summaryrefslogtreecommitdiffstats
path: root/src/plugins/renderers/rhi/io/buffer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/plugins/renderers/rhi/io/buffer.cpp')
-rw-r--r--src/plugins/renderers/rhi/io/buffer.cpp173
1 files changed, 173 insertions, 0 deletions
diff --git a/src/plugins/renderers/rhi/io/buffer.cpp b/src/plugins/renderers/rhi/io/buffer.cpp
new file mode 100644
index 000000000..d8ed97e30
--- /dev/null
+++ b/src/plugins/renderers/rhi/io/buffer.cpp
@@ -0,0 +1,173 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "buffer_p.h"
+#include <graphicscontext_p.h>
+
+#if !defined(GL_UNIFORM_BUFFER)
+#define GL_UNIFORM_BUFFER 0x8A11
+#endif
+#if !defined(GL_ARRAY_BUFFER)
+#define GL_ARRAY_BUFFER 0x8892
+#endif
+#if !defined(GL_ELEMENT_ARRAY_BUFFER)
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#endif
+#if !defined(GL_SHADER_STORAGE_BUFFER)
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#endif
+#if !defined(GL_PIXEL_PACK_BUFFER)
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#endif
+#if !defined(GL_PIXEL_UNPACK_BUFFER)
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#endif
+#if !defined(GL_DRAW_INDIRECT_BUFFER)
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#endif
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+
+namespace Render {
+
+namespace Rhi {
+
+// A UBO is created for each ShaderData Shader Pair
+// That means a UBO is unique to a shader/shaderdata
+
+namespace {
+
+GLenum glBufferTypes[] = {
+ GL_ARRAY_BUFFER,
+ GL_UNIFORM_BUFFER,
+ GL_ELEMENT_ARRAY_BUFFER,
+ GL_SHADER_STORAGE_BUFFER,
+ GL_PIXEL_PACK_BUFFER,
+ GL_PIXEL_UNPACK_BUFFER,
+ GL_DRAW_INDIRECT_BUFFER
+};
+
+} // anonymous
+
+RHIBuffer::RHIBuffer()
+ : m_bufferId(0)
+ , m_isCreated(false)
+ , m_bound(false)
+ , m_lastTarget(GL_ARRAY_BUFFER)
+{
+}
+
+bool RHIBuffer::bind(GraphicsContext *ctx, Type t)
+{
+ if (m_bufferId == 0)
+ return false;
+ m_lastTarget = glBufferTypes[t];
+ ctx->openGLContext()->functions()->glBindBuffer(m_lastTarget, m_bufferId);
+ m_bound = true;
+ return true;
+}
+
+bool RHIBuffer::release(GraphicsContext *ctx)
+{
+ m_bound = false;
+ ctx->openGLContext()->functions()->glBindBuffer(m_lastTarget, 0);
+ return true;
+}
+
+bool RHIBuffer::create(GraphicsContext *ctx)
+{
+ ctx->openGLContext()->functions()->glGenBuffers(1, &m_bufferId);
+ m_isCreated = true;
+ return m_bufferId != 0;
+}
+
+void RHIBuffer::destroy(GraphicsContext *ctx)
+{
+ ctx->openGLContext()->functions()->glDeleteBuffers(1, &m_bufferId);
+ m_isCreated = false;
+}
+
+void RHIBuffer::allocate(GraphicsContext *ctx, uint size, bool dynamic)
+{
+ // Either GL_STATIC_DRAW OR GL_DYNAMIC_DRAW depending on the use case
+ // TO DO: find a way to know how a buffer/QShaderData will be used to use the right usage
+ ctx->openGLContext()->functions()->glBufferData(m_lastTarget, size, NULL, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+}
+
+void RHIBuffer::allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic)
+{
+ ctx->openGLContext()->functions()->glBufferData(m_lastTarget, size, data, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+}
+
+void RHIBuffer::update(GraphicsContext *ctx, const void *data, uint size, int offset)
+{
+ ctx->openGLContext()->functions()->glBufferSubData(m_lastTarget, offset, size, data);
+}
+
+QByteArray RHIBuffer::download(GraphicsContext *ctx, uint size)
+{
+ char *gpu_ptr = ctx->mapBuffer(m_lastTarget, size);
+ QByteArray data;
+ if (gpu_ptr != nullptr) {
+ data.resize(size);
+ std::copy(gpu_ptr, gpu_ptr+size, data.data());
+ }
+ ctx->unmapBuffer(m_lastTarget);
+ return data;
+}
+
+void RHIBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint, RHIBuffer::Type t)
+{
+ ctx->bindBufferBase(glBufferTypes[t], bindingPoint, m_bufferId);
+}
+
+void RHIBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint)
+{
+ ctx->bindBufferBase(m_lastTarget, bindingPoint, m_bufferId);
+}
+
+} // namespace Rhi
+
+} // namespace Render
+
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE