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-rw-r--r--src/plugins/renderers/rhi/renderer/rendercommand.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/plugins/renderers/rhi/renderer/rendercommand.cpp b/src/plugins/renderers/rhi/renderer/rendercommand.cpp
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+++ b/src/plugins/renderers/rhi/renderer/rendercommand.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "rendercommand_p.h"
+#include "renderer/rhigraphicspipeline_p.h"
+
+QT_BEGIN_NAMESPACE
+
+namespace Qt3DRender {
+namespace Render {
+namespace Rhi {
+
+RenderCommand::RenderCommand()
+ : m_rhiShader(nullptr),
+ m_stateSet(nullptr),
+ m_depth(0.0f),
+ m_changeCost(0),
+ m_type(RenderCommand::Draw),
+ m_workGroups(),
+ m_primitiveCount(0),
+ m_primitiveType(QGeometryRenderer::Triangles),
+ m_restartIndexValue(-1),
+ m_firstInstance(0),
+ m_firstVertex(0),
+ m_verticesPerPatch(0),
+ m_instanceCount(0),
+ m_indexOffset(0),
+ m_indexAttributeByteOffset(0),
+ m_indexAttributeDataType(Qt3DRender::QAttribute::UnsignedShort),
+ m_indirectAttributeByteOffset(0),
+ m_drawIndexed(false),
+ m_drawIndirect(false),
+ m_primitiveRestartEnabled(false),
+ m_isValid(false),
+ indexAttribute(nullptr),
+ indexBuffer(nullptr),
+ m_commandUBO(),
+ pipeline(nullptr)
+
+{
+ m_workGroups[0] = 0;
+ m_workGroups[1] = 0;
+ m_workGroups[2] = 0;
+}
+
+bool RenderCommand::isValid() const noexcept
+{
+ return m_rhiShader && pipeline && pipeline->pipeline();
+}
+
+bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
+{
+ return (a.m_rhiShader == b.m_rhiShader && a.m_material == b.m_material
+ && a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry
+ && a.m_geometryRenderer == b.m_geometryRenderer
+ && a.m_indirectDrawBuffer == b.m_indirectDrawBuffer
+ && a.m_activeAttributes == b.m_activeAttributes && a.m_depth == b.m_depth
+ && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId
+ && a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1]
+ && a.m_workGroups[2] == b.m_workGroups[2] && a.m_primitiveCount == b.m_primitiveCount
+ && a.m_primitiveType == b.m_primitiveType
+ && a.m_restartIndexValue == b.m_restartIndexValue
+ && a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex
+ && a.m_verticesPerPatch == b.m_verticesPerPatch
+ && a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset
+ && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset
+ && a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect
+ && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled
+ && a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
+}
+
+} // namespace Rhi
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE