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diff --git a/src/plugins/renderers/rhi/textures/texture.cpp b/src/plugins/renderers/rhi/textures/texture.cpp
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+++ b/src/plugins/renderers/rhi/textures/texture.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB).
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Qt3D module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qhash.h>
+#include "texture_p.h"
+
+#include <private/qdebug_p.h>
+#include <private/qrhi_p.h>
+#include <QDebug>
+#include <Qt3DRender/qtexture.h>
+#include <Qt3DRender/qtexturedata.h>
+#include <Qt3DRender/qtextureimagedata.h>
+#include <Qt3DRender/private/managers_p.h>
+#include <Qt3DRender/private/qabstracttexture_p.h>
+#include <Qt3DRender/private/qtextureimagedata_p.h>
+#include <renderbuffer_p.h>
+#include <submissioncontext_p.h>
+
+QT_BEGIN_NAMESPACE
+
+using namespace Qt3DCore;
+
+namespace Qt3DRender {
+namespace Render {
+namespace Rhi {
+
+namespace {
+
+bool issRGBFormat(QAbstractTexture::TextureFormat format) noexcept
+{
+ switch (format) {
+ case QAbstractTexture::SRGB8:
+ case QAbstractTexture::SRGB8_ETC2:
+ case QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ return true;
+ default:
+ return false;
+ }
+}
+
+QRhiTexture::Format rhiFormatFromTextureFormat(QAbstractTexture::TextureFormat format) noexcept
+{
+ switch (format) {
+ case QAbstractTexture::RGBA8_UNorm:
+ case QAbstractTexture::SRGB8:
+ return QRhiTexture::RGBA8;
+ case QAbstractTexture::R8_UNorm:
+ return QRhiTexture::R8;
+ case QAbstractTexture::R16_UNorm:
+ return QRhiTexture::R16;
+ case QAbstractTexture::RGBA16F:
+ return QRhiTexture::RGBA16F;
+ case QAbstractTexture::RGBA32F:
+ return QRhiTexture::RGBA32F;
+ case QAbstractTexture::R16F:
+ return QRhiTexture::R16F;
+ case QAbstractTexture::R32F:
+ return QRhiTexture::R32F;
+ case QAbstractTexture::D16:
+ return QRhiTexture::D16;
+ case QAbstractTexture::D32F:
+ return QRhiTexture::D32F;
+ case QAbstractTexture::RGB_DXT1:
+ case QAbstractTexture::RGBA_DXT1:
+ return QRhiTexture::BC1;
+ case QAbstractTexture::RGBA_DXT3:
+ return QRhiTexture::BC2;
+ case QAbstractTexture::RGBA_DXT5:
+ return QRhiTexture::BC3;
+ case QAbstractTexture::RGB8_ETC2:
+ case QAbstractTexture::SRGB8_ETC2:
+ return QRhiTexture::ETC2_RGB8;
+ case QAbstractTexture::RGB8_PunchThrough_Alpha1_ETC2:
+ case QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2:
+ return QRhiTexture::ETC2_RGB8A1;
+ case QAbstractTexture::RGBA8_ETC2_EAC:
+ return QRhiTexture::ETC2_RGBA8;
+ default:
+ Q_UNREACHABLE();
+ return QRhiTexture::UnknownFormat;
+ }
+}
+
+QRhiSampler::Filter rhiFilterFromTextureFilter(QAbstractTexture::Filter filter) noexcept
+{
+ switch (filter) {
+ case QAbstractTexture::Nearest:
+ case QAbstractTexture::NearestMipMapNearest:
+ case QAbstractTexture::NearestMipMapLinear:
+ return QRhiSampler::Nearest;
+ case QAbstractTexture::Linear:
+ case QAbstractTexture::LinearMipMapNearest:
+ case QAbstractTexture::LinearMipMapLinear:
+ return QRhiSampler::Linear;
+ default:
+ Q_UNREACHABLE();
+ return QRhiSampler::Nearest;
+ }
+}
+
+QRhiSampler::Filter rhiMipMapFilterFromTextureFilter(QAbstractTexture::Filter filter) noexcept
+{
+ switch (filter) {
+ case QAbstractTexture::NearestMipMapNearest:
+ case QAbstractTexture::LinearMipMapNearest:
+ return QRhiSampler::Nearest;
+ case QAbstractTexture::Linear:
+ case QAbstractTexture::NearestMipMapLinear:
+ case QAbstractTexture::LinearMipMapLinear:
+ return QRhiSampler::Linear;
+ default:
+ Q_UNREACHABLE();
+ return QRhiSampler::None;
+ }
+}
+
+std::tuple<QRhiSampler::AddressMode, QRhiSampler::AddressMode, QRhiSampler::AddressMode>
+rhiWrapModeFromTextureWrapMode(QTextureWrapMode::WrapMode x, QTextureWrapMode::WrapMode y,
+ QTextureWrapMode::WrapMode z) noexcept
+{
+ auto toRhiAddress = [](QTextureWrapMode::WrapMode mode) noexcept {
+ switch (mode) {
+ case Qt3DRender::QTextureWrapMode::Repeat:
+ return QRhiSampler::Repeat;
+ case Qt3DRender::QTextureWrapMode::ClampToEdge:
+ case Qt3DRender::QTextureWrapMode::ClampToBorder:
+ return QRhiSampler::ClampToEdge;
+ case Qt3DRender::QTextureWrapMode::MirroredRepeat:
+ return QRhiSampler::Mirror;
+ default:
+ Q_UNREACHABLE();
+ }
+ };
+
+ return { toRhiAddress(x), toRhiAddress(y), toRhiAddress(z) };
+}
+
+QRhiSampler::CompareOp
+rhiCompareOpFromTextureCompareOp(QAbstractTexture::ComparisonFunction mode) noexcept
+{
+ switch (mode) {
+ case QAbstractTexture::CompareLessEqual:
+ return QRhiSampler::LessOrEqual;
+ case QAbstractTexture::CompareGreaterEqual:
+ return QRhiSampler::GreaterOrEqual;
+ case QAbstractTexture::CompareLess:
+ return QRhiSampler::Less;
+ case QAbstractTexture::CompareGreater:
+ return QRhiSampler::Greater;
+ case QAbstractTexture::CompareEqual:
+ return QRhiSampler::Equal;
+ case QAbstractTexture::CommpareNotEqual:
+ return QRhiSampler::NotEqual;
+ case QAbstractTexture::CompareAlways:
+ return QRhiSampler::Always;
+ case QAbstractTexture::CompareNever:
+ return QRhiSampler::Never;
+ default:
+ return QRhiSampler::Always;
+ }
+}
+
+// This uploadGLData where the data is a fullsize subimage
+// as QOpenGLTexture doesn't allow partial subimage uploads
+QRhiTextureUploadEntry createUploadEntry(int level, int layer, const QByteArray &bytes) noexcept
+{
+ QRhiTextureSubresourceUploadDescription description;
+ description.setData(bytes);
+ return QRhiTextureUploadEntry(layer, level, description);
+}
+
+template<typename F>
+void filterLayersAndFaces(const QTextureImageData &data, F f)
+{
+ const int layers = data.layers();
+ const int faces = data.faces();
+ const int miplevels = data.mipLevels();
+
+ if (layers == 1 && faces == 1) {
+ for (int level = 0; level < miplevels; level++) {
+ f(createUploadEntry(level, 0, data.data(0, 0, level)));
+ }
+ } else if (layers > 1 && faces == 1) {
+ qWarning() << Q_FUNC_INFO << "Unsupported case, see QTBUG-83343";
+ /*
+ for (int layer = 0; layer < data.layers(); layer++) {
+ for (int level = 0; level < mipLevels; level++) {
+ f(createUploadEntry(level, layer, data.data(layer, 0, level)));
+ }
+ }
+ */
+ } else if (faces > 1 && layers == 1) {
+ // Mip levels do not seem to be supported by cubemaps...
+ for (int face = 0; face < data.faces(); face++) {
+ f(createUploadEntry(0, face, data.data(0, face, 0)));
+ }
+ } else {
+ qWarning() << Q_FUNC_INFO << "Unsupported case";
+ }
+}
+
+template<typename F>
+void filterLayerAndFace(int layer, int face, F f)
+{
+ if (layer == 0 && face == 0) {
+ f(0);
+ } else if (layer > 0 && face == 0) {
+ qWarning() << Q_FUNC_INFO << "Unsupported case, see QTBUG-83343";
+ // f(layer);
+ } else if (layer == 0 && face > 0) {
+ f(face);
+ } else {
+ qWarning() << Q_FUNC_INFO << "Unsupported case";
+ }
+}
+
+// For partial sub image uploads
+QRhiTextureUploadEntry createUploadEntry(int mipLevel, int layer, int xOffset, int yOffset,
+ int zOffset, const QByteArray &bytes,
+ const QTextureImageDataPtr &data) noexcept
+{
+ QRhiTextureSubresourceUploadDescription description;
+ description.setData(bytes);
+ description.setSourceTopLeft(QPoint(xOffset, yOffset));
+ return QRhiTextureUploadEntry(layer, mipLevel, description);
+}
+
+} // anonymous
+
+RHITexture::RHITexture()
+ : m_dirtyFlags(None),
+ m_rhi(nullptr),
+ m_rhiSampler(nullptr),
+ m_renderBuffer(nullptr),
+ m_dataFunctor(),
+ m_pendingDataFunctor(nullptr),
+ m_sharedTextureId(-1),
+ m_externalRendering(false),
+ m_wasTextureRecreated(false)
+{
+}
+
+RHITexture::~RHITexture() { }
+
+// Must be called from RenderThread with active GL context
+void RHITexture::destroy()
+{
+ delete m_rhi;
+ m_rhi = nullptr;
+ delete m_rhiSampler;
+ m_rhiSampler = nullptr;
+ delete m_renderBuffer;
+ m_renderBuffer = nullptr;
+
+ m_dirtyFlags = None;
+ m_sharedTextureId = -1;
+ m_externalRendering = false;
+ m_wasTextureRecreated = false;
+ m_dataFunctor.reset();
+ m_pendingDataFunctor = nullptr;
+
+ m_properties = {};
+ m_parameters = {};
+ m_textureData.reset();
+ m_images.clear();
+ m_imageData.clear();
+ m_pendingTextureDataUpdates.clear();
+}
+
+bool RHITexture::loadTextureDataFromGenerator()
+{
+ m_textureData = m_dataFunctor->operator()();
+ // if there is a texture generator, most properties will be defined by it
+ if (m_textureData) {
+ const QAbstractTexture::Target target = m_textureData->target();
+
+ // If both target and functor return Automatic we are still
+ // probably loading the texture, return false
+ if (m_properties.target == QAbstractTexture::TargetAutomatic
+ && target == QAbstractTexture::TargetAutomatic) {
+ m_textureData.reset();
+ return false;
+ }
+
+ if (m_properties.target != QAbstractTexture::TargetAutomatic
+ && target != QAbstractTexture::TargetAutomatic && m_properties.target != target) {
+ qWarning() << Q_FUNC_INFO
+ << "Generator and Properties not requesting the same texture target";
+ m_textureData.reset();
+ return false;
+ }
+
+ // We take target type from generator if it wasn't explicitly set by the user
+ if (m_properties.target == QAbstractTexture::TargetAutomatic)
+ m_properties.target = target;
+ m_properties.width = m_textureData->width();
+ m_properties.height = m_textureData->height();
+ m_properties.depth = m_textureData->depth();
+ m_properties.layers = m_textureData->layers();
+ m_properties.format = m_textureData->format();
+
+ const QVector<QTextureImageDataPtr> imageData = m_textureData->imageData();
+
+ if (!imageData.empty()) {
+ // Set the mips level based on the first image if autoMipMapGeneration is disabled
+ if (!m_properties.generateMipMaps)
+ m_properties.mipLevels = imageData.first()->mipLevels();
+ }
+ }
+ return !m_textureData.isNull();
+}
+
+void RHITexture::loadTextureDataFromImages()
+{
+ int maxMipLevel = 0;
+ for (const Image &img : qAsConst(m_images)) {
+ const QTextureImageDataPtr imgData = img.generator->operator()();
+ // imgData may be null in the following cases:
+ // - Texture is created with TextureImages which have yet to be
+ // loaded (skybox where you don't yet know the path, source set by
+ // a property binding, queued connection ...)
+ // - TextureImage whose generator failed to return a valid data
+ // (invalid url, error opening file...)
+ if (imgData.isNull())
+ continue;
+
+ m_imageData.push_back(imgData);
+ maxMipLevel = qMax(maxMipLevel, img.mipLevel);
+
+ // If the texture doesn't have a texture generator, we will
+ // derive some properties from the first TextureImage (layer=0, miplvl=0, face=0)
+ if (!m_textureData && img.layer == 0 && img.mipLevel == 0
+ && img.face == QAbstractTexture::CubeMapPositiveX) {
+ if (imgData->width() != -1 && imgData->height() != -1 && imgData->depth() != -1) {
+ m_properties.width = imgData->width();
+ m_properties.height = imgData->height();
+ m_properties.depth = imgData->depth();
+ }
+ // Set the format of the texture if the texture format is set to Automatic
+ if (m_properties.format == QAbstractTexture::Automatic) {
+ m_properties.format =
+ static_cast<QAbstractTexture::TextureFormat>(imgData->format());
+ }
+ setDirtyFlag(Properties, true);
+ }
+ }
+
+ // make sure the number of mip levels is set when there is no texture data generator
+ if (!m_dataFunctor) {
+ m_properties.mipLevels = maxMipLevel + 1;
+ setDirtyFlag(Properties, true);
+ }
+}
+
+// Called from RenderThread
+RHITexture::TextureUpdateInfo RHITexture::createOrUpdateRhiTexture(SubmissionContext *ctx)
+{
+ TextureUpdateInfo textureInfo;
+ m_wasTextureRecreated = false;
+
+ const bool hasSharedTextureId = m_sharedTextureId > 0;
+ // Only load texture data if we are not using a sharedTextureId
+ // Check if dataFunctor or images have changed
+ if (!hasSharedTextureId) {
+ // If dataFunctor exists and we have no data and it hasnĀ“t run yet
+ if (m_dataFunctor && !m_textureData && m_dataFunctor.get() != m_pendingDataFunctor) {
+ const bool successfullyLoadedTextureData = loadTextureDataFromGenerator();
+ // If successful, m_textureData has content
+ if (successfullyLoadedTextureData) {
+ setDirtyFlag(Properties, true);
+ setDirtyFlag(TextureData, true);
+ } else {
+ if (m_pendingDataFunctor != m_dataFunctor.get()) {
+ qWarning() << "[Qt3DRender::RHITexture] No QTextureData generated from Texture "
+ "Generator yet. Texture will be invalid for this frame";
+ m_pendingDataFunctor = m_dataFunctor.get();
+ }
+ textureInfo.properties.status = QAbstractTexture::Loading;
+ return textureInfo;
+ }
+ }
+
+ // If images have changed, clear previous images data
+ // and regenerate m_imageData for the images
+ if (testDirtyFlag(TextureImageData)) {
+ m_imageData.clear();
+ loadTextureDataFromImages();
+ // Mark for upload if we actually have something to upload
+ if (!m_imageData.empty()) {
+ setDirtyFlag(TextureData, true);
+ }
+ // Reset image flag
+ setDirtyFlag(TextureImageData, false);
+ }
+
+ // Don't try to create the texture if the target or format was still not set
+ // Format should either be set by user or if Automatic
+ // by either the dataGenerator of the texture or the first Image
+ // Target should explicitly be set by the user or the dataGenerator
+ if (m_properties.target == QAbstractTexture::TargetAutomatic
+ || m_properties.format == QAbstractTexture::Automatic
+ || m_properties.format == QAbstractTexture::NoFormat) {
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+ }
+
+ // If the properties changed or texture has become a shared texture from a
+ // 3rd party engine, we need to destroy and maybe re-allocate the texture
+ if (testDirtyFlag(Properties) || testDirtyFlag(SharedTextureId)) {
+ delete m_rhi;
+ m_rhi = nullptr;
+ textureInfo.wasUpdated = true;
+ // If we are destroyed because of some property change but still have (some) of
+ // our content data make sure we are marked for upload
+ // TO DO: We should actually check if the textureData is still correct
+ // in regard to the size, target and format of the texture though.
+ if (!testDirtyFlag(SharedTextureId)
+ && (m_textureData || !m_imageData.empty() || !m_pendingTextureDataUpdates.empty()))
+ setDirtyFlag(TextureData, true);
+ }
+
+ m_properties.status = QAbstractTexture::Ready;
+
+ if (testDirtyFlag(SharedTextureId) || hasSharedTextureId) {
+ // Update m_properties by doing introspection on the texture
+ if (hasSharedTextureId)
+ introspectPropertiesFromSharedTextureId();
+ setDirtyFlag(SharedTextureId, false);
+ } else {
+ // We only build a QOpenGLTexture if we have no shared textureId set
+ if (!m_rhi) {
+ m_rhi = buildRhiTexture(ctx);
+ if (!m_rhi) {
+ qWarning() << "[Qt3DRender::RHITexture] failed to create texture";
+ textureInfo.properties.status = QAbstractTexture::Error;
+ return textureInfo;
+ }
+ m_wasTextureRecreated = true;
+ }
+
+ textureInfo.texture = m_rhi;
+
+ // need to (re-)upload texture data?
+ const bool needsUpload = testDirtyFlag(TextureData);
+ if (needsUpload) {
+ uploadRhiTextureData(ctx);
+ setDirtyFlag(TextureData, false);
+ }
+
+ // need to set texture parameters?
+ if (testDirtyFlag(Properties) || testDirtyFlag(Parameters)) {
+ updateRhiTextureParameters(ctx);
+ setDirtyFlag(Properties, false);
+ setDirtyFlag(Parameters, false);
+ }
+ }
+
+ textureInfo.properties = m_properties;
+
+ return textureInfo;
+}
+
+RenderBuffer *RHITexture::getOrCreateRenderBuffer()
+{
+ if (m_dataFunctor && !m_textureData) {
+ m_textureData = m_dataFunctor->operator()();
+ if (m_textureData) {
+ if (m_properties.target != QAbstractTexture::TargetAutomatic)
+ qWarning() << "[Qt3DRender::RHITexture] [renderbuffer] When a texture provides a "
+ "generator, it's target is expected to be TargetAutomatic";
+
+ m_properties.width = m_textureData->width();
+ m_properties.height = m_textureData->height();
+ m_properties.format = m_textureData->format();
+
+ setDirtyFlag(Properties);
+ } else {
+ if (m_pendingDataFunctor != m_dataFunctor.get()) {
+ qWarning() << "[Qt3DRender::RHITexture] [renderbuffer] No QTextureData generated "
+ "from Texture Generator yet. Texture will be invalid for this frame";
+ m_pendingDataFunctor = m_dataFunctor.get();
+ }
+ return nullptr;
+ }
+ }
+
+ if (testDirtyFlag(Properties)) {
+ delete m_renderBuffer;
+ m_renderBuffer = nullptr;
+ }
+
+ if (!m_renderBuffer)
+ m_renderBuffer =
+ new RenderBuffer(m_properties.width, m_properties.height, m_properties.format);
+
+ setDirtyFlag(Properties, false);
+ setDirtyFlag(Parameters, false);
+
+ return m_renderBuffer;
+}
+
+// This must be called from the RenderThread
+// So RHITexture release from the manager can only be done from that thread
+void RHITexture::cleanup()
+{
+ destroy();
+}
+
+void RHITexture::setParameters(const TextureParameters &params)
+{
+ if (m_parameters != params) {
+ m_parameters = params;
+ setDirtyFlag(Parameters);
+ }
+}
+
+void RHITexture::setProperties(const TextureProperties &props)
+{
+ if (m_properties != props) {
+ m_properties = props;
+ setDirtyFlag(Properties);
+ }
+}
+
+void RHITexture::setImages(const QVector<Image> &images)
+{
+ // check if something has changed at all
+ bool same = (images.size() == m_images.size());
+ if (same) {
+ for (int i = 0; i < images.size(); i++) {
+ if (images[i] != m_images[i]) {
+ same = false;
+ break;
+ }
+ }
+ }
+
+ if (!same) {
+ m_images = images;
+ requestImageUpload();
+ }
+}
+
+void RHITexture::setGenerator(const QTextureGeneratorPtr &generator)
+{
+ m_textureData.reset();
+ m_dataFunctor = generator;
+ m_pendingDataFunctor = nullptr;
+ requestUpload();
+}
+
+void RHITexture::setSharedTextureId(int textureId)
+{
+ if (m_sharedTextureId != textureId) {
+ m_sharedTextureId = textureId;
+ setDirtyFlag(SharedTextureId);
+ }
+}
+
+void RHITexture::addTextureDataUpdates(const QVector<QTextureDataUpdate> &updates)
+{
+ m_pendingTextureDataUpdates += updates;
+ requestUpload();
+}
+
+// Return nullptr if
+// - context cannot be obtained
+// - texture hasn't yet been loaded
+QRhiTexture *RHITexture::buildRhiTexture(SubmissionContext *ctx)
+{
+ const QAbstractTexture::Target actualTarget = m_properties.target;
+ if (actualTarget == QAbstractTexture::TargetAutomatic) {
+ // If the target is automatic at this point, it means that the texture
+ // hasn't been loaded yet (case of remote urls) and that loading failed
+ // and that target format couldn't be deduced
+ return nullptr;
+ }
+
+ const QRhiTexture::Format rhiFormat = rhiFormatFromTextureFormat(m_properties.format);
+ const QSize pixelSize(m_properties.width, m_properties.height);
+ QRhiTexture::Flags rhiFlags {};
+ int sampleCount = 1;
+
+ const bool issRGB8Format = issRGBFormat(m_properties.format);
+ if (issRGB8Format)
+ rhiFlags |= QRhiTexture::sRGB;
+
+ if (actualTarget == QAbstractTexture::Target2DMultisample
+ || actualTarget == QAbstractTexture::Target2DMultisampleArray) {
+ // Set samples count if multisampled texture
+ // (multisampled textures don't have mipmaps)
+ sampleCount = m_properties.samples;
+ }
+
+ switch (actualTarget) {
+ case QAbstractTexture::TargetCubeMap:
+ case QAbstractTexture::TargetCubeMapArray: {
+ rhiFlags |= QRhiTexture::CubeMap;
+ break;
+ }
+ default: {
+ // Mipmaps don't see to work with cubemaps at the moment
+ if (m_properties.generateMipMaps) {
+ rhiFlags |= QRhiTexture::UsedWithGenerateMips;
+ rhiFlags |= QRhiTexture::MipMapped;
+ } else if (m_properties.mipLevels > 1) {
+ rhiFlags |= QRhiTexture::MipMapped;
+ }
+ break;
+ }
+ }
+
+ QRhiTexture *rhiTexture = ctx->rhi()->newTexture(rhiFormat, pixelSize, sampleCount, rhiFlags);
+
+ if (!rhiTexture->build()) {
+ qWarning() << Q_FUNC_INFO << "creating QRhiTexture failed";
+ delete rhiTexture;
+ return nullptr;
+ }
+ return rhiTexture;
+}
+
+void RHITexture::uploadRhiTextureData(SubmissionContext *ctx)
+{
+ QVarLengthArray<QRhiTextureUploadEntry> uploadEntries;
+
+ // Upload all QTexImageData set by the QTextureGenerator
+ if (m_textureData) {
+ const QVector<QTextureImageDataPtr> &imgData = m_textureData->imageData();
+
+ for (const QTextureImageDataPtr &data : imgData) {
+ const int mipLevels = data->mipLevels();
+ Q_ASSERT(mipLevels <= ctx->rhi()->mipLevelsForSize({ data->width(), data->height() }));
+
+ filterLayersAndFaces(*data, [&](QRhiTextureUploadEntry &&entry) {
+ uploadEntries.push_back(std::move(entry));
+ });
+ }
+ }
+
+ // Upload all QTexImageData references by the TextureImages
+ for (int i = 0; i < std::min(m_images.size(), m_imageData.size()); i++) {
+ const QTextureImageDataPtr &imgData = m_imageData.at(i);
+ // Here the bytes in the QTextureImageData contain data for a single
+ // layer, face or mip level, unlike the QTextureGenerator case where
+ // they are in a single blob. Hence QTextureImageData::data() is not suitable.
+ const QByteArray bytes(QTextureImageDataPrivate::get(imgData.get())->m_data);
+ const int layer = m_images[i].layer;
+ const int face = m_images[i].face;
+ filterLayerAndFace(layer, face, [&](int rhiLayer) {
+ uploadEntries.push_back(createUploadEntry(m_images[i].mipLevel, rhiLayer, bytes));
+ });
+ }
+
+ // Free up image data once content has been uploaded
+ // Note: if data functor stores the data, this won't really free anything though
+ m_imageData.clear();
+
+ // Update data from TextureUpdates
+ const QVector<QTextureDataUpdate> textureDataUpdates = std::move(m_pendingTextureDataUpdates);
+ for (const QTextureDataUpdate &update : textureDataUpdates) {
+ const QTextureImageDataPtr imgData = update.data();
+
+ if (!imgData) {
+ qWarning() << Q_FUNC_INFO << "QTextureDataUpdate no QTextureImageData set";
+ continue;
+ }
+
+ // TO DO: There's currently no way to check the depth of an existing QRhiTexture
+ const int xOffset = update.x();
+ const int yOffset = update.y();
+ const int xExtent = xOffset + imgData->width();
+ const int yExtent = yOffset + imgData->height();
+
+ // Check update is compatible with our texture
+ if (xOffset >= m_rhi->pixelSize().width() || yOffset >= m_rhi->pixelSize().height()
+ || xExtent > m_rhi->pixelSize().width() || yExtent > m_rhi->pixelSize().height()) {
+ qWarning() << Q_FUNC_INFO << "QTextureDataUpdate incompatible with texture";
+ continue;
+ }
+
+ const QByteArray bytes = (QTextureImageDataPrivate::get(imgData.get())->m_data);
+ // Here the bytes in the QTextureImageData contain data for a single
+ // layer, face or mip level, unlike the QTextureGenerator case where
+ // they are in a single blob. Hence QTextureImageData::data() is not suitable.
+
+ const int layer = update.layer();
+ const int face = update.face();
+ filterLayerAndFace(layer, face, [&](int rhiLayer) {
+ const QRhiTextureUploadEntry entry = createUploadEntry(
+ update.mipLevel(), rhiLayer, xOffset, yOffset, 0, bytes, imgData);
+ uploadEntries.push_back(entry);
+ });
+ }
+
+ QRhiTextureUploadDescription uploadDescription;
+ uploadDescription.setEntries(uploadEntries.begin(), uploadEntries.end());
+
+ ctx->m_currentUpdates->uploadTexture(m_rhi, uploadDescription);
+ if (m_properties.generateMipMaps)
+ ctx->m_currentUpdates->generateMips(m_rhi);
+}
+
+void RHITexture::updateRhiTextureParameters(SubmissionContext *ctx)
+{
+ const QAbstractTexture::Target actualTarget = m_properties.target;
+ const bool isMultisampledTexture =
+ (actualTarget == QAbstractTexture::Target2DMultisample
+ || actualTarget == QAbstractTexture::Target2DMultisampleArray);
+ // Multisampled textures can only be accessed by texelFetch in shaders
+ // and don't support wrap modes and mig/mag filtes
+ if (isMultisampledTexture)
+ return;
+
+ // TO DO:
+ if (m_rhiSampler) {
+ delete m_rhiSampler;
+ m_rhiSampler = nullptr;
+ }
+
+ const QRhiSampler::Filter magFilter =
+ rhiFilterFromTextureFilter(m_parameters.magnificationFilter);
+ const QRhiSampler::Filter minFilter =
+ rhiFilterFromTextureFilter(m_parameters.minificationFilter);
+ const QRhiSampler::Filter mipMapFilter =
+ rhiMipMapFilterFromTextureFilter(m_parameters.magnificationFilter);
+ const auto wrapMode = rhiWrapModeFromTextureWrapMode(
+ m_parameters.wrapModeX, m_parameters.wrapModeY, m_parameters.wrapModeZ);
+ const QRhiSampler::CompareOp compareOp =
+ rhiCompareOpFromTextureCompareOp(m_parameters.comparisonFunction);
+ m_rhiSampler = ctx->rhi()->newSampler(magFilter, minFilter, mipMapFilter, std::get<0>(wrapMode),
+ std::get<1>(wrapMode), std::get<2>(wrapMode));
+
+ m_rhiSampler->setTextureCompareOp(compareOp);
+
+ if (!m_rhiSampler->build()) {
+ qDebug("Could not build RHI texture sampler");
+ }
+}
+
+void RHITexture::introspectPropertiesFromSharedTextureId()
+{
+ // // We know that the context is active when this function is called
+ // QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ // if (!ctx) {
+ // qWarning() << Q_FUNC_INFO << "requires an OpenGL context";
+ // return;
+ // }
+ // QOpenGLFunctions *gl = ctx->functions();
+
+ // // If the user has set the target format himself, we won't try to deduce it
+ // if (m_properties.target != QAbstractTexture::TargetAutomatic)
+ // return;
+
+ // const QAbstractTexture::Target targets[] = {
+ // QAbstractTexture::Target2D,
+ // QAbstractTexture::TargetCubeMap,
+ //#ifndef QT_OPENGL_ES_2
+ // QAbstractTexture::Target1D,
+ // QAbstractTexture::Target1DArray,
+ // QAbstractTexture::Target3D,
+ // QAbstractTexture::Target2DArray,
+ // QAbstractTexture::TargetCubeMapArray,
+ // QAbstractTexture::Target2DMultisample,
+ // QAbstractTexture::Target2DMultisampleArray,
+ // QAbstractTexture::TargetRectangle,
+ // QAbstractTexture::TargetBuffer,
+ //#endif
+ // };
+
+ //#ifndef QT_OPENGL_ES_2
+ // // Try to find texture target with GL 4.5 functions
+ // const QPair<int, int> ctxGLVersion = ctx->format().version();
+ // if (ctxGLVersion.first > 4 || (ctxGLVersion.first == 4 && ctxGLVersion.second >= 5)) {
+ // // Only for GL 4.5+
+ //#ifdef GL_TEXTURE_TARGET
+ // QOpenGLFunctions_4_5_Core *gl5 = ctx->versionFunctions<QOpenGLFunctions_4_5_Core>();
+ // if (gl5 != nullptr)
+ // gl5->glGetTextureParameteriv(m_sharedTextureId, GL_TEXTURE_TARGET,
+ // reinterpret_cast<int *>(&m_properties.target));
+ //#endif
+ // }
+ //#endif
+
+ // // If GL 4.5 function unavailable or not working, try a slower way
+ // if (m_properties.target == QAbstractTexture::TargetAutomatic) {
+ // // // OpenGL offers no proper way of querying for the target of a texture given its
+ // id gl->glActiveTexture(GL_TEXTURE0);
+
+ // const GLenum targetBindings[] = {
+ // GL_TEXTURE_BINDING_2D,
+ // GL_TEXTURE_BINDING_CUBE_MAP,
+ //#ifndef QT_OPENGL_ES_2
+ // GL_TEXTURE_BINDING_1D,
+ // GL_TEXTURE_BINDING_1D_ARRAY,
+ // GL_TEXTURE_BINDING_3D,
+ // GL_TEXTURE_BINDING_2D_ARRAY,
+ // GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,
+ // GL_TEXTURE_BINDING_2D_MULTISAMPLE,
+ // GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,
+ // GL_TEXTURE_BINDING_RECTANGLE,
+ // GL_TEXTURE_BINDING_BUFFER
+ //#endif
+ // };
+
+ // Q_ASSERT(sizeof(targetBindings) / sizeof(targetBindings[0] == sizeof(targets) /
+ // sizeof(targets[0])));
+
+ // for (uint i = 0; i < sizeof(targetBindings) / sizeof(targetBindings[0]); ++i) {
+ // const int target = targets[i];
+ // gl->glBindTexture(target, m_sharedTextureId);
+ // int boundId = 0;
+ // gl->glGetIntegerv(targetBindings[i], &boundId);
+ // gl->glBindTexture(target, 0);
+ // if (boundId == m_sharedTextureId) {
+ // m_properties.target = static_cast<QAbstractTexture::Target>(target);
+ // break;
+ // }
+ // }
+ // }
+
+ // // Return early if we weren't able to find texture target
+ // if (std::find(std::begin(targets), std::end(targets), m_properties.target) ==
+ // std::end(targets)) {
+ // qWarning() << "Unable to determine texture target for shared GL texture";
+ // return;
+ // }
+
+ // // Bind texture once we know its target
+ // gl->glBindTexture(m_properties.target, m_sharedTextureId);
+
+ // // TO DO: Improve by using glGetTextureParameters when available which
+ // // support direct state access
+ //#ifndef GL_TEXTURE_MAX_LEVEL
+ //#define GL_TEXTURE_MAX_LEVEL 0x813D
+ //#endif
+
+ //#ifndef GL_TEXTURE_WRAP_R
+ //#define GL_TEXTURE_WRAP_R 0x8072
+ //#endif
+
+ // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAX_LEVEL,
+ // reinterpret_cast<int *>(&m_properties.mipLevels));
+ // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MIN_FILTER,
+ // reinterpret_cast<int *>(&m_parameters.minificationFilter));
+ // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_MAG_FILTER,
+ // reinterpret_cast<int *>(&m_parameters.magnificationFilter));
+ // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_R, reinterpret_cast<int
+ // *>(&m_parameters.wrapModeX)); gl->glGetTexParameteriv(int(m_properties.target),
+ // GL_TEXTURE_WRAP_S, reinterpret_cast<int *>(&m_parameters.wrapModeY));
+ // gl->glGetTexParameteriv(int(m_properties.target), GL_TEXTURE_WRAP_T, reinterpret_cast<int
+ // *>(&m_parameters.wrapModeZ));
+
+ //#ifndef QT_OPENGL_ES_2
+ // // Try to retrieve dimensions (not available on ES 2.0)
+ // if (!ctx->isOpenGLES()) {
+ // QOpenGLFunctions_3_1 *gl3 = ctx->versionFunctions<QOpenGLFunctions_3_1>();
+ // if (!gl3) {
+ // qWarning() << "Failed to retrieve shared texture dimensions";
+ // return;
+ // }
+
+ // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_WIDTH,
+ // reinterpret_cast<int *>(&m_properties.width));
+ // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_HEIGHT,
+ // reinterpret_cast<int *>(&m_properties.height));
+ // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_DEPTH,
+ // reinterpret_cast<int *>(&m_properties.depth));
+ // gl3->glGetTexLevelParameteriv(int(m_properties.target), 0, GL_TEXTURE_INTERNAL_FORMAT,
+ // reinterpret_cast<int *>(&m_properties.format));
+ // }
+ //#endif
+
+ // gl->glBindTexture(m_properties.target, 0);
+}
+
+} // namespace Rhi
+} // namespace Render
+} // namespace Qt3DRender
+
+QT_END_NAMESPACE