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Diffstat (limited to 'src/plugins/renderers/rhi/renderer/shader_p.h')
-rw-r--r-- | src/plugins/renderers/rhi/renderer/shader_p.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src/plugins/renderers/rhi/renderer/shader_p.h b/src/plugins/renderers/rhi/renderer/shader_p.h new file mode 100644 index 000000000..3520aaa2c --- /dev/null +++ b/src/plugins/renderers/rhi/renderer/shader_p.h @@ -0,0 +1,164 @@ +/**************************************************************************** +** +** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DRENDER_RENDER_RHI_GLSHADER_P_H +#define QT3DRENDER_RENDER_RHI_GLSHADER_P_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists for the convenience +// of other Qt classes. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + + +#include <shadervariables_p.h> +#include <shaderparameterpack_p.h> +#include <Qt3DRender/qshaderprogram.h> +#include <QMutex> + + +QT_BEGIN_NAMESPACE + +class QOpenGLShaderProgram; + +namespace Qt3DRender { + +namespace Render { + +namespace Rhi { + +class Q_AUTOTEST_EXPORT RHIShader +{ +public: + RHIShader(); + + void setGraphicsContext(GraphicsContext *context); + GraphicsContext *graphicsContext(); + + bool isLoaded() const { return m_isLoaded; } + void setLoaded(bool loaded) { m_isLoaded = loaded; } + + void prepareUniforms(ShaderParameterPack &pack); + + void setFragOutputs(const QHash<QString, int> &fragOutputs); + const QHash<QString, int> fragOutputs() const; + + inline QVector<int> uniformsNamesIds() const { return m_uniformsNamesIds; } + inline QVector<int> standardUniformNameIds() const { return m_standardUniformNamesIds; } + inline QVector<int> uniformBlockNamesIds() const { return m_uniformBlockNamesIds; } + inline QVector<int> storageBlockNamesIds() const { return m_shaderStorageBlockNamesIds; } + inline QVector<int> attributeNamesIds() const { return m_attributeNamesIds; } + + QVector<QString> uniformsNames() const; + QVector<QString> attributesNames() const; + QVector<QString> uniformBlockNames() const; + QVector<QString> storageBlockNames() const; + + inline QVector<ShaderUniform> uniforms() const { return m_uniforms; } + inline QVector<ShaderAttribute> attributes() const { return m_attributes; } + inline QVector<ShaderUniformBlock> uniformBlocks() const { return m_uniformBlocks; } + inline QVector<ShaderStorageBlock> storageBlocks() const { return m_shaderStorageBlocks; } + + QHash<QString, ShaderUniform> activeUniformsForUniformBlock(int blockIndex) const; + + ShaderUniformBlock uniformBlockForBlockIndex(int blockNameId); + ShaderUniformBlock uniformBlockForBlockNameId(int blockIndex); + ShaderUniformBlock uniformBlockForBlockName(const QString &blockName); + + ShaderStorageBlock storageBlockForBlockIndex(int blockIndex); + ShaderStorageBlock storageBlockForBlockNameId(int blockNameId); + ShaderStorageBlock storageBlockForBlockName(const QString &blockName); + + QOpenGLShaderProgram *shaderProgram() { return &m_shader; } + + void setShaderCode(const QVector<QByteArray> shaderCode) { m_shaderCode = shaderCode; } + QVector<QByteArray> shaderCode() const; + +private: + bool m_isLoaded; + QOpenGLShaderProgram m_shader; + GraphicsContext *m_graphicsContext; + + QVector<QString> m_uniformsNames; + QVector<int> m_uniformsNamesIds; + QVector<int> m_standardUniformNamesIds; + QVector<ShaderUniform> m_uniforms; + + QVector<QString> m_attributesNames; + QVector<int> m_attributeNamesIds; + QVector<ShaderAttribute> m_attributes; + + QVector<QString> m_uniformBlockNames; + QVector<int> m_uniformBlockNamesIds; + QVector<ShaderUniformBlock> m_uniformBlocks; + QHash<int, QHash<QString, ShaderUniform> > m_uniformBlockIndexToShaderUniforms; + + QVector<QString> m_shaderStorageBlockNames; + QVector<int> m_shaderStorageBlockNamesIds; + QVector<ShaderStorageBlock> m_shaderStorageBlocks; + + QHash<QString, int> m_fragOutputs; + QVector<QByteArray> m_shaderCode; + + // Private so that only GraphicContext can call it + void initializeUniforms(const QVector<ShaderUniform> &uniformsDescription); + void initializeAttributes(const QVector<ShaderAttribute> &attributesDescription); + void initializeUniformBlocks(const QVector<ShaderUniformBlock> &uniformBlockDescription); + void initializeShaderStorageBlocks(const QVector<ShaderStorageBlock> &shaderStorageBlockDescription); + + friend class GraphicsContext; + + mutable QMutex m_mutex; + QMetaObject::Connection m_contextConnection; +}; + +} // Rhi + +} // Render + +} // Qt3DRender + +QT_END_NAMESPACE + +#endif // QT3DRENDER_RENDER_RHI_GLSHADER_P_H |