diff options
Diffstat (limited to 'src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp')
-rw-r--r-- | src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp b/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp index 387c5ff8d..870eb2cd0 100644 --- a/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp +++ b/src/plugins/renderers/rhi/renderer/renderviewbuilder.cpp @@ -39,19 +39,13 @@ #include "renderviewbuilder_p.h" #include <Qt3DRender/private/qrenderaspect_p.h> - -#include <QThread> +#include <Qt3DCore/private/qaspectjobmanager_p.h> namespace Qt3DRender { namespace Render { namespace Rhi { -// In some cases having less jobs is better (especially on fast cpus where -// splitting just adds more overhead). Ideally, we should try to set the value -// depending on the platform/CPU/nbr of cores -const int RenderViewBuilder::m_optimalParallelJobCount = QThread::idealThreadCount(); - namespace { int findIdealNumberOfWorkers(int elementCount, int packetSize = 100) @@ -498,6 +492,10 @@ RenderViewBuilder::RenderViewBuilder(Render::FrameGraphNode *leafNode, int rende m_syncFilterEntityByLayerJob(), m_filterProximityJob(Render::FilterProximityDistanceJobPtr::create()) { + // In some cases having less jobs is better (especially on fast cpus where + // splitting just adds more overhead). Ideally, we should try to set the value + // depending on the platform/CPU/nbr of cores + m_optimalParallelJobCount = Qt3DCore::QAspectJobManager::idealThreadCount(); } RenderViewInitializerJobPtr RenderViewBuilder::renderViewJob() const |