int jobCount = 0;
- if (jobCount)
- return jobCount;
-
- const QByteArray maxThreadCount = qgetenv("QT3D_MAX_THREAD_COUNT");
- if (!maxThreadCount.isEmpty()) {
- bool conversionOK = false;
- const int maxThreadCountValue = maxThreadCount.toInt(&conversionOK);
- if (conversionOK) {
- jobCount = maxThreadCountValue;
- return jobCount;
- }
- }
-
- jobCount = QThread::idealThreadCount();
- return jobCount;
+ return Qt3DCore::QAspectJobManager::idealThreadCount();
}
int RenderViewBuilder::optimalJobCount() const
diff --git a/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp b/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp
index 43b0b90c1..bf7d5fce6 100644
--- a/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp
+++ b/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp
@@ -100,12 +100,28 @@ void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex,
// Contains Uniform Block Index and QNodeId of the ShaderData (UBO)
void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO)
{
- m_uniformBuffers.push_back(std::move(blockToUBO));
+ const auto uEnd = m_uniformBuffers.end();
+ auto it = std::find_if(m_uniformBuffers.begin(), uEnd, [&] (const BlockToUBO &block) {
+ return blockToUBO.m_blockIndex == block.m_blockIndex;
+ });
+
+ if (it == uEnd)
+ m_uniformBuffers.push_back(std::move(blockToUBO));
+ else
+ *it = std::move(blockToUBO);
}
void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO)
{
- m_shaderStorageBuffers.push_back(std::move(blockToSSBO));
+ const auto uEnd = m_shaderStorageBuffers.end();
+ auto it = std::find_if(m_shaderStorageBuffers.begin(), uEnd, [&] (const BlockToSSBO &block) {
+ return blockToSSBO.m_blockIndex == block.m_blockIndex;
+ });
+
+ if (it == uEnd)
+ m_shaderStorageBuffers.push_back(std::move(blockToSSBO));
+ else
+ *it = std::move(blockToSSBO);
}
void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx)