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Diffstat (limited to 'src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl4.cpp')
-rw-r--r--src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl4.cpp1444
1 files changed, 0 insertions, 1444 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl4.cpp b/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl4.cpp
deleted file mode 100644
index 42dafd14b..000000000
--- a/src/plugins/renderers/rhi/graphicshelpers/graphicshelpergl4.cpp
+++ /dev/null
@@ -1,1444 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt3D module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "graphicshelpergl4_p.h"
-
-#ifndef QT_OPENGL_ES_2
-#include <QOpenGLFunctions_4_3_Core>
-#include <QtOpenGLExtensions/qopenglextensions.h>
-#include <private/attachmentpack_p.h>
-#include <qgraphicsutils_p.h>
-#include <logging_p.h>
-
-# ifndef QT_OPENGL_4_3
-# ifndef GL_PATCH_VERTICES
-# define GL_PATCH_VERTICES 36466
-# endif
-# define GL_ACTIVE_RESOURCES 0x92F5
-# define GL_BUFFER_BINDING 0x9302
-# define GL_BUFFER_DATA_SIZE 0x9303
-# define GL_NUM_ACTIVE_VARIABLES 0x9304
-# define GL_SHADER_STORAGE_BLOCK 0x92E6
-# define GL_UNIFORM 0x92E1
-# define GL_UNIFORM_BLOCK 0x92E2
-# define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-# define GL_UNIFORM_OFFSET 0x8A3B
-# define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-# define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-# define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-# define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-# define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-# define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-# define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-# define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-# define GL_UNIFORM_BARRIER_BIT 0x00000004
-# define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-# define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-# define GL_COMMAND_BARRIER_BIT 0x00000040
-# define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-# define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-# define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-# define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-# define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-# define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-# define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
-# define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
-# define GL_IMAGE_1D 0x904C
-# define GL_IMAGE_2D 0x904D
-# define GL_IMAGE_3D 0x904E
-# define GL_IMAGE_2D_RECT 0x904F
-# define GL_IMAGE_CUBE 0x9050
-# define GL_IMAGE_BUFFER 0x9051
-# define GL_IMAGE_1D_ARRAY 0x9052
-# define GL_IMAGE_2D_ARRAY 0x9053
-# define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-# define GL_IMAGE_2D_MULTISAMPLE 0x9055
-# define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-# define GL_INT_IMAGE_1D 0x9057
-# define GL_INT_IMAGE_2D 0x9058
-# define GL_INT_IMAGE_3D 0x9059
-# define GL_INT_IMAGE_2D_RECT 0x905A
-# define GL_INT_IMAGE_CUBE 0x905B
-# define GL_INT_IMAGE_BUFFER 0x905C
-# define GL_INT_IMAGE_1D_ARRAY 0x905D
-# define GL_INT_IMAGE_2D_ARRAY 0x905E
-# define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-# define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-# define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-# define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-# define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-# define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-# define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-# define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-# define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-# define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-# define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-# define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-# define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-# endif
-
-QT_BEGIN_NAMESPACE
-
-namespace Qt3DRender {
-namespace Render {
-namespace Rhi {
-
-namespace {
-
-GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers)
-{
- GLbitfield bits = 0;
-
- if (barriers.testFlag(QMemoryBarrier::All)) {
- bits |= GL_ALL_BARRIER_BITS;
- return bits;
- }
-
- if (barriers.testFlag(QMemoryBarrier::VertexAttributeArray))
- bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::ElementArray))
- bits |= GL_ELEMENT_ARRAY_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::Uniform))
- bits |= GL_UNIFORM_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::TextureFetch))
- bits |= GL_TEXTURE_FETCH_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::ShaderImageAccess))
- bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::Command))
- bits |= GL_COMMAND_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::PixelBuffer))
- bits |= GL_PIXEL_BUFFER_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::TextureUpdate))
- bits |= GL_TEXTURE_UPDATE_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::BufferUpdate))
- bits |= GL_BUFFER_UPDATE_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::FrameBuffer))
- bits |= GL_FRAMEBUFFER_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::TransformFeedback))
- bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::AtomicCounter))
- bits |= GL_ATOMIC_COUNTER_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::ShaderStorage))
- bits |= GL_SHADER_STORAGE_BARRIER_BIT;
- if (barriers.testFlag(QMemoryBarrier::QueryBuffer))
- bits |= GL_QUERY_BUFFER_BARRIER_BIT;
-
- return bits;
-}
-
-}
-
-GraphicsHelperGL4::GraphicsHelperGL4()
- : m_funcs(nullptr)
-{
-}
-
-void GraphicsHelperGL4::initializeHelper(QOpenGLContext *context,
- QAbstractOpenGLFunctions *functions)
-{
- Q_UNUSED(context);
- m_funcs = static_cast<QOpenGLFunctions_4_3_Core*>(functions);
- const bool ok = m_funcs->initializeOpenGLFunctions();
- Q_ASSERT(ok);
- Q_UNUSED(ok);
-}
-
-void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType,
- GLsizei primitiveCount,
- GLint indexType,
- void *indices,
- GLsizei instances,
- GLint baseVertex,
- GLint baseInstance)
-{
- if (baseInstance != 0)
- qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2";
-
- // glDrawElements OpenGL 3.1 or greater
- m_funcs->glDrawElementsInstancedBaseVertex(primitiveType,
- primitiveCount,
- indexType,
- indices,
- instances,
- baseVertex);
-}
-
-void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType,
- GLint first,
- GLsizei count,
- GLsizei instances)
-{
- // glDrawArraysInstanced OpenGL 3.1 or greater
- m_funcs->glDrawArraysInstanced(primitiveType,
- first,
- count,
- instances);
-}
-
-void GraphicsHelperGL4::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance)
-{
- m_funcs->glDrawArraysInstancedBaseInstance(primitiveType,
- first,
- count,
- instances,
- baseInstance);
-}
-
-void GraphicsHelperGL4::drawElements(GLenum primitiveType,
- GLsizei primitiveCount,
- GLint indexType,
- void *indices,
- GLint baseVertex)
-{
- m_funcs->glDrawElementsBaseVertex(primitiveType,
- primitiveCount,
- indexType,
- indices,
- baseVertex);
-}
-
-void GraphicsHelperGL4::drawElementsIndirect(GLenum mode,
- GLenum type,
- void *indirect)
-{
- m_funcs->glDrawElementsIndirect(mode, type, indirect);
-}
-
-void GraphicsHelperGL4::drawArrays(GLenum primitiveType,
- GLint first,
- GLsizei count)
-{
- m_funcs->glDrawArrays(primitiveType,
- first,
- count);
-}
-
-void GraphicsHelperGL4::drawArraysIndirect(GLenum mode, void *indirect)
-{
- m_funcs->glDrawArraysIndirect(mode, indirect);
-}
-
-void GraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch)
-{
- m_funcs->glPatchParameteri(GL_PATCH_VERTICES, verticesPerPatch);
-}
-
-void GraphicsHelperGL4::useProgram(GLuint programId)
-{
- m_funcs->glUseProgram(programId);
-}
-
-QVector<ShaderUniform> GraphicsHelperGL4::programUniformsAndLocations(GLuint programId)
-{
- QVector<ShaderUniform> uniforms;
-
- GLint nbrActiveUniforms = 0;
- m_funcs->glGetProgramInterfaceiv(programId, GL_UNIFORM, GL_ACTIVE_RESOURCES, &nbrActiveUniforms);
- uniforms.reserve(nbrActiveUniforms);
- char uniformName[256];
- for (GLint i = 0; i < nbrActiveUniforms; ++i) {
- ShaderUniform uniform;
- GLsizei uniformNameLength = 0;
- // Size is 1 for scalar and more for struct or arrays
- // Type is the GL Type
- m_funcs->glGetActiveUniform(programId, i, sizeof(uniformName) - 1, &uniformNameLength,
- &uniform.m_size, &uniform.m_type, uniformName);
- uniformName[sizeof(uniformName) - 1] = '\0';
- uniform.m_location = m_funcs->glGetUniformLocation(programId, uniformName);
- uniform.m_name = QString::fromUtf8(uniformName, uniformNameLength);
- // Work around for uniform array names that aren't returned with [0] by some drivers
- if (uniform.m_size > 1 && !uniform.m_name.endsWith(QLatin1String("[0]")))
- uniform.m_name.append(QLatin1String("[0]"));
- m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, &uniform.m_blockIndex);
- m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_OFFSET, &uniform.m_offset);
- m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, &uniform.m_arrayStride);
- m_funcs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, &uniform.m_matrixStride);
- uniform.m_rawByteSize = uniformByteSize(uniform);
- uniforms.append(uniform);
- qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size
- << " offset" << uniform.m_offset
- << " rawSize" << uniform.m_rawByteSize;
- }
-
- return uniforms;
-}
-
-QVector<ShaderAttribute> GraphicsHelperGL4::programAttributesAndLocations(GLuint programId)
-{
- QVector<ShaderAttribute> attributes;
- GLint nbrActiveAttributes = 0;
- m_funcs->glGetProgramiv(programId, GL_ACTIVE_ATTRIBUTES, &nbrActiveAttributes);
- attributes.reserve(nbrActiveAttributes);
- char attributeName[256];
- for (GLint i = 0; i < nbrActiveAttributes; ++i) {
- ShaderAttribute attribute;
- GLsizei attributeNameLength = 0;
- // Size is 1 for scalar and more for struct or arrays
- // Type is the GL Type
- m_funcs->glGetActiveAttrib(programId, i, sizeof(attributeName) - 1, &attributeNameLength,
- &attribute.m_size, &attribute.m_type, attributeName);
- attributeName[sizeof(attributeName) - 1] = '\0';
- attribute.m_location = m_funcs->glGetAttribLocation(programId, attributeName);
- attribute.m_name = QString::fromUtf8(attributeName, attributeNameLength);
- attributes.append(attribute);
- }
- return attributes;
-}
-
-QVector<ShaderUniformBlock> GraphicsHelperGL4::programUniformBlocks(GLuint programId)
-{
- QVector<ShaderUniformBlock> blocks;
- GLint nbrActiveUniformsBlocks = 0;
- m_funcs->glGetProgramInterfaceiv(programId, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, &nbrActiveUniformsBlocks);
- blocks.reserve(nbrActiveUniformsBlocks);
- for (GLint i = 0; i < nbrActiveUniformsBlocks; ++i) {
- QByteArray uniformBlockName(256, '\0');
- GLsizei length = 0;
- ShaderUniformBlock uniformBlock;
- m_funcs->glGetProgramResourceName(programId, GL_UNIFORM_BLOCK, i, 256, &length, uniformBlockName.data());
- uniformBlock.m_name = QString::fromUtf8(uniformBlockName.left(length));
- uniformBlock.m_index = i;
- GLenum prop = GL_BUFFER_BINDING;
- m_funcs->glGetProgramResourceiv(programId, GL_UNIFORM_BLOCK, i, 1, &prop, 4, NULL, &uniformBlock.m_binding);
- prop = GL_BUFFER_DATA_SIZE;
- m_funcs->glGetProgramResourceiv(programId, GL_UNIFORM_BLOCK, i, 1, &prop, 4, NULL, &uniformBlock.m_size);
- prop = GL_NUM_ACTIVE_VARIABLES;
- m_funcs->glGetProgramResourceiv(programId, GL_UNIFORM_BLOCK, i, 1, &prop, 4, NULL, &uniformBlock.m_activeUniformsCount);
- blocks.append(uniformBlock);
- }
- return blocks;
-}
-
-QVector<ShaderStorageBlock> GraphicsHelperGL4::programShaderStorageBlocks(GLuint programId)
-{
- QVector<ShaderStorageBlock> blocks;
- GLint nbrActiveShaderStorageBlocks = 0;
- m_funcs->glGetProgramInterfaceiv(programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &nbrActiveShaderStorageBlocks);
- blocks.reserve(nbrActiveShaderStorageBlocks);
- for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) {
- QByteArray storageBlockName(256, '\0');
- GLsizei length = 0;
- ShaderStorageBlock storageBlock;
- m_funcs->glGetProgramResourceName(programId, GL_SHADER_STORAGE_BLOCK, i, 256, &length, storageBlockName.data());
- storageBlock.m_index = i;
- storageBlock.m_name = QString::fromUtf8(storageBlockName.left(length));
- GLenum prop = GL_BUFFER_BINDING;
- m_funcs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_binding);
- prop = GL_BUFFER_DATA_SIZE;
- m_funcs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_size);
- prop = GL_NUM_ACTIVE_VARIABLES;
- m_funcs->glGetProgramResourceiv(programId, GL_SHADER_STORAGE_BLOCK, i, 1, &prop, 4, NULL, &storageBlock.m_activeVariablesCount);
- blocks.push_back(storageBlock);
- }
- return blocks;
-}
-
-void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor)
-{
- m_funcs->glVertexAttribDivisor(index, divisor);
-}
-
-void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType,
- GLuint index,
- GLint size,
- GLenum type,
- GLboolean normalized,
- GLsizei stride,
- const GLvoid *pointer)
-{
- switch (shaderDataType) {
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3x4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- case GL_FLOAT_MAT4:
- m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer);
- break;
-
- case GL_INT:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_VEC2:
- case GL_UNSIGNED_INT_VEC3:
- case GL_UNSIGNED_INT_VEC4:
- m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer);
- break;
-
- case GL_DOUBLE:
- case GL_DOUBLE_VEC2:
- case GL_DOUBLE_VEC3:
- case GL_DOUBLE_VEC4:
- m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer);
- break;
-
- default:
- qCWarning(Rendering) << "vertexAttribPointer: Unhandled type";
- Q_UNREACHABLE();
- }
-}
-
-void GraphicsHelperGL4::readBuffer(GLenum mode)
-{
- m_funcs->glReadBuffer(mode);
-}
-
-void GraphicsHelperGL4::drawBuffer(GLenum mode)
-{
- m_funcs->glDrawBuffer(mode);
-}
-
-void *GraphicsHelperGL4::fenceSync()
-{
- return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-}
-
-void GraphicsHelperGL4::clientWaitSync(void *sync, GLuint64 nanoSecTimeout)
-{
- qDebug() << Q_FUNC_INFO << sync << static_cast<GLsync>(sync);
- GLenum e = m_funcs->glClientWaitSync(static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, nanoSecTimeout);
- qDebug() << e;
-}
-
-void GraphicsHelperGL4::waitSync(void *sync)
-{
- m_funcs->glWaitSync(static_cast<GLsync>(sync), 0, GL_TIMEOUT_IGNORED);
-}
-
-bool GraphicsHelperGL4::wasSyncSignaled(void *sync)
-{
- GLint v = 0;
- m_funcs->glGetSynciv(static_cast<GLsync>(sync),
- GL_SYNC_STATUS,
- sizeof(v),
- nullptr,
- &v);
- return v == GL_SIGNALED;
-}
-
-void GraphicsHelperGL4::deleteSync(void *sync)
-{
- m_funcs->glDeleteSync(static_cast<GLsync>(sync));
-}
-
-void GraphicsHelperGL4::rasterMode(GLenum faceMode, GLenum rasterMode)
-{
- m_funcs->glPolygonMode(faceMode, rasterMode);
-}
-
-void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform1fv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform2fv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform3fv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniform4fv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform1iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform1iv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform2iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform2iv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform3iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform3iv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform4iv(GLint location, GLsizei count, const GLint *values)
-{
- m_funcs->glUniform4iv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform1uiv(GLint location, GLsizei count, const GLuint *values)
-{
- m_funcs->glUniform1uiv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform2uiv(GLint location, GLsizei count, const GLuint *values)
-{
- m_funcs->glUniform2uiv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform3uiv(GLint location, GLsizei count, const GLuint *values)
-{
- m_funcs->glUniform3uiv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniform4uiv(GLint location, GLsizei count, const GLuint *values)
-{
- m_funcs->glUniform4uiv(location, count, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix2fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix3fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix4fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix2x3fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix3x2fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix2x4fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix4x2fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix3x4fv(location, count, false, values);
-}
-
-void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values)
-{
- m_funcs->glUniformMatrix4x3fv(location, count, false, values);
-}
-
-UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- return UniformType::Float;
- case GL_FLOAT_VEC2:
- return UniformType::Vec2;
- case GL_FLOAT_VEC3:
- return UniformType::Vec3;
- case GL_FLOAT_VEC4:
- return UniformType::Vec4;
- case GL_FLOAT_MAT2:
- return UniformType::Mat2;
- case GL_FLOAT_MAT3:
- return UniformType::Mat3;
- case GL_FLOAT_MAT4:
- return UniformType::Mat4;
- case GL_FLOAT_MAT2x3:
- return UniformType::Mat2x3;
- case GL_FLOAT_MAT3x2:
- return UniformType::Mat3x2;
- case GL_FLOAT_MAT2x4:
- return UniformType::Mat2x4;
- case GL_FLOAT_MAT4x2:
- return UniformType::Mat4x2;
- case GL_FLOAT_MAT3x4:
- return UniformType::Mat3x4;
- case GL_FLOAT_MAT4x3:
- return UniformType::Mat4x3;
- case GL_INT:
- return UniformType::Int;
- case GL_INT_VEC2:
- return UniformType::IVec2;
- case GL_INT_VEC3:
- return UniformType::IVec3;
- case GL_INT_VEC4:
- return UniformType::IVec4;
- case GL_UNSIGNED_INT:
- return UniformType::UInt;
- case GL_UNSIGNED_INT_VEC2:
- return UniformType::UIVec2;
- case GL_UNSIGNED_INT_VEC3:
- return UniformType::UIVec3;
- case GL_UNSIGNED_INT_VEC4:
- return UniformType::UIVec4;
- case GL_BOOL:
- return UniformType::Bool;
- case GL_BOOL_VEC2:
- return UniformType::BVec2;
- case GL_BOOL_VEC3:
- return UniformType::BVec3;
- case GL_BOOL_VEC4:
- return UniformType::BVec4;
-
- case GL_SAMPLER_1D:
- case GL_SAMPLER_1D_ARRAY:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_2D_RECT:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_SHADOW:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_CUBE_MAP_ARRAY:
- case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
- case GL_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_BUFFER:
- case GL_INT_SAMPLER_1D:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_BUFFER:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
- case GL_INT_SAMPLER_1D_ARRAY:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_1D:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_BUFFER:
- case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
- return UniformType::Sampler;
-
- case GL_IMAGE_1D:
- case GL_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_IMAGE_2D_RECT:
- case GL_IMAGE_CUBE:
- case GL_IMAGE_BUFFER:
- case GL_IMAGE_1D_ARRAY:
- case GL_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE_MAP_ARRAY:
- case GL_IMAGE_2D_MULTISAMPLE:
- case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
- case GL_INT_IMAGE_1D:
- case GL_INT_IMAGE_2D:
- case GL_INT_IMAGE_3D:
- case GL_INT_IMAGE_2D_RECT:
- case GL_INT_IMAGE_CUBE:
- case GL_INT_IMAGE_BUFFER:
- case GL_INT_IMAGE_1D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_CUBE_MAP_ARRAY:
- case GL_INT_IMAGE_2D_MULTISAMPLE:
- case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_1D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_2D_RECT:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_BUFFER:
- case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
- return UniformType::Image;
-
- default:
- // TO DO: Add support for Doubles and Images
- Q_UNREACHABLE();
- return UniformType::Float;
- }
-}
-
-void GraphicsHelperGL4::blendEquation(GLenum mode)
-{
- m_funcs->glBlendEquation(mode);
-}
-
-void GraphicsHelperGL4::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
-{
- m_funcs->glBlendFunci(buf, sfactor, dfactor);
-}
-
-void GraphicsHelperGL4::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha)
-{
- m_funcs->glBlendFuncSeparatei(buf, sRGB, dRGB, sAlpha, dAlpha);
-}
-
-void GraphicsHelperGL4::alphaTest(GLenum, GLenum)
-{
- qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core";
-}
-
-void GraphicsHelperGL4::depthTest(GLenum mode)
-{
- m_funcs->glEnable(GL_DEPTH_TEST);
- m_funcs->glDepthFunc(mode);
-}
-
-void GraphicsHelperGL4::depthMask(GLenum mode)
-{
- m_funcs->glDepthMask(mode);
-}
-
-void GraphicsHelperGL4::depthRange(GLdouble nearValue, GLdouble farValue)
-{
- m_funcs->glDepthRange(nearValue, farValue);
-}
-
-void GraphicsHelperGL4::frontFace(GLenum mode)
-{
- m_funcs->glFrontFace(mode);
-
-}
-
-void GraphicsHelperGL4::setMSAAEnabled(bool enabled)
-{
- enabled ? m_funcs->glEnable(GL_MULTISAMPLE)
- : m_funcs->glDisable(GL_MULTISAMPLE);
-}
-
-void GraphicsHelperGL4::setAlphaCoverageEnabled(bool enabled)
-{
- enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)
- : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
-}
-
-GLuint GraphicsHelperGL4::createFrameBufferObject()
-{
- GLuint id;
- m_funcs->glGenFramebuffers(1, &id);
- return id;
-}
-
-void GraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId)
-{
- m_funcs->glDeleteFramebuffers(1, &frameBufferId);
-}
-
-void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode)
-{
- switch (mode) {
- case FBODraw:
- m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferId);
- return;
- case FBORead:
- m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, frameBufferId);
- return;
- case FBOReadAndDraw:
- default:
- m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, frameBufferId);
- return;
- }
-}
-
-void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture,
- GLint mipLevel, GLboolean layered,
- GLint layer, GLenum access, GLenum format)
-{
- m_funcs->glBindImageTexture(imageUnit,
- texture,
- mipLevel,
- layered,
- layer,
- access,
- format);
-}
-
-GLuint GraphicsHelperGL4::boundFrameBufferObject()
-{
- GLint id = 0;
- m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &id);
- return id;
-}
-
-bool GraphicsHelperGL4::checkFrameBufferComplete()
-{
- return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
-}
-
-bool GraphicsHelperGL4::frameBufferNeedsRenderBuffer(const Attachment &attachment)
-{
- Q_UNUSED(attachment);
- return false;
-}
-
-void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment)
-{
- GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT;
-
- if (attachment.m_point <= QRenderTargetOutput::Color15)
- attr = GL_COLOR_ATTACHMENT0 + attachment.m_point;
- else if (attachment.m_point == QRenderTargetOutput::Depth)
- attr = GL_DEPTH_ATTACHMENT;
- else if (attachment.m_point == QRenderTargetOutput::Stencil)
- attr = GL_STENCIL_ATTACHMENT;
-
- texture->bind();
- QOpenGLTexture::Target target = texture->target();
- if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray ||
- target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D)
- m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel, attachment.m_layer);
- else if (target == QOpenGLTexture::TargetCubeMapArray)
- m_funcs->glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel, attachment.m_layer);
- else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces)
- m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attr, attachment.m_face, texture->textureId(), attachment.m_mipLevel);
- else
- m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attr, texture->textureId(), attachment.m_mipLevel);
- texture->release();
-}
-
-void GraphicsHelperGL4::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment)
-{
- Q_UNUSED(renderBuffer);
- Q_UNUSED(attachment);
- Q_UNREACHABLE();
-}
-
-bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature) const
-{
- switch (feature) {
- case MRT:
- case Tessellation:
- case UniformBufferObject:
- case BindableFragmentOutputs:
- case PrimitiveRestart:
- case RenderBufferDimensionRetrieval:
- case TextureDimensionRetrieval:
- case ShaderStorageObject:
- case Compute:
- case DrawBuffersBlend:
- case BlitFramebuffer:
- case IndirectDrawing:
- case MapBuffer:
- case Fences:
- case ShaderImage:
- return true;
- default:
- return false;
- }
-}
-
-void GraphicsHelperGL4::drawBuffers(GLsizei n, const int *bufs)
-{
- // Use QVarLengthArray here
- QVarLengthArray<GLenum, 16> drawBufs(n);
-
- for (int i = 0; i < n; i++)
- drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i];
- m_funcs->glDrawBuffers(n, drawBufs.constData());
-}
-
-void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs)
-{
- for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it)
- m_funcs->glBindFragDataLocation(shader, it.value(), it.key().toStdString().c_str());
-}
-
-void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- m_funcs->glUniformBlockBinding(programId, uniformBlockIndex, uniformBlockBinding);
-}
-
-void GraphicsHelperGL4::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding)
-{
- m_funcs->glShaderStorageBlockBinding(programId, shaderStorageBlockIndex, shaderStorageBlockBinding);
-}
-
-void GraphicsHelperGL4::bindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- m_funcs->glBindBufferBase(target, index, buffer);
-}
-
-void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer)
-{
- char *bufferData = buffer.data();
-
- switch (description.m_type) {
-
- case GL_FLOAT: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 1);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
- break;
- }
-
- case GL_FLOAT_VEC2: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 2);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
- break;
- }
-
- case GL_FLOAT_VEC3: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 3);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
- break;
- }
-
- case GL_FLOAT_VEC4: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
- break;
- }
-
- case GL_FLOAT_MAT2: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 4);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 2);
- break;
- }
-
- case GL_FLOAT_MAT2x3: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 3);
- break;
- }
-
- case GL_FLOAT_MAT2x4: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 2, 4);
- break;
- }
-
- case GL_FLOAT_MAT3: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 9);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 3);
- break;
- }
-
- case GL_FLOAT_MAT3x2: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 6);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 2);
- break;
- }
-
- case GL_FLOAT_MAT3x4: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 3, 4);
- break;
- }
-
- case GL_FLOAT_MAT4: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 16);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 4);
- break;
- }
-
- case GL_FLOAT_MAT4x2: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 8);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 2);
- break;
- }
-
- case GL_FLOAT_MAT4x3: {
- const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, description.m_size, 12);
- QGraphicsUtils::fillDataMatrixArray(bufferData, data, description, 4, 3);
- break;
- }
-
- case GL_INT: {
- const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 1);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
- break;
- }
-
- case GL_INT_VEC2: {
- const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 2);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
- break;
- }
-
- case GL_INT_VEC3: {
- const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 3);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
- break;
- }
-
- case GL_INT_VEC4: {
- const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, description.m_size, 4);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
- break;
- }
-
- case GL_UNSIGNED_INT: {
- const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 1);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
- break;
- }
-
- case GL_UNSIGNED_INT_VEC2: {
- const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 2);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
- break;
- }
-
- case GL_UNSIGNED_INT_VEC3: {
- const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 3);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
- break;
- }
-
- case GL_UNSIGNED_INT_VEC4: {
- const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, description.m_size, 4);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
- break;
- }
-
- case GL_BOOL: {
- const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 1);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 1);
- break;
- }
-
- case GL_BOOL_VEC2: {
- const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 2);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 2);
- break;
- }
-
- case GL_BOOL_VEC3: {
- const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 3);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 3);
- break;
- }
-
- case GL_BOOL_VEC4: {
- const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, description.m_size, 4);
- QGraphicsUtils::fillDataArray(bufferData, data, description, 4);
- break;
- }
-
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_BUFFER:
- case GL_SAMPLER_2D_RECT:
- case GL_INT_SAMPLER_1D:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_BUFFER:
- case GL_INT_SAMPLER_2D_RECT:
- case GL_UNSIGNED_INT_SAMPLER_1D:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_BUFFER:
- case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_1D_ARRAY:
- case GL_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_1D_ARRAY:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_1D_ARRAY_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_SAMPLER_2D_RECT_SHADOW:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_IMAGE_1D:
- case GL_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_IMAGE_2D_RECT:
- case GL_IMAGE_CUBE:
- case GL_IMAGE_BUFFER:
- case GL_IMAGE_1D_ARRAY:
- case GL_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE_MAP_ARRAY:
- case GL_IMAGE_2D_MULTISAMPLE:
- case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
- case GL_INT_IMAGE_1D:
- case GL_INT_IMAGE_2D:
- case GL_INT_IMAGE_3D:
- case GL_INT_IMAGE_2D_RECT:
- case GL_INT_IMAGE_CUBE:
- case GL_INT_IMAGE_BUFFER:
- case GL_INT_IMAGE_1D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_CUBE_MAP_ARRAY:
- case GL_INT_IMAGE_2D_MULTISAMPLE:
- case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_1D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_2D_RECT:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_BUFFER:
- case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: {
- Q_ASSERT(description.m_size == 1);
- int value = v.toInt();
- QGraphicsUtils::fillDataArray<GLint>(bufferData, &value, description, 1);
- break;
- }
-
- default:
- qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name;
- break;
- }
-}
-
-uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description)
-{
- uint rawByteSize = 0;
- int arrayStride = qMax(description.m_arrayStride, 0);
- int matrixStride = qMax(description.m_matrixStride, 0);
-
- switch (description.m_type) {
-
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- rawByteSize = 8;
- break;
-
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- rawByteSize = 12;
- break;
-
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- rawByteSize = 16;
- break;
-
- case GL_FLOAT_MAT2:
- rawByteSize = matrixStride ? 2 * matrixStride : 16;
- break;
-
- case GL_FLOAT_MAT2x4:
- rawByteSize = matrixStride ? 2 * matrixStride : 32;
- break;
-
- case GL_FLOAT_MAT4x2:
- rawByteSize = matrixStride ? 4 * matrixStride : 32;
- break;
-
- case GL_FLOAT_MAT3:
- rawByteSize = matrixStride ? 3 * matrixStride : 36;
- break;
-
- case GL_FLOAT_MAT2x3:
- rawByteSize = matrixStride ? 2 * matrixStride : 24;
- break;
-
- case GL_FLOAT_MAT3x2:
- rawByteSize = matrixStride ? 3 * matrixStride : 24;
- break;
-
- case GL_FLOAT_MAT4:
- rawByteSize = matrixStride ? 4 * matrixStride : 64;
- break;
-
- case GL_FLOAT_MAT4x3:
- rawByteSize = matrixStride ? 4 * matrixStride : 48;
- break;
-
- case GL_FLOAT_MAT3x4:
- rawByteSize = matrixStride ? 3 * matrixStride : 48;
- break;
-
- case GL_BOOL:
- rawByteSize = 1;
- break;
-
- case GL_BOOL_VEC2:
- rawByteSize = 2;
- break;
-
- case GL_BOOL_VEC3:
- rawByteSize = 3;
- break;
-
- case GL_BOOL_VEC4:
- rawByteSize = 4;
- break;
-
- case GL_INT:
- case GL_FLOAT:
- case GL_UNSIGNED_INT:
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_BUFFER:
- case GL_SAMPLER_2D_RECT:
- case GL_INT_SAMPLER_1D:
- case GL_INT_SAMPLER_2D:
- case GL_INT_SAMPLER_3D:
- case GL_INT_SAMPLER_CUBE:
- case GL_INT_SAMPLER_BUFFER:
- case GL_INT_SAMPLER_2D_RECT:
- case GL_UNSIGNED_INT_SAMPLER_1D:
- case GL_UNSIGNED_INT_SAMPLER_2D:
- case GL_UNSIGNED_INT_SAMPLER_3D:
- case GL_UNSIGNED_INT_SAMPLER_CUBE:
- case GL_UNSIGNED_INT_SAMPLER_BUFFER:
- case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_CUBE_SHADOW:
- case GL_SAMPLER_1D_ARRAY:
- case GL_SAMPLER_2D_ARRAY:
- case GL_INT_SAMPLER_1D_ARRAY:
- case GL_INT_SAMPLER_2D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
- case GL_SAMPLER_1D_ARRAY_SHADOW:
- case GL_SAMPLER_2D_ARRAY_SHADOW:
- case GL_SAMPLER_2D_RECT_SHADOW:
- case GL_SAMPLER_2D_MULTISAMPLE:
- case GL_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
- case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
- case GL_IMAGE_1D:
- case GL_IMAGE_2D:
- case GL_IMAGE_3D:
- case GL_IMAGE_2D_RECT:
- case GL_IMAGE_CUBE:
- case GL_IMAGE_BUFFER:
- case GL_IMAGE_1D_ARRAY:
- case GL_IMAGE_2D_ARRAY:
- case GL_IMAGE_CUBE_MAP_ARRAY:
- case GL_IMAGE_2D_MULTISAMPLE:
- case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
- case GL_INT_IMAGE_1D:
- case GL_INT_IMAGE_2D:
- case GL_INT_IMAGE_3D:
- case GL_INT_IMAGE_2D_RECT:
- case GL_INT_IMAGE_CUBE:
- case GL_INT_IMAGE_BUFFER:
- case GL_INT_IMAGE_1D_ARRAY:
- case GL_INT_IMAGE_2D_ARRAY:
- case GL_INT_IMAGE_CUBE_MAP_ARRAY:
- case GL_INT_IMAGE_2D_MULTISAMPLE:
- case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_1D:
- case GL_UNSIGNED_INT_IMAGE_2D:
- case GL_UNSIGNED_INT_IMAGE_3D:
- case GL_UNSIGNED_INT_IMAGE_2D_RECT:
- case GL_UNSIGNED_INT_IMAGE_CUBE:
- case GL_UNSIGNED_INT_IMAGE_BUFFER:
- case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY:
- case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
- case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
- rawByteSize = 4;
- break;
-
- default: {
- qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:" << description.m_type << "for uniform" << description.m_name;
- break;
- }
-
- }
-
- return arrayStride ? rawByteSize * arrayStride : rawByteSize;
-}
-
-void GraphicsHelperGL4::enableClipPlane(int clipPlane)
-{
- m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane);
-}
-
-void GraphicsHelperGL4::disableClipPlane(int clipPlane)
-{
- m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane);
-}
-
-void GraphicsHelperGL4::setClipPlane(int, const QVector3D &, float)
-{
- // deprecated
-}
-
-GLint GraphicsHelperGL4::maxClipPlaneCount()
-{
- GLint max = 0;
- m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, &max);
- return max;
-}
-
-void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers)
-{
- m_funcs->glMemoryBarrier(memoryBarrierGLBitfield(barriers));
-}
-
-void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex)
-{
- m_funcs->glPrimitiveRestartIndex(primitiveRestartIndex);
- m_funcs->glEnable(GL_PRIMITIVE_RESTART);
-}
-
-void GraphicsHelperGL4::enableVertexAttributeArray(int location)
-{
- m_funcs->glEnableVertexAttribArray(location);
-}
-
-void GraphicsHelperGL4::disablePrimitiveRestart()
-{
- m_funcs->glDisable(GL_PRIMITIVE_RESTART);
-}
-
-void GraphicsHelperGL4::clearBufferf(GLint drawbuffer, const QVector4D &values)
-{
- GLfloat vec[4] = {values[0], values[1], values[2], values[3]};
- m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, vec);
-}
-
-void GraphicsHelperGL4::pointSize(bool programmable, GLfloat value)
-{
- if (programmable) {
- m_funcs->glEnable(GL_PROGRAM_POINT_SIZE);
- } else {
- m_funcs->glDisable(GL_PROGRAM_POINT_SIZE);
- m_funcs->glPointSize(value);
- }
-}
-
-void GraphicsHelperGL4::enablei(GLenum cap, GLuint index)
-{
- m_funcs->glEnablei(cap, index);
-}
-
-void GraphicsHelperGL4::disablei(GLenum cap, GLuint index)
-{
- m_funcs->glDisablei(cap, index);
-}
-
-void GraphicsHelperGL4::setSeamlessCubemap(bool enable)
-{
- if (enable)
- m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
- else
- m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
-}
-
-QSize GraphicsHelperGL4::getRenderBufferDimensions(GLuint renderBufferId)
-{
- GLint width = 0;
- GLint height = 0;
-
- m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderBufferId);
- m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
- m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
- m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, 0);
-
- return QSize(width, height);
-}
-
-QSize GraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target, uint level)
-{
- GLint width = 0;
- GLint height = 0;
-
- m_funcs->glBindTexture(target, textureId);
- m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
- m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
- m_funcs->glBindTexture(target, 0);
-
- return QSize(width, height);
-}
-
-void GraphicsHelperGL4::dispatchCompute(GLuint wx, GLuint wy, GLuint wz)
-{
- m_funcs->glDispatchCompute(wx, wy, wz);
-}
-
-char *GraphicsHelperGL4::mapBuffer(GLenum target, GLsizeiptr size)
-{
- return static_cast<char*>(m_funcs->glMapBufferRange(target, 0, size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
-}
-
-GLboolean GraphicsHelperGL4::unmapBuffer(GLenum target)
-{
- return m_funcs->glUnmapBuffer(target);
-}
-
-void GraphicsHelperGL4::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-} // namespace Rhi
-} // namespace Render
-} // namespace Qt3DRender
-
-QT_END_NAMESPACE
-
-#endif // !QT_OPENGL_ES_2