diff options
Diffstat (limited to 'src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h')
-rw-r--r-- | src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h | 102 |
1 files changed, 1 insertions, 101 deletions
diff --git a/src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h b/src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h index 7b1b88d46..5be79ba4b 100644 --- a/src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h +++ b/src/plugins/renderers/rhi/graphicshelpers/graphicshelperinterface_p.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. @@ -95,106 +95,6 @@ public: FBORead, FBOReadAndDraw }; - - virtual ~GraphicsHelperInterface() {} - virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; - virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; - virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0; - virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0; - virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; - virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0; - virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0; - virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0; - virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0; - virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; - virtual void blendEquation(GLenum mode) = 0; - virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0; - virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0; - virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; - virtual GLuint boundFrameBufferObject() = 0; - virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; - virtual bool checkFrameBufferComplete() = 0; - virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0; - virtual GLuint createFrameBufferObject() = 0; - virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0; - virtual void depthMask(GLenum mode) = 0; - virtual void depthTest(GLenum mode) = 0; - virtual void disableClipPlane(int clipPlane) = 0; - virtual void disablei(GLenum cap, GLuint index) = 0; - virtual void disablePrimitiveRestart() = 0; - virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0; - virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0; - virtual GLboolean unmapBuffer(GLenum target) = 0; - virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; - virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0; - virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; - virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0; - virtual void drawBuffers(GLsizei n, const int *bufs) = 0; - virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0; - virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0; - virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0; - virtual void enableClipPlane(int clipPlane) = 0; - virtual void enablei(GLenum cap, GLuint index) = 0; - virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; - virtual void enableVertexAttributeArray(int location) = 0; - virtual void frontFace(GLenum mode) = 0; - virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; - virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; - virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; - virtual GLint maxClipPlaneCount() = 0; - virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0; - virtual void pointSize(bool programmable, GLfloat value) = 0; - virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0; - virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0; - virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0; - virtual QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0; - virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; - virtual void setAlphaCoverageEnabled(bool enable) = 0; - virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0; - virtual void setMSAAEnabled(bool enable) = 0; - virtual void setSeamlessCubemap(bool enable) = 0; - virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; - virtual bool supportsFeature(Feature feature) const = 0; - virtual uint uniformByteSize(const ShaderUniform &description) = 0; - virtual void useProgram(GLuint programId) = 0; - virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; - virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0; - virtual void readBuffer(GLenum mode) = 0; - virtual void drawBuffer(GLenum mode) = 0; - virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0; - - virtual void *fenceSync() = 0; - virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0; - virtual void waitSync(void *sync) = 0; - virtual bool wasSyncSignaled(void *sync) = 0; - virtual void deleteSync(void *sync) = 0; - - virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0; - - virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0; - virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0; - virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0; - virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0; - - virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0; - virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0; - virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0; - virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0; - - virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; - virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; - - virtual UniformType uniformTypeFromGLType(GLenum glType) = 0; }; } // namespace Rhi |