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-rw-r--r--src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp b/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp
index 387c5ff8d..870eb2cd0 100644
--- a/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp
+++ b/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp
@@ -39,19 +39,13 @@
#include "renderviewbuilder_p.h"
#include <Qt3DRender/private/qrenderaspect_p.h>
-
-#include <QThread>
+#include <Qt3DCore/private/qaspectjobmanager_p.h>
namespace Qt3DRender {
namespace Render {
namespace Rhi {
-// In some cases having less jobs is better (especially on fast cpus where
-// splitting just adds more overhead). Ideally, we should try to set the value
-// depending on the platform/CPU/nbr of cores
-const int RenderViewBuilder::m_optimalParallelJobCount = QThread::idealThreadCount();
-
namespace {
int findIdealNumberOfWorkers(int elementCount, int packetSize = 100)
@@ -498,6 +492,10 @@ RenderViewBuilder::RenderViewBuilder(Render::FrameGraphNode *leafNode, int rende
m_syncFilterEntityByLayerJob(),
m_filterProximityJob(Render::FilterProximityDistanceJobPtr::create())
{
+ // In some cases having less jobs is better (especially on fast cpus where
+ // splitting just adds more overhead). Ideally, we should try to set the value
+ // depending on the platform/CPU/nbr of cores
+ m_optimalParallelJobCount = Qt3DCore::QAspectJobManager::idealThreadCount();
}
RenderViewInitializerJobPtr RenderViewBuilder::renderViewJob() const